📄 win32_dll.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
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* This file, and the files included with this file, is distributed and made
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* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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*
* Technology Compatibility Kit Test Suite(s) Location:
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* ***** END LICENSE BLOCK ***** */
#include "dllacces.h"
#include "hlxclib/windows.h"
#include "hxassert.h"
#if !defined _DEBUG && (defined WIN32 || defined _WINDOWS) && !defined(WIN32_PLATFORM_PSPC)
#define AVOID_LOADLIBRARY_FAILURE
#endif
static const char ErrLoadFailed[] = "Unable to load library";
static const char ErrSymbolNotFound[] = "Symbol not found";
class Win32DLLAccess : public DLLAccessImp
{
public:
Win32DLLAccess();
virtual ~Win32DLLAccess();
virtual int Open(const char* dllName);
virtual int Close() ;
virtual void* GetSymbol(const char* symbolName);
virtual const char* GetErrorStr() const;
virtual char* CreateVersionStr(const char* dllName) const;
virtual void CreateName(const char* short_name, const char* long_name, char* out_buf,
UINT32& out_buf_len, UINT32 nMajor, UINT32 nMinor);
private:
HINSTANCE m_handle;
const char* m_pErrorStr;
};
Win32DLLAccess::Win32DLLAccess() :
m_handle(0)
{}
Win32DLLAccess::~Win32DLLAccess()
{
if (m_handle)
{
Close();
}
}
int Win32DLLAccess::Open(const char* dllName)
{
int ret = DLLAccess::NO_LOAD;
if (m_handle)
{
Close();
}
#ifdef AVOID_LOADLIBRARY_FAILURE
UINT nOldMode = ::SetErrorMode(SEM_FAILCRITICALERRORS);
#endif /* AVOID_LOADLIBRARY_FAILURE */
m_handle = LoadLibrary(OS_STRING(dllName));
#ifdef AVOID_LOADLIBRARY_FAILURE
::SetErrorMode(nOldMode);
#endif /* AVOID_LOADLIBRARY_FAILURE */
if (m_handle)
{
ret = DLLAccess::DLL_OK;
}
else
{
m_pErrorStr = ErrLoadFailed;
}
#if defined _FLIGHTRECORDING && defined _WIN32
if (m_handle)
{
FlightRecorderPassContextToDll(m_handle);
}
#endif
return ret;
}
int Win32DLLAccess::Close()
{
#if defined(_DEBUG)
// if debug build, don't free library if "HXMemoryLeak" is enabled.
// set \\HKEY_CLASSES_ROOT\HXMemoryLeak to "1" for mem leak debugging
if (::HXDebugOptionEnabled("HXMemoryLeak")==FALSE)
FreeLibrary(m_handle);
#else
FreeLibrary(m_handle);
#endif
m_handle = 0;
return DLLAccess::DLL_OK;
}
void* Win32DLLAccess::GetSymbol(const char* symbolName)
{
void* ret = GetProcAddress(m_handle, OS_STRING(symbolName));
if (!ret)
{
m_pErrorStr = ErrSymbolNotFound;
}
return ret;
}
const char* Win32DLLAccess::GetErrorStr() const
{
return m_pErrorStr;
}
char* Win32DLLAccess::CreateVersionStr(const char* dllName) const
{
return 0;
}
void
Win32DLLAccess::CreateName(const char* short_name, const char* long_name, char* out_buf,
UINT32& out_buf_len, UINT32 nMajor, UINT32 nMinor)
{
UINT32 long_name_len;
out_buf[0] = 0;
long_name_len = strlen(long_name);
if (long_name_len + DLLAccess::EXTRA_BUF_LEN > out_buf_len)
{
ASSERT(0);
out_buf_len = 0;
return;
}
out_buf_len = sprintf(out_buf, "%s.dll", long_name); /* Flawfinder: ignore */
}
DLLAccessImp* DLLAccess::CreatePlatformDLLImp()
{
return new Win32DLLAccess();
}
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