📄 audbeos.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
*
* audbeos.h
*
* CLASS: CAudioOutBeOS
*
* DESCRIPTION: Class definition for BeOS-specific audio devices
*
*******************************************************************/
#ifndef _AUDBEOS_H_
#define _AUDBEOS_H_
#include <GameSoundDefs.h>
struct IHXCallback;
class BPushGameSound;
#define _BEOS_AUDIODEV_CALLBACK 0
class CAudioOutBeOS : public CHXAudioDevice
{
public:
CAudioOutBeOS();
#if _BEOS_AUDIODEV_CALLBACK
/* Create friend class for scheduled playback callback.
*/
class HXPlaybackCountCb : public IHXCallback
{
private:
LONG32 m_lRefCount;
~HXPlaybackCountCb();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
public:
HXPlaybackCountCb(BOOL timed = TRUE);
BOOL m_timed;
CAudioOutBeOS *m_pAudioDeviceObject;
/*
* IUnknown methods
*/
STDMETHOD(QueryInterface) (THIS_
REFIID riid,
void** ppvObj);
STDMETHOD_(ULONG32,AddRef) (THIS);
STDMETHOD_(ULONG32,Release) (THIS);
/*
* IHXCallback methods
*/
STDMETHOD(Func) (THIS);
};
friend HXPlaybackCountCb;
#endif
protected:
virtual ~CAudioOutBeOS();
HX_RESULT _Imp_Open( const HXAudioFormat* pFormat );
HX_RESULT _Imp_Close( void );
HX_RESULT _Imp_Seek(ULONG32 ulSeekTime);
HX_RESULT _Imp_Pause( void );
HX_RESULT _Imp_Resume( void );
HX_RESULT _Imp_Write( const HXAudioData* pAudioOutData );
HX_RESULT _Imp_Reset( void );
HX_RESULT _Imp_Drain( void );
BOOL _Imp_SupportsVolume( void );
UINT16 _Imp_GetVolume( void );
HX_RESULT _Imp_SetVolume( const UINT16 uVolume );
HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat);
HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime);
INT16 _Imp_GetAudioFd(void) {return 0;};
UINT16 _NumberOfBlocksRemainingToPlay(void);
private:
void SetFormat(const HXAudioFormat* pFormat);
UINT32 CalculateElapsedBytes(UINT32 ulLastBytePos, UINT32 ulCurrentBytePos);
UINT32 CalcMs(ULONG32 ulNumBytes);
#if _BEOS_AUDIODEV_CALLBACK
void DoTimeSyncs(void);
HX_RESULT ReschedPlaybackCheck(void);
#endif
BPushGameSound *m_player;
gs_audio_format m_gameSoundFormat;
CHXSimpleList *m_pPendingBufferList;
UINT32 m_ulLastPlayCursor;
UINT32 m_ulCurrentPlayTime;
UINT32 m_ulLastTimeSync;
UINT32 m_ulBufferSize;
UINT32 m_ulFrameSize;
UINT32 m_ulNextWriteOffset;
UINT32 m_ulOldBytesLeft;
UINT32 m_ulBlockSize;
HX_BITFIELD m_bGotAWrite : 1;
HX_BITFIELD m_bFirstWrite : 1;
HX_BITFIELD m_bPlaying : 1;
#if _BEOS_AUDIODEV_CALLBACK
Timeval *m_pPlaybackCountCBTime;
BOOL m_bCallbackPending;
ULONG32 m_PendingCallbackID;
#endif
};
#endif // _AUDBEOS_H_
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