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📄 audio_svr_cntxt.cpp

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2003 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 
 
/*
 *  Description: 
 *
 *  This file contains the implimentation of the HXSymbianAudioServerContext
 *  class. This class specialized bsThread and provides an exection
 *  context for the Audio Server.
 *
 */
#include "hlxclib/stdlib.h"
#include "audio_svr_cntxt.h"
#include "audio_svr.h"


_LIT(kHXSymbianAudioServer, "HelixAudioServer");
static const TInt kDefaultStack = 0x4000;

//
// HXSymbianAudioServerContext::ctor
// 
HXSymbianAudioServerContext::HXSymbianAudioServerContext()
    : m_pServer(0),
      m_running(false),
      m_handleOpen(false)
{}

//
// HXSymbianAudioServerContext::dtor
//
HXSymbianAudioServerContext::~HXSymbianAudioServerContext()
{
				// make sure server is stopped
    Stop();

    m_handle.Close();
    m_startSem.Close();
}



//
// HXSymbianAudioServerContext::Start
//
// This call wraps the normal thread startup call (Run()) in order to
// wait on a startup semaphore. This ensures the server thread is 
// fully started before the calling thread proceeds.
//
void HXSymbianAudioServerContext::Start()
{
    if (!m_running)
    {
	m_startSem.CreateLocal(0);
	this->Run();
	m_startSem.Wait();
    }
}

//
// HXSymbianAudioServerContext::Stop
//
// 
//
void HXSymbianAudioServerContext::Stop()
{
    if (m_running)
    {
	m_startSem.Wait();
	m_running = false;
    }
}

bool HXSymbianAudioServerContext::Running()
{
    return m_running;
}

TInt HXSymbianAudioServerContext::Run()
{
    if (!m_running)
    {
	// close handle if previously opened
	if (m_handleOpen)
	    m_handle.Close();

	if (KErrNone == m_handle.Create(kHXSymbianAudioServer,
					HXSymbianAudioServerContext::_Main,
					kDefaultStack, 
					NULL, this, EOwnerThread))
	{
	    m_handleOpen = true;
	    m_handle.Resume();
	    m_running = true;
	}
    }

    return m_running ? KErrNone : KErrGeneral;
}

//
// HXSymbianAudioServerContext::Main
//
// This is the entry point for the new execution context. The call to
// StartServerL() blocks until the server shuts down.
//
void* HXSymbianAudioServerContext::Main()
{
    TRAPD(leaveCode, StartServerL());

    if (leaveCode != KErrNone)
    {
	User::Panic(_L("HXSymbianAudioServerContext"), leaveCode);
    }

    return (void*)0;
}    

//
// HXSymbianAudioServerContext::StartServerL
// 
// Create and start the server object and active scheduler. This call
// runs within the new execution context.
//
void HXSymbianAudioServerContext::StartServerL()
{
    HBufC* pName = HXSymbianAudioServer::AllocServerName();

    if (pName)
    {
	m_pServer = new HXSymbianAudioServer;

	m_pServer->StartL(*pName);

	// signal waiter that server has started
	m_startSem.Signal();

	CActiveScheduler::Start();
    
	delete pName;
    }

    // signal waiter that server has exited
    m_startSem.Signal();

    delete m_pServer;
    m_pServer = 0;
}

TInt HXSymbianAudioServerContext::_Main (TAny* obj)
{
    void* pstatus = 0;
    HXSymbianAudioServerContext* impl = (HXSymbianAudioServerContext*)obj;

    // increase the priority of the audio thread
    RThread().SetPriority(EPriorityMore);

    // allocate a cleanup trap for use on this thread
    CTrapCleanup* pCleanupTrap = CTrapCleanup::New();

    // install active scheduler
    CActiveScheduler::Install(new CActiveScheduler);

    pstatus = impl->Main();

    // fall out of main body
    //
    delete CActiveScheduler::Current();
    delete pCleanupTrap;

    // clean up memory allocated by stdlib functions
    CloseSTDLIB();

    // reset thread members in case this thread is restarted
    impl->m_running = false;

    return ((TInt)pstatus);
}

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