📄 chxmapguidtoobj.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "chxmapguidtoobj.h"
#define MAP_TYPE CHXMapGUIDToObj
#define MAP_ITERATOR_KEY_TYPE const key_type*
#define MAP_ITERATOR_KEY_GET(k) &k
#define MAP_OVERRIDE_GETNEXTASSOC
#include "chxmapcommon_inl.h"
DECLARE_ITEMVEC_IMP(CHXMapGUIDToObj,ItemVec_t,Item,Item(),0,GUID_NULL);
#if defined(_DEBUG) || defined(_DEBUG_HASH)
#include "hxguid.h"
#endif
void CHXMapGUIDToObj::GetNextAssoc (POSITION& pos, key_type*& key, value_type& value) const
{
int item = Pos2Item(pos);
HX_ASSERT (item >= 0 && item < m_items.size());
const Item* pItem = &m_items[item];
key = (key_type*)(&pItem->key);
value = pItem->val;
// go to next valid item
int s = m_items.size();
++item; ++pItem;
while (item < s && pItem->bFree) ++item, ++pItem;
if (item >= s)
{
// Hit the end...
pos = 0;
}
else
{
// Convert back to 1-based POSITION
pos = Item2Pos(item);
}
}
// ==================== Code specific to the type of key and/or value goes below here.
void CHXMapGUIDToObj::ConstructTypeSpecifics()
{
}
ULONG32 CHXMapGUIDToObj::DefaultHashFunc (key_arg_type key)
{
#ifdef _DEBUG_HASH
CHXGUID guid(key);
CHXString strGUID;
guid.Get(strGUID);
#endif /* _DEBUG_HASH */
// XXXSAB: Need something to reasonably distribute GUIDs...anyone have
// an idea?
ULONG32 ret = 0;
// XOR together sizeof(ULONG32) chunks of the key...
static const int wordSize = sizeof(ULONG32);
const char* keySrc = (const char*)&key;
int byteLen = sizeof(GUID);
int wordLen = byteLen / wordSize;
ULONG32 intWord;
char* pCharWord = (char*)&intWord;
for (int i = 0; i < wordLen; ++i)
{
strncpy (pCharWord, keySrc, wordSize); /* Flawfinder: ignore */
keySrc += wordSize; byteLen -= wordSize;
#ifdef _DEBUG_HASH
printf ("CHXMapGUIDToObj::DefaultHashFunc(\"%s\"): %lx ^ %lx\n",
(const char*)strGUID, ret, intWord);
#endif /* _DEBUG_HASH */
ret ^= intWord;
}
if (byteLen > 0)
{
HX_ASSERT (byteLen < wordSize);
intWord = 0;
strncpy (pCharWord, keySrc, byteLen); /* Flawfinder: ignore */
#ifdef _DEBUG_HASH
printf ("CHXMapGUIDToObj::DefaultHashFunc(\"%s\"): %lx ^ %lx\n",
(const char*)strGUID, ret, intWord);
#endif /* _DEBUG_HASH */
ret ^= intWord;
}
#ifdef _DEBUG_HASH
printf ("CHXMapGUIDToObj::DefaultHashFunc(\"%s\") -> %d (0x%lx)\n",
(const char*)strGUID, ret);
#endif /* _DEBUG_HASH */
return ret;
}
void CHXMapGUIDToObj::Dump() const
{
#ifdef _DEBUG
int i;
CHXGUID guid;
CHXString strGUID;
printf("(CHXMapGUIDToObj*)%p:\n", this);
printf(" items[sz=%d/%d]", m_items.size(), m_items.capacity());
for (i = 0; i < m_items.size(); ++i)
{
guid.Set(m_items[i].key);
guid.Get(strGUID);
printf("%s{%s,%p%s}",
(i % 2) ? " " : "\n ",
(const char*)strGUID, m_items[i].val,
m_items[i].bFree ? ",FREE" : "");
}
printf("\n free[sz=%d/%d]", m_free.size(), m_free.capacity());
for (i = 0; i < m_free.size(); ++i)
{
printf("%s%d",
(i % 10) ? " " : "\n ",
m_free[i]);
}
printf("\n buckets[sz=%d]", m_buckets.size());
for (i = 0; i < m_buckets.size(); ++i)
{
if (! m_buckets[i].empty())
{
printf("\n %6d[sz=%d/%d]:",
i, m_buckets[i].size(), m_buckets[i].capacity());
for (int j = 0; j < m_buckets[i].size(); ++j)
printf(" %d", m_buckets[i][j]);
}
}
printf("\n chunkSize=%ld; bucketChunkSize=%ld; hf=%p;",
(long)m_chunkSize, (long)m_bucketChunkSize, m_hf);
printf("\n defChunkSize=%ld; defBucketChunkSize=%ld; defNumBuckets=%ld;\n",
(long)z_defaultChunkSize, (long)z_defaultBucketChunkSize,
(long)z_defaultNumBuckets);
#endif /* _DEBUG */
}
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