📄 hwmemobj.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _HWMEMOBJ_H_
#define _HWMEMOBJ_H_
// Class to access hardware memory represented by a structre.
// Some video cards return a structure instead of a buffer for
// windows DirectDraw::Lock calls. This class provides a base
// framework to support any proprietary format.
// Flags for DeviceToRenderer
#define WRITE_VIDEO_TO_STRUCT (1<<0)
// Flags for QueryOperation
#define PERFORMED_HW_MOTION_COMP (1<<0)
#define PERFORMED_HW_IDCT (1<<1)
#define PERFORMED_HW_ALPHA_BLEND (1<<2)
class CBaseSurface;
class CHWMemObj
{
public:
CHWMemObj(CBaseSurface* pSurface) : m_pSurface(pSurface),
m_ulOperationFlags(0) {};
virtual ~CHWMemObj() {};
// Convert a proprietary surface pointer to something a
// render plugin can use.
virtual void* DeviceToRenderer(UCHAR* pHwMem,
INT32& nPitch,
UINT32 ulFlags=0)
{return NULL;}
// Convert the render plugin data back to the device's native format
virtual void* RendererToDevice(UCHAR* pRendPtr) {return NULL;}
// Perform "actions" on the surface. This must support a bit
// transfer at a minimum. Some devices may have hw capabilities
// that can be used. Use the generic pParams for any other data
// the device may need.
virtual BOOL ProcessCommand(UCHAR* pSrcPtr,
INT32 fourCCIn,
HXxSize *pSrcSize,
HXxRect *prSrcRect,
UCHAR* pRendPtr,
INT32 fourCCOut,
HXxSize *pDestSize,
HXxRect *prDestRect,
void* pParam1=NULL,
void* pParam2=NULL,
void* pParam3=NULL)
{return FALSE;}
// Query the actions performed by ProcessCommand.
virtual UINT32 QueryOperation() {return m_ulOperationFlags;}
protected:
CBaseSurface* m_pSurface;
UINT32 m_ulOperationFlags;
};
#endif //_HWMEMOBJ_H_
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