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📄 basesurf.h

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#ifndef _BASESURF_H_
#define _BASESURF_H_

#include "hxvctrl.h"
#include "baseroot.h"
#include "coloracc.h"
#include "region.h"
#include "hxmap.h"
#include "hxwin.h"

#if !defined(_GOLD) && 0
#include "timestmp.h"    
#endif

//Bliting modes
#define HX_NO_BLT          -1
#define HX_BASIC_BLT       0
#define HX_OVERLAY_BLT     1
#define HX_BLT_YUV_STRETCH 2

//defines for device caps
#define HX_OVERLAY             (1<<0)  //Supports overlays of some type
#define HX_OVERLAY_STRETCH     (1<<1)  //Supports stretchable overlays
#define HX_BLTFOURCC           (1<<2)  //Supports color conversion in blts

#define HX_OVER_KEYDEST    1
#define HX_OVER_HIDE       2
#define HX_OVER_SHOW       4  
#define HX_OVER_BOB        8
#define OVERLAY_NOT_VISIBLE 0

//XXXgfw just to clean up the code. We still *REALLY* need to clean
//this up in colormap.
#ifdef _WIN32
#define GETBITMAPCOLOR(x) GetBitmapColor( (LPBITMAPINFO)(x) )
#else
#define GETBITMAPCOLOR(x) GetBitmapColor( (HXBitmapInfo*)(x))
#endif
#ifdef _WIN32
#define GETBITMAPPITCH(x) GetBitmapPitch( (LPBITMAPINFO)(x) )
#else
#define GETBITMAPPITCH(x) GetBitmapPitch( (HXBitmapInfo*)(x))
#endif

//Forward declarations
class CHXBaseSite;
class CBaseRootSurface;
class CYUVInputFormatMngr;
class CHWMemObj;

//Just used to optimize YUV alphablending
struct Image
{
    UCHAR*              pucImage;
    HXBitmapInfoHeader bmiImage;
};

struct ImageBlock
{
    Image*       pImage;    //Image to draw
    HXxRect      rect;      //Where to draw it, site rel coords.
    CHXBaseSite* pSrcSite;  //The ARGB site this came from.
    INT32        startX;    //Where this rect starts
    INT32        startY;    //Where this rect starts
};

class CBaseSurface :
public IHXSubRectVideoSurface,
public IHXVideoControl,
public IHXOverlayResponse
{
public:
    friend class CHXBaseSite;
   
#ifdef _MACINTOSH
    friend class CHXMacSite;
#endif
   
    //Creation...
    static CBaseSurface* Create(IUnknown* pContext, CHXBaseSite* pSite);

    //IUnknown methods
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj);
    STDMETHOD_(ULONG32,AddRef)(THIS);
    STDMETHOD_(ULONG32,Release)(THIS);

    //IHXVideoSurface methods usually called by renderers to Draw on
    //the surface
    STDMETHOD(Blt)(THIS_
                   UCHAR*               pImageData,
                   HXBitmapInfoHeader* pBitmapInfo,
                   REF(HXxRect)         rDestRect,
                   REF(HXxRect)         rSrcRect);

    STDMETHOD(BeginOptimizedBlt)(THIS_ HXBitmapInfoHeader* pBitmapInfo);
    STDMETHOD(OptimizedBlt)     (THIS_
                                 UCHAR*      pImageBits,
                                 REF(HXxRect) rDestRect,
                                 REF(HXxRect) rSrcRect
                                 );
    STDMETHOD(EndOptimizedBlt)  (THIS);
    STDMETHOD(GetOptimizedFormat)(THIS_ REF(HX_COMPRESSION_TYPE) /*OUT*/ ulType);
    STDMETHOD(GetPreferredFormat)(THIS_ REF(HX_COMPRESSION_TYPE) /*OUT*/ ulType);
    
    //IHXSubRectVideoSurface method.
    STDMETHOD(BltSubRects)( THIS_
                            UCHAR*               /*IN*/  pImageBits,
                            HXBitmapInfoHeader* /*IN*/  pBitmapInfo,
                            HXxBoxRegion*          /*IN*/  rDestRects,
                            HXxBoxRegion*          /*IN*/  rSrcRects,
                            float                        fScaleFactorX,
                            float                        fScaleFactorY
                            );
   
    //IHXVideoControls methods
    STDMETHOD_(float, GetBrightness)(THIS);
    STDMETHOD(SetBrightness)        (THIS_ float Brightness);
    STDMETHOD_(float, GetContrast)  (THIS);
    STDMETHOD(SetContrast)          (THIS_ float Contrast);
    STDMETHOD_(float, GetSaturation)(THIS);
    STDMETHOD(SetSaturation)        (THIS_ float Saturation);
    STDMETHOD_(float, GetHue)       (THIS);
    STDMETHOD(SetHue)               (THIS_ float Hue);
    STDMETHOD_(float, GetSharpness) (THIS);
    STDMETHOD(SetSharpness)         (THIS_ float Sharpness);
    STDMETHOD(SetModeSharpness)     (THIS_ UINT16 dFlag);

    /*
     * IHXOverlayResponse methods
     */
    STDMETHOD(OverlayGranted) (THIS);
    STDMETHOD(OverlayRevoked) (THIS);

    // helper methods
    virtual void SetRootSurface( CBaseRootSurface* pSurface);
    HXxRect ComputeIntersection(HXxRect* pRect, HXxRect* newDestRect);
    
    //Overlay support.
    void TryCreateOverlay(BOOL bOverlay);
    void TryCreateOffScreenBuffer();
    HX_RESULT CreateOverlay(BOOL, int cid, int x, int y);
    virtual HX_RESULT ByPassCompositionSurface( UCHAR*               pImageData,
                                        HXBitmapInfoHeader* pBitmapInfo,
                                        HXxRect&             rDestRect,
                                        HXxRect&             rSrcRect,
                                        UCHAR*               pSurface,
                                        LONG32               nSurfPitch 
                                        );
    HX_RESULT UpdateOverlay( REF(HXxRect) rDestRect,
                             REF(HXxRect) rSrcRect,
                             int x=0, int y=0  );
    void      FillColorKey();
    void      FillColorKey(HXxDC hdc);
    INT32     GetOverlayColor();
    void      UpdateDestRect(int x=0, int y=0);
    void      DestroySurfaces();
    virtual void ReInitSurfaces();
    BOOL      ForceGDIMode(BOOL);
    void      ResetUpdateOverlay();
    HX_RESULT BltToPrimary(REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect);

    void      DrawTransitionBorders( HXBitmapInfoHeader* pBitmapInfo,
                                     INT32                width,
                                     ULONG32              color,
                                     BOOL                 bBlendedBorders
                                     );
    void      SetColorspacePriorities(int* pList, int nEntries, int cid);
    void      RestoreColorspacePriorities(int cid);
    void      LinkOverlay(CHXBaseSite* pSite);
    void      AddLinkedSite(CHXBaseSite* pSite);
    virtual HX_RESULT RelinquishOverlay();
    virtual HX_RESULT AcquireOverlay();
    void      UpdateBltStats(HXxRect* pRect);
    
    void      DisableColorControls(float &fBrightness,
                                   float &fContrast,
                                   float &fSaturation,
                                   float &fHue);

    void      EnableColorControls(float fBrightness,
                                  float fContrast,
                                  float fSaturation,
                                  float fHue);

    virtual BOOL _IsDisplaySurfaceYuv();

    HXxSize* GetSurfaceSize()   {return &m_surfaceSize;}

private:
   
    CBaseSurface();
    CBaseSurface( const CBaseSurface& it );
    CBaseSurface& operator=(const CBaseSurface& rhs );
   
protected:
    void _FillColorKey();
    CBaseSurface(IUnknown* pContext, CHXBaseSite* pSite);
    virtual ~CBaseSurface();
    PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
      
    //Converts window coordinates into device coordinates
    //if needed. This is used on Windows at least because
    //its overlays use screen coords instead of window coords.
    //This is a noop on unix as its overlays are in window coords.
    virtual void _GetWindowDeviceCords(HXxRect* rect )=0;
   
    LONG32    m_lRefCount;
    IUnknown* m_pContext;
    IHXOverlayManager* m_pOverlayManager; 
    BOOL   m_bNeedColorKeyFilled;
    BOOL   m_bOffBecauseofShinking;
    float  m_Brightness;
    float  m_Contrast;
    float  m_Saturation;
    float  m_Hue;
    float  m_Sharpness;
    UINT16 m_ModeSharpness;
    float  m_PrevBrightness;
    float  m_PrevContrast;
    float  m_PrevSaturation;
    float  m_PrevHue;
    float  m_PrevSharpness;

    CHXBaseSite*         m_pSite;
    CBaseRootSurface*    m_pRootSurface;
    HXBitmapInfoHeader* m_pOptimizedFormat;
    UINT32               m_oldOverlayColorDepth;
    UINT32               m_convertedOverlayColor;
    
    //Overlay Support
    UINT32  m_nSrcCID;
    UINT32  m_nSurfaceCID;
    HXxSize m_surfaceSize;

public:
    INT32   m_nBltMode;
protected:
    INT32   m_nOldBltMode;
    INT32   m_nOldBltMode2;
    BOOL    m_bBackGroundDirty;
    BOOL    m_bUseOverlays;
    BOOL    m_bDisableFillColorKey;
    BOOL    m_bMultipleOverlay;
    HXxRect m_lastSrcRect;
    BOOL    m_bSpamUpdateOverlay;
    BOOL    m_bFlipOverlay;
    int     m_nBackBufferCount;
    int     m_nMaxBackBuffers;
    int     m_nOverlayFailureCount;       
    int     m_nDDSurfaceSize;
    int     m_nUpdateOverlayByPassCount;
    HXxRect m_lastUpdateDestRect;
    HXxRect m_lastUpdateSrcRect;
    CBaseSurface* m_pLinkedOverlay;
    BOOL    m_bAllowOverlayLinking;
    BOOL    m_bLostHWAcceleration;

#if !defined(_GOLD) && 0
    CTimeSample m_TimeStamps;
#endif

    HXBitmapInfoHeader m_bmi;

    typedef struct tagFrameElement
    {
        int      nIndex;
        INT32    lTimeStamp;
        double   dTimeAvailable;
        INT32    nBltMode;
        UINT32   ulFlags;
        UINT32   dwDDFlags;
        UCHAR    *pImageData;
        BOOL     bAlpha;
        HXxRect  rcSrc;
        HXxRect  rcDst;
        HXBitmapInfoHeader bmi;

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