📄 cbbqueue.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
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* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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*
* Technology Compatibility Kit Test Suite(s) Location:
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*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
*
* NAME: cbbqueue.h
*
* CLASS:
* CBigByteQueue class declaration.
*
* DESCRIPTION:
* Class declaration for a 'Queue of bytes' object.
* This object is meant to serve the needs of either clients as
* an abstract object, or of subclasses as a base object.
*
* That is a client may use this instances of this class directly,
* or they may inherit from the class and provide expanded
*
* NOTES:
* This is a re-implementation of CBigByteQueue using 32-bit pointers
*
*******************************************************************/
#include "cbbqueue.h"
#include "hlxclib/string.h" // for memcpy()
#include "hxassert.h"
#if defined( _WINDOWS ) || defined( _WIN32 )
#include <stdlib.h> // for __min()
#endif
#if !defined( __min )
#define __min(a,b) (((a) < (b)) ? (a) : (b))
#endif // !defined( __min )
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
/*
** CBigByteQueue::CBigByteQueue( ulSize, ulElementSize )
*
* PARAMETERS:
* ulSize Number of bytes we want to be able to put in queue
* ulElementSize Make our buffer a multiple of this size.
* (for subclasses)
*
* DESCRIPTION:
* Parameterized constructor.
*
* RETURNS:
* void
*/
CBigByteQueue::CBigByteQueue( UINT32 ulSize, UINT32 ulElementSize ) :
m_pData( 0 ),
m_pTail( 0 ),
m_pHead( 0 ),
m_pMax( 0 ),
m_ulMaxSize(0),
m_ulElementSize( ulElementSize )
{
HX_ASSERT( this );
// We add one here because the queue MUST maintain at least one byte
// free in the allocated buffer (to distinguish full from empty states).
m_ulSize = CBigByteQueue::Base_GranulatedSize( ulSize, ulElementSize ) + 1;
m_pData = new UCHAR[m_ulSize];
if (!m_pData)
{
// If we used exceptions, now would be a good time
// to throw one.
m_ulSize = 0;
HX_ASSERT( 0 );
return;
}
else
{
m_pMax = m_pData + Base_GetBufferSize();
Base_SetEmpty();
#if defined( _DEBUG )
HX_ASSERT( IsQueueValid() );
// Init our buffer w/ known garbage
memset( m_pData, 0xfc, Base_GetBufferSize() );
#endif // _DEBUG
}
return;
} // CBigByteQueue() - Parameterized constructor
/*
** CBigByteQueue::CBigByteQueue( const CBigByteQueue &rReferent )
*
* PARAMETERS:
* rReferent A constant reference to the object we want to copy.
*
* DESCRIPTION:
* Copy constructor.
*
* RETURNS:
* void
*/
CBigByteQueue::CBigByteQueue( const CBigByteQueue &rReferent ) :
m_pData( 0 ),
m_pTail( 0 ),
m_pHead( 0 ),
m_pMax( 0 ),
m_ulSize( 0 ),
m_ulElementSize( 0 ),
m_ulMaxSize(0)
{
HX_ASSERT( this );
// Are we copying ourselves? It's a nop if we are.
if (&rReferent == this)
{
return;
}
// Ok, figure out how large a buffer to get and allocate it
m_pData = new UCHAR[rReferent.Base_GetBufferSize()];
if (!m_pData)
{
// If we had exceptions, now would be a good time
// to throw one.
m_ulSize = 0;
HX_ASSERT( 0 );
return;
}
else
{
m_ulSize = rReferent.Base_GetBufferSize();
m_pMax = m_pData + Base_GetBufferSize();
m_ulElementSize = rReferent.m_ulElementSize;
// Get a copy of the referent's data into our buffer
rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() );
m_pHead = m_pData;
m_pTail = m_pData + rReferent.Base_GetUsedByteCount();
}
return;
} // CBigByteQueue() - Copy constructor
/*
** CBigByteQueue::~CBigByteQueue()
*
* PARAMETERS:
* void
*
* DESCRIPTION:
* Virtual destructor for the base class.
*
* RETURNS:
* void
*/
CBigByteQueue::~CBigByteQueue()
{
HX_ASSERT( this );
if (m_pData)
{
HX_ASSERT( IsQueueValid() );
delete [] m_pData;
}
m_pData = NULL;
m_pTail = NULL;
m_pHead = NULL;
m_pMax = NULL;
m_ulSize = 0;
m_ulElementSize = 0;
#if defined( _DEBUG )
memset( this, FILLER_BYTE, sizeof( *this ) );
#endif
} // ~CBigByteQueue() - Destructor
/*
** CBigByteQueue & CBigByteQueue::operator=( const CBigByteQueue &rReferent )
*
* PARAMETERS:
* rReferant Constant reference to an object to assign from (rValue).
*
* DESCRIPTION:
* This is our assignment operator. It assigns from rReferent to
* an existing object.
*
* RETURNS:
* A reference to ourselves.
*/
CBigByteQueue & CBigByteQueue::operator=( const CBigByteQueue &rReferent )
{
HX_ASSERT( this );
HX_ASSERT( rReferent.IsQueueValid() );
HX_ASSERT( &rReferent );
// Do we need to allocate a new buffer?
if (rReferent.Base_GetBufferSize() != Base_GetBufferSize())
{
// Yes, Allocate the new buffer & copy into it.
UCHAR * pByte;
// Ok, figure out how large a buffer to get and allocate it
pByte = new UCHAR[rReferent.Base_GetBufferSize()];
if (pByte)
{
if (m_pData)
{
delete [] m_pData;
}
m_pData = NULL;
m_pData = pByte;
}
else
{
// Failed buffer allocataion request....
// It would be nice if we could fail gracefully or throw
// an exception.
HX_ASSERT( 0 );
return( *this );
}
}
// Now need to copy over all of the other elements
// Or at least set our elements to the correct data
m_ulSize = rReferent.Base_GetBufferSize();
m_pMax = m_pData + m_ulSize;
m_ulElementSize = rReferent.m_ulElementSize;
// Get a copy of the referent's data into our buffer
rReferent.Base_PeekBuff( m_pData + 1, Base_GetBufferSize() );
m_pHead = m_pData;
m_pTail = m_pData + rReferent.Base_GetUsedByteCount();
HX_ASSERT( IsQueueValid() );
return( *this );
} // operator=()
/*
** BOOL CBigByteQueue::IsQueueValid()
*
* PARAMETERS:
* void
*
* DESCRIPTION:
* This is meant to validate our queue either for debugging
* purposes, or to ensure a queue was correctly created.
* (A memory allocation at create time didn't occur).
*
* RETURNS:
* void
*/
BOOL
CBigByteQueue::IsQueueValid() const
{
HX_ASSERT( this );
// Ensure we have no NULL pointers & we have a size
if (!m_pData || !m_pTail || !m_pHead || !m_pMax || !m_ulSize ||
!m_ulElementSize)
{
return( FALSE );
}
// Ensure m_pTail is in range
if (m_pTail < m_pData || m_pTail >= m_pMax)
{
return( FALSE );
}
// Ensure m_pHead is in range
if (m_pHead < m_pData || m_pHead >= m_pMax)
{
return( FALSE );
}
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