📄 tthreads.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include <stdio.h>
#include <unistd.h> //for sleep
#include "hxassert.h"
#include "hxthread.h"
#include "hxthread.h"
#include "microsleep.h"
#include "hlxclib/stdlib.h"
#include "hxmsgs.h"
extern "C"
{
//XXXgfw TODO
//
// 1) Add support for those advanced thread features some platforms
// support (timed waits, message passing, named objects, etc).
// 2) Clean up all the memory leaks. If an error occurs I just return
// without cleaning up at all.
#define MAGIC_NUMBER 1234
//Global int for tests...
int nFlag = 0;
HXMutex* pMutex = NULL;
void* _threadFunc1(void* pData)
{
fprintf( stderr, "Thread is running...\n");
fprintf( stderr, "pData is %p and should match the magic number %p\n",
pData, (void*)MAGIC_NUMBER);
if( pData != (void*)MAGIC_NUMBER )
{
fprintf( stderr, "FAILED:Thread arg is wrong...\n" );
exit(1);
}
sleep(3);
return pData;
}
void* _threadFunc2(void* pData)
{
HXMutex* pMutex = (HXMutex*)pData;
fprintf( stderr, "Mutex test thread: is running....\n" );
fprintf( stderr, "Mutex test thread: Going to lock mutex...\n" );
nFlag = MAGIC_NUMBER;
pMutex->Lock();
nFlag = 0;
fprintf( stderr, "Mutex test thread: Got mutex...exiting...\n" );
pMutex->Unlock();
return (void*)66;
}
void* _threadFuncEvent1(void* pData)
{
HXEvent* pEvent = (HXEvent*)pData;
fprintf( stderr, "Event thread1: is running....\n" );
pEvent->Wait();
pMutex->Lock();
nFlag++;
pMutex->Unlock();
return (void*)0;
}
void* _threadFuncEvent2(void* pData)
{
HXEvent* pEvent = (HXEvent*)pData;
fprintf( stderr, "Event thread2: is running....\n" );
pEvent->Wait();
pMutex->Lock();
nFlag++;
pMutex->Unlock();
return (void*)0;
}
void _timerProc1( void* hwnd,
UINT32 msg,
UINT32 id,
ULONG32 CurrentTime)
{
fprintf( stderr, "id: %d current time: %lu\n", id, CurrentTime );
nFlag++;
}
typedef struct _stuff
{
HXThread* pThread;
HXEvent* pEvent;
} ST_STUFF;
void* _timerProc2(void* pData)
{
ST_STUFF* pTmp = (ST_STUFF*)pData;
HXEvent* pEvent = (HXEvent*)pTmp->pEvent;
HXThread* pThread = (HXThread*)pTmp->pThread;
HXThreadMessage msgTmp;
fprintf( stderr, "_timerProc2: is running....\n" );
while(1)
{
if( HXR_OK == pThread->GetMessage(&msgTmp))
{
//Got a message. If it is HXMSG_QUIT get our of here.
if( msgTmp.m_ulMessage == HXMSG_QUIT )
{
fprintf( stderr, "Thread got quit message.\n" );
break;
}
if( msgTmp.m_ulMessage == HXMSG_ASYNC_TIMER )
{
fprintf( stderr, "nFlag: %d\n", nFlag );
nFlag++;
}
if( nFlag >= 5 )
{
fprintf( stderr, "Telling main thread to wake up...\n" );
//Tell the master thread to wake up and kill us.
pEvent->SignalEvent();
}
}
}
nFlag = 0;
return (void*)0;
}
int main()
{
fprintf( stderr, "Threads test running....\n" );
////////////////////////
//
// THREAD TESTS
//
////////////////////////
//Test thread creation.
HX_RESULT res = HXR_OK;
HXThread* pThread = NULL;
res = HXThread::MakeThread(pThread);
if( !pThread || FAILED(res) )
{
fprintf( stderr, "FAILED:Failed to make thread.\n" );
return 1;
}
//Run the thread and make sure the two thread IDs are different.
//ThreadFunc1 will sleep for 5 seconds. We can also test the basic
//join at this point.
pThread->CreateThread(_threadFunc1, (void*)MAGIC_NUMBER );
//Thread is running, get the IDs..
ULONG32 otherThread = 0;
ULONG32 myThread = pThread->GetCurrentThreadID();
pThread->GetThreadId(otherThread);
if( 0==otherThread || otherThread==myThread || 0==myThread )
{
fprintf( stderr, "FAILED:Thread IDs should not match and should not be zero.\n" );
return 1;
}
fprintf( stderr, "Thread ID 1: %lu Thread ID 2: %lu\n", myThread, otherThread );
//This should let us join on the other thread. In the current implementation
//there is not way to return the exit value of the thread.
fprintf( stderr, "Joining thread. Should be a 4-5 second wait...\n" );
pThread->Exit(0);
fprintf( stderr, "Back! Yeah...\n" );
sleep(1);
//Clean up the thread.
HX_DELETE( pThread );
////////////////////////
//
// MUTEX TESTS
//
////////////////////////
HXMutex::MakeMutex(pMutex);
//Lock it...
fprintf( stderr, "Going to lock the mutex for the first time. If this dead\n" );
fprintf( stderr, "locks...you did not pass the test..\n" );
res = pMutex->Lock();
if( FAILED(res) )
{
fprintf( stderr, "FAILED:Lock failed...\n" );
return 1;
}
//Test to make sure its recursive as our mutexes must be...
fprintf( stderr, "Going to lock the mutex for the second time. If this dead\n" );
fprintf( stderr, "locks...you did not pass the test..\n" );
res = pMutex->Lock();
if( FAILED(res) )
{
fprintf( stderr, "FAILED: recursive Lock failed...\n" );
return 1;
}
//Now we have the mutex locked 2 times, spawn a thread and make
//sure it can't lock it.
HXThread::MakeThread(pThread);
if( !pThread || FAILED(res) )
{
fprintf( stderr, "FAILED:Failed to make thread for mutex test.\n" );
return 1;
}
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
nFlag = 0;
pThread->CreateThread(_threadFunc2, (void*)pMutex );
//make sure the thread has a chance to run and set the magic number.
sleep(1);
fprintf( stderr, "test thread should now be blocked...\n" );
if( nFlag != MAGIC_NUMBER )
{
fprintf( stderr, "FAILED:test thread did no block on locked mutex...\n" );
return 1;
}
fprintf( stderr, "Unlocking the mutex once...test thread should not be free.\n" );
pMutex->Unlock();
sleep(1);
if( nFlag != MAGIC_NUMBER )
{
fprintf( stderr, "FAILED:mutex lock count does not work...\n" );
return 1;
}
fprintf( stderr, "Unlocking the mutex again. This should free test thread..\n" );
pMutex->Unlock();
sleep(1);
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: test thread should have been unlocked....\n" );
return 1;
}
HX_DELETE( pThread );
HX_DELETE( pMutex );
////////////////////////
//
// EVENT TESTS
//
////////////////////////
HXEvent* pEvent = NULL;
HXEvent::MakeEvent(pEvent, "foo", FALSE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make events...\n" );
return 1;
}
//Non manual resets events. Only one thread should wake up each signal.
HXThread* pThread1 = NULL;
HXThread* pThread2 = NULL;
HXThread::MakeThread(pThread1);
HXThread::MakeThread(pThread2);
HXMutex::MakeMutex(pMutex); //to protect out flag.
if( !pThread1 || !pThread2 || !pMutex )
{
fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" );
return 1;
}
nFlag = 0;
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
res = pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
if( FAILED(res) )
{
fprintf( stderr, "FAILED: Can't create Event Thread1\n" );
return 1;
}
res = pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
if( FAILED(res) )
{
fprintf( stderr, "FAILED: Can't create Event Thread2\n" );
return 1;
}
sleep(1);
//Both threads should be waiting on us to signal the event then.
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: nFlag should be zero.\n" );
return 1;
}
//Let one thread go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 1 )
{
//Either the thread didn't go or both went. Either way its
//bad.
fprintf( stderr, "FAILED: nFlag should be 1.\n" );
return 1;
}
//Let the next thread go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 2 )
{
//Either the thread didn't go or both went. Either way its
//bad.
fprintf( stderr, "FAILED: nFlag should be 2.\n" );
return 1;
}
HX_DELETE(pEvent);
HX_DELETE(pThread1);
HX_DELETE(pThread2);
//Now test manual reset ones...
HXEvent::MakeEvent(pEvent, "foo", TRUE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make events...\n" );
return 1;
}
//Non manual resets events. Only one thread should wake up each signal.
HXThread::MakeThread(pThread1);
HXThread::MakeThread(pThread2);
if( !pThread1 || !pThread2 || !pMutex )
{
fprintf( stderr, "FAILED:Failed to make thread for Event test.\n" );
return 1;
}
nFlag = 0;
//Thread func 2 will just try and lock the mutex we pass in.
//It better block until we release it 2 times...
pThread1->CreateThread(_threadFuncEvent1, (void*)pEvent );
pThread2->CreateThread(_threadFuncEvent2, (void*)pEvent );
sleep(1);
//Both thread should be waiting on the broadcast...
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: nFlag should be zero.\n" );
return 1;
}
//Let all threads go...
pEvent->SignalEvent();
sleep(1);
if( nFlag != 2 )
{
fprintf( stderr, "FAILED: both threads should have gone..\n" );
return 1;
}
HX_DELETE(pEvent);
HX_DELETE(pThread1);
HX_DELETE(pThread2);
HX_DELETE(pMutex);
////////////////////////
//
// ASYNC TIMER TESTS
//
////////////////////////
//Try a timer that calls a proc first....
fprintf( stderr, "You should see our timer proc fire every second...\n" );
nFlag = 0;
int id = HXAsyncTimer::SetTimer( 1000, _timerProc1 );
sleep(5);
HXAsyncTimer::KillTimer(id);
int ttt = nFlag;
fprintf( stderr, "You should see no more timer procs....\n" );
sleep(3);
//The timer proc incrments nFlag each time it is called. So, since
//we slept for 5 seconds and we were suppose to call it every second
//I will take it as a fail if it hasn't at least been incremnted
//at least once. Also, if nFlag gets incremented again it didn't kill
//correctly.
if( 0==ttt )
{
fprintf( stderr, "FAILED: The timer proc didn't ever fire.\n" );
return 1;
}
if( nFlag!=ttt )
{
fprintf( stderr, "FAILED: The timer proc didn't stop firing when we killed it.\n" );
return 1;
}
//Now try posting timer messages to a thread....
HXThread::MakeThread(pThread1);
if( !pThread1 )
{
fprintf( stderr, "FAILED:Failed to make thread for Timer test.\n" );
return 1;
}
nFlag = 0;
//Send it a few messages. When it gets 5 messages it will signal
//this event that we are waiting on and then we will kill the timer
//and send it a quit event to it can die.
HXEvent::MakeEvent(pEvent, "foo", TRUE);
if( !pEvent )
{
fprintf( stderr, "FAILED: Can't make event for timer test.\n" );
return 1;
}
ST_STUFF stuff;
stuff.pEvent = pEvent;
stuff.pThread = pThread1;
pThread1->CreateThread(_timerProc2, (void*)&stuff );
id = HXAsyncTimer::SetTimer( 1000, pThread1 );
pEvent->Wait();
//Verify that the thread got at least 5 async messages.
if( nFlag < 5 )
{
fprintf( stderr, "FAILED: _timerProc2 didn't get enough messages.\n" );
return 1;
}
//Kill the timer before we destroy the thread.
HXAsyncTimer::KillTimer(id);
//When the thread exits it will set the nFlag back to zero...
HXThreadMessage msgQuit(HXMSG_QUIT, NULL, NULL);
pThread1->PostMessage( &msgQuit );
//Join the thread.
pThread1->Exit(0);
if( nFlag != 0 )
{
fprintf( stderr, "FAILED: Thread didn't quit correctly\n" );
return 1;
}
HX_DELETE( pThread1 );
fprintf( stderr, "PASSED!\n" );
return 0;
}
}
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