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📄 cbqueue.cpp

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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		return( FALSE );
	}
	//	Ensure m_pMax is the correct value for our size
	if (m_pMax != m_pData + m_nSize)
	{
		return( FALSE );
	}

    //	Everything looks good!
	return( TRUE );
}	//	IsQueueValid()


/*
 ** UINT16 CByteQueue::Base_DeQueueBytes( pOutBuffer, nByteCount )
 *
 *  PARAMETERS:
 *		void 	*pOutBuffer		Pointer  to buffer to receive data.
 *		UINT16		nAmount			Number of bytes desired.
 *
 *  DESCRIPTION:
 *		Attempts to dequeue nAmount bytes from the Queue and transfers them 
 *		to pOutBuffer.
 *
 *  RETURNS:
 *		Number of bytes written to pOutBuffer.
 */
UINT16 CByteQueue::Base_DeQueueBytes( void *pOutBuffer, UINT16 nByteCount )
{
	UINT16		nRead;

	HX_ASSERT( this );
	HX_ASSERT( IsQueueValid() );
	HX_ASSERT( pOutBuffer );

	//	First read the Queue into pOutBuffer	
	nRead = Base_PeekBuff( pOutBuffer, nByteCount );
	
	//	Now update m_pHead which is our read pointer
	m_pHead = Base_Normalize( m_pHead, nRead );
	HX_ASSERT( IsQueueValid() );
	return( nRead );
}	//	Base_DeQueueBytes()


void
CByteQueue::SetMaxSize(UINT16 ulMax)
{
    m_nMaxSize = ulMax;
}
/*
 * Grow the queue to twice its size or at least big enough to hold n more,
 * whichever is greater.  returns 1 for good, 0 for bad.
 */
int
CByteQueue::Grow(UINT16 nItems)
{
    //XXXPM Need to check for wrap around on these UINT16s

    if (m_nSize == m_nMaxSize)
    {
	return 0;
    }
    /*
     * Set our initial guess for the new target size by doubling the
     * current size.
     */
    UINT16 ulUsedBytes = Base_GetUsedByteCount();
    UINT16 ulMinFinalCapacity = ulUsedBytes  + nItems * GetElementSize() + 1;
    UINT16 ulNewSize;

    // check ulMinFinalCapacity for rollover 
    if (ulMinFinalCapacity < m_nSize)
    {
	return 0;
    }

    if (m_nMaxSize && ulMinFinalCapacity > m_nMaxSize)
    {
	return 0;
    }

    for (ulNewSize = 0xFFFF; ulNewSize && (ulNewSize >= ulMinFinalCapacity); ulNewSize = ulNewSize >> 1)
    {
	;
    }

    if (!ulNewSize)
        return 0;

    ulNewSize = (ulNewSize << 1) + 1;

    if (m_nMaxSize && ulNewSize > m_nMaxSize)
    {
	ulNewSize = m_nMaxSize;
    }
    UCHAR* pNewBuf = new UCHAR[ulNewSize];
    if( !pNewBuf )
    {
        // It would be nice to be able to return HXR_OUTOFMEMORY.
        return 0;
    }

    /*
     * Let the queue copy every thing over for us.
     * +1 because its best to start out with head pointing at 0,
     * and data starting at 1.
     */
    Base_DeQueueBytes((void*)(pNewBuf + 1), ulUsedBytes);

    /*
     * Destroy current structure and re-create with new buffer.
     */
    delete[] m_pData;
    m_pData = pNewBuf;
    m_nSize = ulNewSize;
    //max points one past the end.
    m_pMax = m_pData + m_nSize;
    //head points at spot before first queued data
    m_pHead = m_pData;
    //tail points at last used byte
    m_pTail = m_pData + ulUsedBytes;

    return 1;

}

/*
 ** UINT16 CByteQueue::Base_EnQueueBytes( pInBuffer, nByteCount )
 *
 *  PARAMETERS:
 *		void	*pInBuffer		Pointer to buffer containing data to EnQueue
 *		UINT16		nByteCount		Number of bytes items in buffer for EnQueue.
 *
 *  DESCRIPTION:
 *		Attempts to put nByteCount bytes into queue.  If insufficient room, will
 *		not enqueue anything.
 *
 *  RETURNS:
 *		Number of bytes written to pInBuffer.
 *		Should be nByteCount or 0 because we fail if we don't have 
 *		room for ALL data
 */
UINT16 CByteQueue::Base_EnQueueBytes( void *pInBuffer, UINT16 nByteCount )
{
	HX_ASSERT( this );
	HX_ASSERT( IsQueueValid() );
	HX_ASSERT( pInBuffer );

	if (!nByteCount || Base_GetAvailableBytes() < nByteCount)
	{
		return( 0 );
	}

	//	Ok, we've guaranteed that we have enough room to enqueue nAmount items

	//	Now switch on the state of our head & tail pointers
	if (m_pTail < m_pHead)
	{
		//	No need to normalize pointers, because we're guaranteed
		//	that we have room, hence m_pTail + nAmount HAS to be remain < m_pHead

		//	Remember that m_pTail points at the postion just BEFORE our next
		//	empty spot in the queue
		memcpy( m_pTail + 1, pInBuffer, nByteCount ); /* Flawfinder: ignore */
		m_pTail += nByteCount;
	}
	else
	{
		//	m_pTail >= m_pHead
		//	This may require a copy in two passes if we have to wrap around the buffer
		UINT16		nCopy;
		UINT16		nPrevCopy;
		void	*pDest;

		//	Copying from (m_pTail + 1) to the end of the allocated buffer or nAmount
		//	which ever comes first.
		pDest = Base_Normalize( m_pTail, 1);
		nCopy = __min( (UINT16)(m_pMax - (UCHAR *)pDest), nByteCount );
		memcpy( pDest, pInBuffer, nCopy ); /* Flawfinder: ignore */

		m_pTail = (UCHAR *)pDest + nCopy - 1;

		//	Figure out how much more we have to copy (if any)
		nPrevCopy = nCopy;
		nCopy = nByteCount - nCopy;
		if (nCopy)
		{
			//	Now we're copying into the base of the allocated array
			//	whatever we didn't copy the first pass around
			memcpy( m_pData, (UCHAR *)pInBuffer + nPrevCopy, nCopy ); /* Flawfinder: ignore */
			m_pTail = m_pData + nCopy - 1;
		}
	}
	HX_ASSERT( IsQueueValid() );
	return( nByteCount );
}	//	Base_EnQueueBytes()


UINT16 CByteQueue::PeekAt( UINT16 nIndex, void *pOutBuffer ) const
{
	UINT16		nCopy;
	UINT16		nByteCount;
	void	*pHead;
	void	*pTail;

	HX_ASSERT( pOutBuffer );
	HX_ASSERT( this );
	HX_ASSERT( IsQueueValid() );

	if (nIndex >= GetQueuedItemCount())
	{
		return( 0 );
	}

	//	We don't want to modify m_pTail or m_pHead here, so copy them
	//	and use our copies to manipulate the buffer.
	pTail = m_pTail;

	//	Advance pHead till it points at the correct position
	//	relative to the index we want.
	nByteCount = GetElementSize();
	pHead = Base_Normalize( m_pHead,  (nIndex * nByteCount + 1) );

	if (pHead < pTail)
	{
		memcpy( pOutBuffer, (UCHAR *)pHead, nByteCount ); /* Flawfinder: ignore */
		return( nByteCount );
	}
	else
	{
		//	pHead > pTail
		UINT16		nPrevCopy;

		//	Copying from (pHead + 1) to the end of the allocated buffer or
		//	nByteCount which ever comes first.
		nCopy = __min( (UINT16)(m_pMax - (UCHAR *)pHead), nByteCount );
		memcpy( pOutBuffer, pHead, nCopy ); /* Flawfinder: ignore */
		
		//	Figure out how much more we have to copy (if any)
		nPrevCopy = nCopy;
		nCopy = nByteCount - nCopy;
		if (nCopy)
		{
			//	Now we're copying from the base of the allocated array
			//	whatever we didn't copy the first pass around
			memcpy( (UCHAR *)pOutBuffer + nPrevCopy, m_pData, nCopy ); /* Flawfinder: ignore */
		}
		return( nCopy + nPrevCopy );
	}
}

/*
 ** UINT16 CByteQueue::Base_PeekBuff( pOutBuffer, nByteCount )
 *
 *  PARAMETERS:
 *		pOutBuffer		Pointer to buffer to receive data in queue.
 *		nByteCount		Number of bytes to copy out of queue.
 *
 *  DESCRIPTION:
 *		Private primitive used to copy data out of a queue buffer.
 *		This is a workhorse function used in DeQueue(), operator=(),
 *		and our copy constructor.
 *
 *  RETURNS:
 *		The number of bytes copied out of the buffer.
 */
UINT16 CByteQueue::Base_PeekBuff( void *pOutBuffer, UINT16 nByteCount ) const
{
	UINT16		nCopy;
	void	*pHead;
	void	*pTail;

	HX_ASSERT( this );
	HX_ASSERT( IsQueueValid() );    

	//	if the Queue is empty, then we can't get anything
	if (IsEmpty())
	{
		return( 0 );
	}

	//	We don't want to modify m_pTail or m_pHead here, so copy them
	//	and use our copies to manipulate the buffer.
	pTail = m_pTail;
	pHead = m_pHead;

	if (pHead < pTail)
	{
		//	We can do the copy in one pass w/o having to Normalize() the pointer
		nCopy = __min( nByteCount, Base_GetUsedByteCount() );
		memcpy( pOutBuffer, (UCHAR *)pHead + 1, nCopy ); /* Flawfinder: ignore */
		return( nCopy );
	}
	else
	{
		//	pHead > pTail
		UINT16		nPrevCopy;
		UCHAR *	pSrc;

		//	Copying from (pHead + 1) to the end of the allocated buffer or
		//	nByteCount which ever comes first.
		pSrc = Base_Normalize( (UCHAR *)pHead, 1 );
		nCopy = __min( (UINT16)(m_pMax - pSrc), nByteCount );
		memcpy( pOutBuffer, pSrc, nCopy ); /* Flawfinder: ignore */
		
		//	The __min() above ensures we don't need to Normalize the pointer
		pHead = pSrc + nCopy - 1;

		//	Figure out how much more we have to copy (if any)
		nPrevCopy = nCopy;
		nCopy = nByteCount - nCopy;
		if (nCopy)
		{
			//	Now we're copying from the base of the allocated array
			//	whatever we didn't copy the first pass around
			memcpy( (UCHAR *)pOutBuffer + nPrevCopy, m_pData, nCopy ); /* Flawfinder: ignore */
		}
		return( nCopy + nPrevCopy );
	}
}	//	Base_PeekBuff()

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