📄 baseroot.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "coloracc.h"
#include "hxvsurf.h"
#include "hxengin.h"
#include "hxslist.h"
#ifndef _BASEROOT_H_
#define _BASEROOT_H_
// Forward declarations
class CBaseRootSurface;
class CHXBaseSite;
#define HX_WINDOWLESS_DEBUG 0
#define HX_WINDOWLESS_MINIMAL 1
#define HX_WINDOWLESS_COMPOSITION 2
#define TEXTOVERLAY "TextOverlay"
// You would think that Video and System would be exclusive.
// Not so. There is a default which allows the system to decide.
#define HX_ACCELERATION_ON 1
#define HX_USE_VIDEO_MEMORY 2
#define HX_USE_SYSTEM_MEMORY 4
struct CModesDesc
{
UINT32 m_nWidth;
UINT32 m_nHeight;
UINT32 m_nBitCount;
UINT32 m_fourCC;
};
class CBaseRootSurface : public IUnknown
{
public:
virtual ~CBaseRootSurface();
CBaseRootSurface(IUnknown* pContext, CHXBaseSite* pSite);
static CBaseRootSurface* Create(IUnknown* pContext, CHXBaseSite* pSite);
//IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvObj);
STDMETHOD_(ULONG32,AddRef) (THIS);
STDMETHOD_(ULONG32,Release) (THIS);
//BLTing methods.
STDMETHOD(Blt) (THIS_ UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect,
CHXBaseSite* pSite);
STDMETHOD(BeginOptimizedBlt)(THIS_ HXBitmapInfoHeader* pBitmapInfo);
STDMETHOD(OptimizedBlt) (THIS_ UCHAR* pImageBits,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect);
STDMETHOD(EndOptimizedBlt) (THIS);
STDMETHOD(GetOptimizedFormat)(THIS_ REF(HX_COMPRESSION_TYPE) ulType);
STDMETHOD(GetPreferredFormat)(THIS_ REF(HX_COMPRESSION_TYPE) ulType);
void BltComposition();
void DestroySurfaces();
void ReInitSurfaces();
void FillBorders();
virtual void SetResolution(int x, int y, int depth, void* pWindow);
void SetBltLock(BOOL bSet);
virtual void GetDisplayModes(CModesDesc* pModesDesc, INT32* nNumModes);
HX_RESULT Lock(UINT32 nID);
HX_RESULT Unlock(UINT32 nID, HXxWindow* pWindow, CHXBaseSite* pSite=NULL);
BOOL IsCompositionEnabled();
virtual void ModifyBoundsRect(HXxRect* pRect);
HX_RESULT MinimalLock();
HX_RESULT MinimalUnlock(HXxWindow* pWindow);
HX_RESULT SizeChanged();
virtual void _PreFlightBlt(HXxRect& dst) {}
virtual BOOL _OptimizedSurfaceOpened();
virtual UINT32 _GetNumberOfMonitors() { return 1; }
virtual BOOL _RectOnNthMonitor(HXxRect rect, UINT32 uMonitor, HXxRect& intersectRect);
virtual BOOL _IsHardwareAccelerationAvail();
virtual BOOL _AcquireHardwareAcceleration();
virtual BOOL _LoseHardwareAcceleration();
virtual BOOL _EnableHardwareAcceleration();
virtual BOOL _DisableHardwareAcceleration();
virtual void DrawFocusRect(int nSurfaceCID,
HXxSize *pSurfaceSize,
UCHAR *pVidMem,
CHXBaseSite* pSite);
#ifdef _WINDOWS
IHXPlayer* GetPlayer();
#endif
void LockCompMutex();
void UnlockCompMutex();
ColorFuncAccess* GetColorAccess() {return zm_pColorAcc;}
protected:
HXMutex* m_pMutex;
HXMutex* m_pCompMutex;
CHXSimpleList m_pBltRects;
LONG32 m_lRefCount;
IUnknown* m_pContext;
CHXBaseSite* m_pSite;
UINT32 m_fSurfaceType;
INT32 m_nBLTMode;
INT32 m_nCompositionSurfaceCID;
HXxSize m_allocatedScratchSize;
UCHAR* m_pCompositionSurface;
HXxSize m_allocatedCompositionSize;
INT32 m_nCompositionPitch;
HXxRect m_boundsRect;
HXxSize m_compositionSize;
BOOL m_bCompositionSurfaceCreated;
#ifdef _WIN32
BITMAPINFO m_bmiComposition;
#else
HXBitmapInfo m_bmiComposition;
#endif
#ifdef _WINDOWS
IHXPlayer* m_pPlayer;
#endif
BOOL m_bUseCardMemory;
CHXBaseSite* m_pUnlockingSite;
ColorFuncAccess* zm_pColorAcc;
HX_RESULT DebugBlt( UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect);
HX_RESULT MinimalBlt( UCHAR* pImageData, HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect, CHXBaseSite* pSite);
// Pure virtuals....
/************************************************************************
* Method:
* _BltFromScratchToComposition
* Purpose:
* Transfer data from the scratch surface to the composition surface.
* This may not be applicable on some platforms.
*/
virtual void _BltFromScratchToComposition(HXxRect& rDestRect, HXxRect& rSrcRect)=0;
/************************************************************************
* Method:
* _DebugBlt
* Purpose:
* Draw pImageData on the root surface's site.
*/
virtual HX_RESULT _DebugBlt( UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect) = 0;
/************************************************************************
* Method:
* _GetYUVScratchWidthHeight
* Purpose:
* Query the dimensions of the scratch surface
*/
virtual void _GetYUVScratchWidthHeight(UINT32* pWidth, UINT32* pHeight) = 0;
/************************************************************************
* Method:
* _CreateYUVScratchSurface
* Purpose:
* Create an offscreen yuv surface. This is used when we need to
* perform a 2 stage color converter (source->scratch->dest).
*/
virtual void _CreateYUVScratchSurface(UINT32 width, UINT32 height) = 0;
/************************************************************************
* Method:
* _GetYUVScratchSurfacePointer
* Purpose:
* Get a writable pointer and the pitch of the scratch buffer.
*/
virtual void _GetYUVScratchSurfacePointer(UCHAR** pYUVBits, INT32* YUVPitch) = 0;
/************************************************************************
* Method:
* CreateScratchSurface
* Purpose:
* Create an offscreen RGB surface to a 2 stage color convert
* when going from YUV->RGB.
*/
virtual HX_RESULT CreateScratchSurface( int nCompositionSurfaceCID,
HXxSize* pSize) = 0;
/************************************************************************
* Method:
* ScratchLock
* Purpose:
* Get a writable pointer and the pitch of the scratch buffer.
*/
virtual HX_RESULT ScratchLock(UCHAR** pBits, INT32* pPitch) = 0;
/************************************************************************
* Method:
* ScratchUnlock
* Purpose:
* Finished writing to the scratch buffer.
*/
virtual HX_RESULT ScratchUnlock(UCHAR* pBits) = 0;
/************************************************************************
* Method:
* _MinimalUnlock
* Purpose:
* Unlocks the composition surface for writing
*/
virtual HX_RESULT _MinimalUnlock(HXxWindow* pWindow) = 0;
/************************************************************************
* Method:
* _LockComposition
* Purpose:
* Locks the composition surface for writing
*/
virtual HX_RESULT _LockComposition(UCHAR** pBits, INT32* pPitch)=0;
/************************************************************************
* Method:
* _CreateCompositionSurface
* Purpose:
* Create an offscreen video surface matching the size and format
* of the top level site.
*/
virtual HX_RESULT _CreateCompositionSurface() = 0;
/************************************************************************
* Method:
* _DestroyCompositionSurface
* Purpose:
* Destroy the composition surface
*/
virtual HX_RESULT _DestroyCompositionSurface() = 0;
virtual void _MinimalBlt(HXxRect& src, HXxRect& dest);
virtual void _FillBorders() {};
virtual void CreateColorAccess(IUnknown* pUnk) {zm_pColorAcc = new ColorFuncAccess(pUnk);}
private:
};
#endif /* _BASEROOT_H_ */
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