📄 gettickcount.c
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxtypes.h"
#include "hxtick.h"
#ifdef _WIN32
/*
* In 32bit Windows we have a HX_GET_BETTERTICKCOUNT()
* which uses the queryPerformance interface for highly accurate times.
* XXXKB: This implementation is now thread safe;
*/
ULONG32 GetBetterTickCount()
{
static ULARGE_INTEGER s_ullPerformanceFrequency = { 0, 0 };
static BOOL s_bFrequencyChecked = FALSE;
ULARGE_INTEGER ullPerformanceCounter;
do
{
if (s_ullPerformanceFrequency.LowPart)
{
if (QueryPerformanceCounter((union _LARGE_INTEGER*)
&ullPerformanceCounter))
{
return (ULONG32) ((ullPerformanceCounter.QuadPart*1000) /
s_ullPerformanceFrequency.QuadPart);
}
}
if (!s_bFrequencyChecked)
{
// Hopefully this is atomic kernel call:
if (!QueryPerformanceFrequency((union _LARGE_INTEGER*)
&s_ullPerformanceFrequency)
// If the frequency > 32 bits, we lose range
|| s_ullPerformanceFrequency.HighPart
// If the frequency < 1000, we lose precision
|| (s_ullPerformanceFrequency.LowPart < 1000))
{
s_ullPerformanceFrequency.LowPart = 0;
}
s_bFrequencyChecked = TRUE;
}
} while (s_ullPerformanceFrequency.LowPart);
return GetTickCount();
}
/*
* In 32bit Windows we have a GetMSTickDouble32()
* which uses the queryPerformance interface for highly accurate times.
* XXXKB: This implementation is thread safe, returns milliseconds with
* double precision. We still wrap around at 2^32 -1 milliseconds.
* We will have wraparound error if (maxCounter*1000 / maxFrequency) % (2^32 - 1)
*/
#ifndef MAX_ULONG32_AS_DOUBLE
#define MAX_ULONG32_AS_DOUBLE ((double) ((ULONG32) 0xFFFFFFFF))
#endif
double GetMSTickDouble32()
{
static double s_dFrequency = 0;
static BOOL s_bFrequencyChecked = FALSE;
double dTick;
UINT32 ulQuotient;
do
{
if (s_dFrequency)
{
ULARGE_INTEGER ullPerformanceCounter;
if (QueryPerformanceCounter((union _LARGE_INTEGER*)
&ullPerformanceCounter))
{
double dPerformanceCounter = 4294967296.0;
dPerformanceCounter *= ullPerformanceCounter.HighPart;
dPerformanceCounter += ullPerformanceCounter.LowPart;
// Convert out of range doubles here; is there a standard
// conversion from an out of range float64 to a uint32?
// We can't use fmod here; it's not in the pncrt nor in
// every Windows runtime:
dTick = dPerformanceCounter*1000 / s_dFrequency;
ulQuotient = (UINT32) (dTick / (MAX_ULONG32_AS_DOUBLE + 1));
return dTick - (ulQuotient*(MAX_ULONG32_AS_DOUBLE + 1));
}
}
if (!s_bFrequencyChecked)
{
ULARGE_INTEGER ullPerformanceFrequency;
// Hopefully this is atomic kernel call:
if (QueryPerformanceFrequency((union _LARGE_INTEGER*)
&ullPerformanceFrequency)
// If the frequency > 32 bits, we lose range
&& !(ullPerformanceFrequency.HighPart
// If the frequency < 1000, we lose precision
|| (ullPerformanceFrequency.LowPart < 1000)))
{
s_dFrequency = 4294967296.0;
s_dFrequency *= ullPerformanceFrequency.HighPart;
s_dFrequency += ullPerformanceFrequency.LowPart;
}
s_bFrequencyChecked = TRUE;
}
} while (s_dFrequency);
return GetTickCount();
}
#endif // _WIN32
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