📄 audqnx.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
* audlinux.h
*
* CLASS: CAudioOutQNX
*
* DESCRIPTION: Class definition for QNX-specific audio devices
*******************************************************************/
#ifndef _AUDLINUX
#define _AUDLINUX
#include <sys/asound.h>
// foward decls.
struct IHXCallback;
#include "hxcom.h"
#include "hxausvc.h"
#include "auderrs.h"
#include "hxaudev.h"
/*
* Used to indicate the current exported state of the virtual audio device.
*/
typedef enum audio_state
{
RA_AOS_CLOSED, // Normal non-playing state
RA_AOS_OPENING, // Opened, before first audio buffer play b
RA_AOS_OPEN_PAUSED, // Opened and paused
RA_AOS_OPEN_PLAYING, // Opened and after first audio buffer play begins
RA_AOS_CLOSING // We've been told to close after audio fin
} AUDIOSTATE;
class CAudioOutQNX : public CHXAudioDevice
{
public:
CAudioOutQNX();
/* Create friend class for scheduled playback callback.
*/
class HXPlaybackCountCb : public IHXCallback
{
private:
LONG32 m_lRefCount;
~HXPlaybackCountCb();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
public:
HXPlaybackCountCb(BOOL timed = TRUE);
BOOL m_timed;
CAudioOutQNX* m_pAudioDeviceObject;
/*
* IUnknown methods
*/
STDMETHOD(QueryInterface) (THIS_
REFIID riid,
void** ppvObj);
STDMETHOD_(ULONG32,AddRef) (THIS);
STDMETHOD_(ULONG32,Release) (THIS);
/*
* IHXCallback methods
*/
STDMETHOD(Func) (THIS);
};
friend HXPlaybackCountCb;
protected:
virtual ~CAudioOutQNX();
HX_RESULT _Imp_Open( const HXAudioFormat* pFormat );
HX_RESULT _Imp_Close( void );
HX_RESULT _Imp_Seek(ULONG32 ulSeekTime);
HX_RESULT _Imp_Pause( void );
HX_RESULT _Imp_Resume( void );
HX_RESULT _Imp_Write( const HXAudioData* pAudioOutHdr );
HX_RESULT _Imp_Reset( void );
HX_RESULT _Imp_Drain( void );
BOOL _Imp_SupportsVolume( void );
UINT16 _Imp_GetVolume( void );
HX_RESULT _Imp_SetVolume( const UINT16 uVolume );
HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat);
HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime);
INT16 _Imp_GetAudioFd(void);
UINT16 _NumberOfBlocksRemainingToPlay(void);
ULONG32 _GetPlaybackBuffer(void);
AUDIOERROR SetDeviceConfig( const HXAudioFormat* pFormat );
/* Get number of bytes played.
*/
ULONG32 GetPlaybackBytes(void);
void DoTimeSyncs(void);
HX_RESULT ReschedPlaybackCheck(void);
BOOL BuffersEmpty(void);
void OpenMixer();
void CloseMixer();
private:
int m_wID; // Audio device id
int mixm_wID; // Audio mixer id; used for volume control
int m_wPCMChannel; // PCM Channel id
HXAudioData m_rAudioHdr; // Format of audio coming out of the decoder.
UCHAR* m_pEbuf; // Tmp buffer for 8-bit audio conversion
AUDIOSTATE m_wState; // This is
AUDIOERROR m_wLastError; // The last error d
char m_DevName[25]; /* Flawfinder: ignore */
char m_DevCtlName[25]; /* Flawfinder: ignore */
BOOL m_bMixerPresent;
UINT16 m_wBlockSize;
int m_log; // log file of pcm
ULONG32 m_ulLastNumBytes; // Number of bytes played back since last open
ULONG32 m_ulBytesRemaining; // Number of bytes remaining
BOOL m_bFirstWrite; // First write
ULONG32 m_ulTotalWritten; // Total bytes written
ULONG32 m_ulFragSize; // The Fragment Size
Timeval* m_pPlaybackCountCBTime;
ULONG32 m_PendingCallbackID; // Used for fake time sync
BOOL m_bCallbackPending; // Used for fake time sync
BOOL m_paused;
CHXSimpleList* m_pWriteList;
UINT32 m_last_audio_time;
UINT32 m_sample_rate;
UINT32 m_num_channels;
UINT32 m_ulLastTimeChecked;
UINT32 m_ulLastTimeReturned;
UINT32 m_ulPauseBytes;
//Some member vars to help keep track of data that is currently
//in the device. We use this do a smart Pause/Resume for those
//devices that can't do it in hardware.
//block size is in audUNIX::m_wBlockSize
//here is the buffer list to keep a copy of the data in the
//device. We need to keep as many buffers, at m_wBlockSize in
//size each, to cover the entire data space of the device.
//CHXAudioDevice passes in chunks of size m_wBlockSize.
//The device holds fragment_size*num_fragments as reported by
//the device after it has had a chance to compute the frag size.
//This occurs AFTER the other qualities like sample size, sample
//rate have already been set.
ULONG32 m_ulDeviceBufferSize;
UCHAR* m_pRollbackBuffer;
};
#endif // _AUDIOOUTLINUX
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