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📄 winthrd.h

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#include "hxtypes.h" //for STDMETHODCALLTYPE (win16 friendly)

#ifndef _HX_WIN_THREAD
#define _HX_WIN_THREAD

class HXWinThread : public HXThread
{
public:
    			HXWinThread	(void);
    virtual		~HXWinThread	(void);

    virtual HX_RESULT	CreateThread
					(void* (pExecAddr(void*)), 
					 void* pArg,
					 ULONG32 ulCreationFlags = 0);

    virtual HX_RESULT	Suspend		(void);
			    
    virtual HX_RESULT	Resume		(void);

    virtual HX_RESULT	SetPriority	(UINT32 ulPriority);

    virtual HX_RESULT	GetPriority	(UINT32& ulPriority);

    virtual HX_RESULT	YieldTimeSlice	(void);

    virtual HX_RESULT	Exit		(UINT32 ulExitCode); 

    virtual HX_RESULT	GetThreadId	(UINT32& ulThreadId);
    
    virtual ULONG32     GetCurrentThreadID();

#if defined(HELIX_FEATURE_NETWORK_USE_SELECT)
    virtual void	SetNetworkMessageConnection(conn* pConn);
    virtual HX_RESULT	PostNetworkMessage(HXThreadMessage* pMsg);

#endif //defined(HELIX_FEATURE_NETWORK_USE_SELECT)
    
    virtual HX_RESULT	PostMessage(HXThreadMessage* pMsg, void* pWindowHandle = 0);

    virtual HX_RESULT	GetMessage(HXThreadMessage* pMsg, UINT32 ulMsgFilterMix = 0, UINT32 ulMsgFilterMax = 0);

    virtual HX_RESULT	DispatchMessage(HXThreadMessage* pMsg);


    struct HXWinThreadArgsAndAddr
    {
	void* m_pExecAddr;
	void* m_pArg;
	BOOL m_bThreadCanReceiveMessages;

	HXWinThreadArgsAndAddr() 
	    :	m_pExecAddr(0), 
		m_pArg(0),
		m_bThreadCanReceiveMessages(0)
	{
	}
    };

    static unsigned int STDMETHODCALLTYPE HXWinThreadStartRoutine(void *);
    HXWinThreadArgsAndAddr m_ArgsAndAddr;

private:

	    BOOL	ThreadCreated();

    ULONG32 m_ThreadHandle;
    unsigned int  m_ulThreadId;
    ULONG32 m_ulFlags;
};

class HXWinMutex : public HXMutex
{
public:
			HXWinMutex	(void);
    virtual		~HXWinMutex	(void);

    virtual HX_RESULT	Lock		(void);

    virtual HX_RESULT   Unlock		(void);

    virtual HX_RESULT   Trylock		(void);

private:

#ifdef _WIN32
    CRITICAL_SECTION	m_Mutex;
#endif
};

class HXWinNamedMutex : public HXMutex
{
public:
			HXWinNamedMutex	(char* name);
    virtual		~HXWinNamedMutex	(void);

    virtual HX_RESULT	Lock		(void);

    virtual HX_RESULT   Unlock		(void);

    virtual HX_RESULT   Trylock		(void);

private:

#ifdef _WIN32
    HANDLE	m_Mutex;
#endif
};

class HXWinEvent : public HXEvent
{
public:
			HXWinEvent	(const char* pEventName = NULL, 
					 BOOL bManualReset = TRUE);
    virtual		~HXWinEvent	(void);

    virtual HX_RESULT	SignalEvent	(void);

    virtual HX_RESULT	ResetEvent	(void);

    virtual void*	GetEventHandle	(void);

    virtual HX_RESULT	Wait		(UINT32 uTimeoutPeriod = ALLFS);

protected:

    HANDLE	m_Handle;
};


#endif /*_HX_WIN_THREAD*/

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