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📄 hwmemobj.h

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#ifndef _HWMEMOBJ_H_
#define _HWMEMOBJ_H_

// Class to access hardware memory represented by a structre.
// Some video cards return a structure instead of a buffer for
// windows DirectDraw::Lock calls.  This class provides a base
// framework to support any proprietary format.

// Flags for DeviceToRenderer
#define WRITE_VIDEO_TO_STRUCT       (1<<0)

// Flags for QueryOperation
#define PERFORMED_HW_MOTION_COMP    (1<<0)
#define PERFORMED_HW_IDCT           (1<<1)
#define PERFORMED_HW_ALPHA_BLEND    (1<<2)

class CBaseSurface;

class CHWMemObj
{
public:
    CHWMemObj(CBaseSurface* pSurface) : m_pSurface(pSurface),
                                        m_ulOperationFlags(0) {};
    virtual ~CHWMemObj() {};

    // Convert a proprietary surface pointer to something a
    // render plugin can use.
    virtual void*   DeviceToRenderer(UCHAR* pHwMem,
                                     INT32& nPitch,
                                     UINT32 ulFlags=0)
        {return NULL;}

    // Convert the render plugin data back to the device's native format 
    virtual void*   RendererToDevice(UCHAR* pRendPtr) {return NULL;}
    
    // Perform "actions" on the surface.  This must support a bit
    // transfer at a minimum.  Some devices may have hw capabilities
    // that can be used.  Use the generic pParams for any other data
    // the device may need.
    virtual BOOL    ProcessCommand(UCHAR*  pSrcPtr,
                                   INT32   fourCCIn, 
                                   HXxSize *pSrcSize,
                                   HXxRect *prSrcRect,
                                   UCHAR*  pRendPtr,
                                   INT32   fourCCOut,
                                   HXxSize *pDestSize, 
                                   HXxRect *prDestRect, 
                                   void*   pParam1=NULL,
                                   void*   pParam2=NULL,
                                   void*   pParam3=NULL)
        {return FALSE;}

    // Query the actions performed by ProcessCommand.
    virtual UINT32  QueryOperation() {return m_ulOperationFlags;}

protected:
    CBaseSurface*   m_pSurface;
    UINT32          m_ulOperationFlags;
};

#endif //_HWMEMOBJ_H_

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