📄 audio_svr_cntxt.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2003 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*
* Description:
*
* This file contains the definition of the HXSymbianAudioServerContext
* class. This class specialized bsThread and provides an exection
* context for the Audio Server.
*
*/
#ifndef _AUDIO_SVR_CNTXT_H
#define _AUDIO_SVR_CNTXT_H
#include <e32base.h>
class HXSymbianAudioServer;
class HXSymbianAudioServerContext {
public:
HXSymbianAudioServerContext();
~HXSymbianAudioServerContext();
void Start();
void Stop();
bool Running();
protected:
TInt Run();
void* Main(); // Threads entry point
void StartServerL(); // Start Server
static TInt _Main(TAny* obj);
private:
HXSymbianAudioServer* m_pServer; // Audio server
bool m_running; // true when server is running
bool m_handleOpen;
RThread m_handle; // symbian thread handle
RSemaphore m_startSem; // Server startup semaphore
};
#endif // _AUDIO_SVR_CNTXT_H
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