📄 audopwave.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
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* This file, and the files included with this file, is distributed and made
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* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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*
* Technology Compatibility Kit Test Suite(s) Location:
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*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _AUDOPWAVE
#define _AUDOPWAVE
#define OPWV_SUPPORT_LOW_LEVEL_SOUND_API
#include <op_sound.h>
#include "hxengin.h"
#include "hxcom.h"
#include "hxausvc.h"
#include "auderrs.h"
#include "hxaudev.h"
#include "hxaudply.h"
#define MAX_DEV_NAME 255
class CAudioOutOpenwave : public CHXAudioDevice
{
public:
CAudioOutOpenwave();
// OpCmdEvent *m_pDoneEvent;
//-1 is usually considered to be no file descriptor.
static const int NO_FILE_DESCRIPTOR;
static const int MAX_VOLUME;
// Used to indicate the current exported state of the virtual audio device.
typedef enum audio_state
{
RA_AOS_CLOSED, // Normal non-playing state
RA_AOS_OPENING, // Opened, before first audio buffer play b
RA_AOS_OPEN_PAUSED, // Opened and paused
RA_AOS_OPEN_PLAYING, // Opened and after first audio buffer play begins
RA_AOS_CLOSING // We've been told to close after audio fin
} AUDIOSTATE;
inline BOOL IsOpen() const { return (m_wState==RA_AOS_OPEN_PLAYING || m_wState==RA_AOS_OPEN_PAUSED);}
void iodone(); // callback
// Create friend class for scheduled playback callback.
class HXPlaybackCountCB : public IHXCallback
{
private:
BOOL m_timed;
LONG32 m_lRefCount;
CAudioOutOpenwave* m_pAudioDeviceObject;
virtual ~HXPlaybackCountCB();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
public:
//Ctors
HXPlaybackCountCB(CAudioOutOpenwave* object, BOOL timed = TRUE) :
m_timed(timed),
m_lRefCount(0),
m_pAudioDeviceObject( object )
{};
//IUnkown methods
STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvObj);
STDMETHOD_(ULONG32,AddRef) (THIS);
STDMETHOD_(ULONG32,Release) (THIS);
//IHXCallback methods
STDMETHOD(Func) (THIS);
};
friend class CAudioOutOpenwave::HXPlaybackCountCB;
//To get the last return code.
HX_RESULT GetLastError() const { return m_wLastError; }
protected:
//--------------------------------------------------
// NON-DEVICE SPECIFIC METHODS
//--------------------------------------------------
virtual ~CAudioOutOpenwave();
HX_RESULT _Imp_Open( const HXAudioFormat* pFormat ); //Implemented.
HX_RESULT _Imp_Close( void ); //Implemented.
HX_RESULT _Imp_Write( const HXAudioData* pAudioOutHdr ); //Implemented.
HX_RESULT _Imp_Reset( void ); //Implemented.
HX_RESULT _Imp_Drain( void ); //Implemented.
HX_RESULT _Imp_SetVolume( const UINT16 uVolume ); //Implemented.
HX_RESULT _Imp_GetCurrentTime( ULONG32& ulCurrentTime); //Implemented.
BOOL _Imp_SupportsVolume( void ); //Implemented.
UINT16 _Imp_GetVolume( void ); //Implemented.
//Not used but defined in CHXAudioDevice as pure virtual.
UINT16 _NumberOfBlocksRemainingToPlay(void); //Implemented.
void _initAfterContext(); //Implemented.
//-------------------------------------------
// DEVICE SPECIFIC METHODS.
//-------------------------------------------
virtual HX_RESULT _Imp_Seek(ULONG32 ulSeekTime); //default provided
virtual HX_RESULT _Imp_Resume( void ); //default provided
virtual HX_RESULT _Imp_Pause( void ); //default provided
virtual HX_RESULT _Imp_CheckFormat( const HXAudioFormat* pFormat); //default provided.
//Device specific methods to Pause/Resume the device. If a device can't handle
//the pause/resume in hardware then it must return RA_AOE_NOTSUPPORTED, the
//default. In this case we use a 'rollback' method.
virtual HX_RESULT _Pause(); //default provided.
virtual HX_RESULT _Resume(); //default provided.
//Now a couple of routines to help us determine the type
//of hardware device we are dealing with.
//A method to determine if the audio devices file descriptor,
//if it has one, should be added to the client core's select loop.
//The default implementation is 'yes it should be added'.
virtual BOOL _IsSelectable() const;
//A mehtod to let us know if the hardware supports puase/resume.
//We can use this to remove unneeded memcpys and other expensive
//operations. The default implementation is 'No, not supported'.
virtual BOOL _HardwarePauseSupported() const;
//The Imp_Write method just fills up our write list. This method
//is the one that actually sends the data to the audio device.
ULONG32 _PushBits();
//-------------------------------------------------------
// These Device Specific methods must be implemented
// by the platform specific sub-classes.
//-------------------------------------------------------
//What should we do if there are no file descriptors?
virtual INT16 _Imp_GetAudioFd(void);
//Device specific method to return number of bytes played.
//default implementation is to do a low precision calculation
//to compute an estimate. Device capable of computing this
//acturatly will override this method. This should never
//return a number greater than m_ulTotalWritten.
virtual UINT64 _GetBytesActualyPlayed(void) const;
//Device specific method to set the audio device characteristics. Sample rate,
//bits-per-sample, etc.
//Method *must* set member vars. m_unSampleRate, m_unNumChannels and
//m_ulDeviceBufferSize.
virtual HX_RESULT _SetDeviceConfig( const HXAudioFormat* pFormat );
//deprecated.....
virtual HX_RESULT _CheckSampleRate( ULONG32 ulSampleRate );
//Device specific method to write bytes out to the audiodevice and return a
//count of bytes written.
virtual HX_RESULT _WriteBytes( UCHAR* buffer, ULONG32 ulBuffLength, LONG32& lCount );
//Device specific methods to open/close the mixer and audio devices.
virtual HX_RESULT _OpenAudio();
virtual HX_RESULT _CloseAudio();
virtual HX_RESULT _OpenMixer();
virtual HX_RESULT _CloseMixer();
//--------------------------------------------------
// Other stuff.
//--------------------------------------------------
void DoTimeSyncs(void);
HX_RESULT ReschedPlaybackCheck(void);
HXPlaybackCountCB* m_pCallback;
AUDIOSTATE m_wState; // This is
BOOL m_bMixerPresent;
UINT16 m_wBlockSize;
UINT64 m_ulLastNumBytes; // Number of bytes played back since last open
UINT32 m_ulLastTick; // Ticks in ms when the audio playback starts
BOOL m_bFirstWrite; // First write
BOOL m_bInitCallback; // Initialize the callback once
UINT64 m_ulTotalWritten; // Total bytes written
Timeval* m_pPlaybackCountCBTime;
ULONG32 m_PendingCallbackID; // Used for fake time sync
BOOL m_bCallbackPending; // Used for fake time sync
CHXSimpleList* m_pWriteList;
UINT32 m_unSampleRate;
UINT32 m_unNumChannels;
UINT32 m_unBitsPerSample;
UINT32 m_unBytesPerSec;
mutable HX_RESULT m_wLastError; // The last error d
//Some member vars to help keep track of data that is currently
//in the device. We use this do a smart Pause/Resume for those
//devices that can't do it in hardware.
//block size is in audOpenwave::m_wBlockSize
//here is the buffer list to keep a copy of the data in the
//device. We need to keep as many buffers, at m_wBlockSize in
//size each, to cover the entire data space of the device.
//CHXAudioDevice passes in chunks of size m_wBlockSize.
//The device holds fragment_size*num_fragments as reported by
//the device after it has had a chance to compute the frag size.
//This occurs AFTER the other qualities like sample size, sample
//rate have already been set.
ULONG32 m_ulDeviceBufferSize;
ULONG32 m_ulSampleBufSize;
private:
//protect the unintentional copy ctor.
CAudioOutOpenwave( const CAudioOutOpenwave& );
op_sound_handle* m_pSndDev; // Device's audio channel, used for all calls to Openwave's API
op_sound_buffer m_SndBuf[10]; // Sound sample buffer descriptors, used for writing data to the device
int m_nCurBuf; // Current buffer to fill, 0 or 1. (double buffering)
bool m_bWriteDone;
};
#endif //_AudioOutOpwave
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