📄 new.cpp
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/*============================================================================*
*
* (c) 1995-2002 RealNetworks, Inc. Patents pending. All rights reserved.
*
*============================================================================*/
// We can only overload new/malloc on the platform; dll stuff on emulator prevents this.
#ifdef __MARM__
#include <e32base.h>
#include <estlib.h>
#include <string.h>
void* operator new(size_t size)
{
/* based on Symbian document, passing
size > KMaxTInt/2 causes the Alloc function
to throw USER 47 exception. In order to avoid
the exception such that the player will gracefully
shutdown with out of memory condition, the following
check is added.*/
if( size > (KMaxTInt/2) )
User::Leave(KErrNoMemory);
void *p = User::Alloc(size);
if (p)
memset(p, 0, size);
else // allocation failure
User::Leave(KErrNoMemory);
return p;
}
void* operator new[](size_t size)
{
if( size > (KMaxTInt/2) )
User::Leave(KErrNoMemory);
void *p = User::Alloc(size);
if (p)
memset(p, 0, size);
else // allocation failure
User::Leave(KErrNoMemory);
return p;
}
void operator delete(void* p)
{
if (p)
User::Free(p);
}
void operator delete[](void* p)
{
if (p)
User::Free(p);
}
extern "C"
{
void* malloc(size_t size);
void* realloc(void* pOld, size_t size);
void free(void* p);
}
void* malloc(size_t size)
{
if( size > (KMaxTInt/2) )
User::Leave(KErrNoMemory);
void *p = User::Alloc(size);
if (p == 0) // allocation failure
User::Leave(KErrNoMemory);
return p;
}
void* realloc(void* pOld, size_t size)
{
void* p = User::ReAlloc(pOld, size);
if (p == 0) // allocation failure
User::Leave(KErrNoMemory);
return p;
}
void free(void* p)
{
if (p)
User::Free(p);
}
#endif // __MARM__
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