📄 hxarray.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef HLXCARRAY_H
#define HLXCARRAY_H
#include "hxassert.h"
#include "carray.h"
template <class T>
class HLXArray
{
public:
HLXArray();
~HLXArray();
bool IsEmpty() const;
int GetSize() const;
int GetUpperBound() const;
void SetSize(int size, int growSize);
void FreeExtra();
void RemoveAll();
bool IsSet(int i) const;
const T& GetAt(int i) const;
T& ElementAt(int i);
void SetAt(int i, const T& value);
void SetAtGrow(int i, const T& value);
T& operator[](int i);
void InsertAt(int i, const T& value, int num = 1);
void InsertAt(int i, const HLXArray<T>& array);
void RemoveAt(int i);
private:
CHXPtrArray m_rep;
};
template <class T>
inline
HLXArray<T>::HLXArray()
{}
template <class T>
inline
HLXArray<T>::~HLXArray()
{
RemoveAll();
}
template <class T>
inline
bool HLXArray<T>::IsEmpty() const
{
return m_rep.IsEmpty();
}
template <class T>
inline
int HLXArray<T>::GetSize() const
{
return m_rep.GetSize();
}
template <class T>
inline
int HLXArray<T>::GetUpperBound() const
{
return m_rep.GetUpperBound();
}
template <class T>
inline
void HLXArray<T>::SetSize(int size, int growSize)
{
m_rep.SetSize(size, growSize);
}
template <class T>
inline
void HLXArray<T>::FreeExtra()
{
m_rep.FreeExtra();
}
template <class T>
inline
void HLXArray<T>::RemoveAll()
{
for (int i = 0; i < m_rep.GetSize(); i++)
{
T* pTmp = (T*)m_rep[i];
delete pTmp;
}
m_rep.RemoveAll();
}
template <class T>
inline
bool HLXArray<T>::IsSet(int i) const
{
bool ret = false;
if ((i < m_rep.GetSize()) && m_rep.GetAt(i))
ret = true;
return ret;
}
template <class T>
inline
const T& HLXArray<T>::GetAt(int i) const
{
T* pTmp = (T*)m_rep.GetAt(i);
HX_ASSERT(pTmp);
return *pTmp;
}
template <class T>
inline
T& HLXArray<T>::ElementAt(int i)
{
T* pTmp = (T*)m_rep.ElementAt(i);
HX_ASSERT(pTmp);
return *pTmp;
}
template <class T>
inline
void HLXArray<T>::SetAt(int i, const T& value)
{
T* pTmp = 0;
if (i < m_rep.GetSize())
pTmp = m_rep.GetAt(i);
if (!pTmp)
{
pTmp = new T(value);
m_rep.SetAt(i, pTmp);
}
else
*pTmp = value;
}
template <class T>
inline
void HLXArray<T>::SetAtGrow(int i, const T& value)
{
T* pTmp = 0;
if (i < m_rep.GetSize())
pTmp = (T*)m_rep.GetAt(i);
if (!pTmp)
{
pTmp = new T(value);
m_rep.SetAtGrow(i, pTmp);
}
else
*pTmp = value;
}
template <class T>
inline
T& HLXArray<T>::operator[](int i)
{
T* pTmp = (T*)m_rep[i];
HX_ASSERT(pTmp);
return *pTmp;
}
template <class T>
inline
void HLXArray<T>::InsertAt(int i, const T& value, int num)
{
for (int j = 0; j < num; j++)
m_rep.InsertAt(i + j, new T(value), 1);
}
template <class T>
inline
void HLXArray<T>::InsertAt(int i, const HLXArray<T>& array)
{
for (int j = 0; j < array.GetSize(); j++)
m_rep.Insert(i + j, new T(array[j]), 1);
}
template <class T>
inline
void HLXArray<T>::RemoveAt(int i)
{
delete (T*)m_rep.GetAt(i);
m_rep.RemoveAt(i);
}
#endif // HXLCARRAY_H
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