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📄 hxslist.h

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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#ifndef HXLIST_H_
#define HXLIST_H_

#include "hxcom.h"
#include "hxstring.h"
#include "hxassert.h"

typedef void* LISTPOSITION;

//
// CHXSimpleList
//

class CHXSimpleList {
public:
    CHXSimpleList();
    
    virtual ~CHXSimpleList();
				// TRUE if list is internally consistent
    virtual BOOL IsPtrListValid();
    
				// return number of elements in list
    int GetCount() const;
				// return TRUE if number of elements == 0
    BOOL IsEmpty() const;
				// poke at first element
    void*& GetHead();
				// peek at first element
    void* GetHead() const;
				// poke at last element
    void*& GetTail();
				// peek at last element
    void* GetTail() const;

				// remove first element
    void* RemoveHead();
				// remove last element
    void* RemoveTail();

				// insert value before first element
    LISTPOSITION AddHead(void* value);
				// insert value after last element
    LISTPOSITION AddTail(void* value);

				// insert list before first element
    void AddHead(CHXSimpleList* pList);
				// insert list after last element
    void AddTail(CHXSimpleList* pTail);

				// clear all elements from the list
    virtual void RemoveAll();

				// get LISTPOSITION at start of list
    LISTPOSITION GetHeadPosition() const;
				// get LISTPOSITION at end of list
    LISTPOSITION GetTailPosition() const;
				// return value at current position and incr
    void*& GetNext(LISTPOSITION& pos);
				// return value at current position and incr
    void* GetNext(LISTPOSITION& pos) const;
				// return value at current position and decr
    void*& GetPrev(LISTPOSITION& pos);
				// return value at current position and decr
    void* GetPrev(LISTPOSITION& pos) const;
				// incr and return value at current position 
    void*& GetAtNext(LISTPOSITION& pos);
				// incr and return value at current position
    void* GetAtNext(LISTPOSITION& pos) const;
				// decr and return value at current position
    void*& GetAtPrev(LISTPOSITION& pos);
				// decr and return value at current position
    void* GetAtPrev(LISTPOSITION& pos) const;

				// get value at LISTPOSITION
    void*& GetAt(LISTPOSITION pos);
				// get value at LISTPOSITION
    void* GetAt(LISTPOSITION pos) const;
				// set value at LISTPOSITION
    void SetAt(LISTPOSITION pos, void* value);
				// remove value at LISTPOSITION
    virtual LISTPOSITION RemoveAt(LISTPOSITION pos);
    
				// insert before LISTPOSITION
    virtual LISTPOSITION InsertBefore(LISTPOSITION pos, void* value);
				// insert after LISTPOSITION
    virtual LISTPOSITION InsertAfter(LISTPOSITION pos, void* value);
    
				// search for value in list
    virtual LISTPOSITION Find(void* value, LISTPOSITION start=NULL);
				// get the LISTPOSITION for element at index
    LISTPOSITION FindIndex(int index) const;

    typedef BOOL (*ConditionFunc)(void* pUser, void* pData);

    LISTPOSITION ForEach(LISTPOSITION start, LISTPOSITION end, void* pUser,
			 ConditionFunc func);

    class Iterator {

	friend class CHXSimpleList;

    public:
	Iterator();
				// increment
	Iterator& operator++();
				// comparison
	BOOL operator==(const Iterator& iter) const;
				// comparison
	BOOL operator!=(const Iterator& iter) const;
				// get value
	void* operator*();

    private:
	Iterator(CHXSimpleList* pList, LISTPOSITION pos);

	CHXSimpleList* m_pList;
	LISTPOSITION m_pos;
    };

				// return iterator pointing to start of list
    Iterator Begin();
				// return iterator pointing to end of list
    Iterator End();

    struct CNode {
	CNode* m_prev;
	CNode* m_next;
	void* m_value;

	CNode() : m_prev(NULL), m_next(NULL), m_value(NULL) {}
	CNode(void* value) : m_prev(NULL), m_next(NULL), m_value(value) {}
	void* GetValue() const { return m_value; }
	void*& GetValue() { return m_value; }
	void SetValue(void* value) { m_value = value; }
	CNode* GetPrev() const { return m_prev; }
	CNode* GetNext() const { return m_next; }
	void SetPrev(CNode* pPrev) { m_prev = pPrev; }
	void SetNext(CNode* pNext) { m_next = pNext; }
    };

    // If _DEBUG, Dump() will do a bunch of printf()'s...
    virtual void Dump(const char* label = "Dump: ") const;

protected:
    CNode* CreateNode(void* value);

    typedef BOOL (*ConditionNodeFunc)(void* pUser, const CNode* pNode);

    LISTPOSITION ForEach(LISTPOSITION start, LISTPOSITION end, void* pUser,
			 ConditionNodeFunc func) const;

    // Remove an item from the list without doing deallocations of
    // contained data.
    CNode* RemoveNode(CNode* pNode);

private:
				// number of elements in the list
    int m_nelems;
				// pointer to head node
    CNode* m_pHead;
				// pointer to tail node
    CNode* m_pTail;

    inline static const void* const& _nil()
	{
	    static const void* const m_nil = NULL;
	    return (const void*&)m_nil;
	}
};

//
// CHXStringList
//

class CHXString;

class CHXStringList : public CHXSimpleList {
public:
    virtual ~CHXStringList() { RemoveAll(); }

    // find a string in the list
    LISTPOSITION FindString(const char* pString,
			    LISTPOSITION start=NULL,
			    BOOL caseSensitive=TRUE);

    // find a string that starts with 'pPrefix'
    LISTPOSITION FindPrefixSubstring(const char* pPrefix,
			    LISTPOSITION start=NULL,
			    BOOL caseSensitive=TRUE);

    // add string at head
    LISTPOSITION AddHeadString(const char* pString);
    // add string at tail
    LISTPOSITION AddTailString(const char* pTail);

    // add string in sorted alpha order.
    // NOTE: The 'caseSensitive' flag defaults to FALSE to maintain
    //       backwards compat with previous incarnations of this class.
    LISTPOSITION AddStringAlphabetic(const char* pString,
                                     BOOL caseSensitive=FALSE);
    // get the next string in the list
    CHXString* GetNext(LISTPOSITION& pos) const;

    // clear all elements from the list
    virtual void RemoveAll();

    // Override so we can delete the contained CHXString*
    virtual LISTPOSITION RemoveAt(LISTPOSITION pos);

    // remove head string and free mem
    void RemoveHeadString();
    // remove tail string and free mem
    void RemoveTailString();

    // If _DEBUG, Dump() will do a bunch of printf()'s...
    virtual void Dump(const char* label = "Dump: ") const;

private:
    CHXSimpleList* m_pStrings;
};

//
// CHXSimpleList inline methods
//    

// return number of elements in list
inline int 
CHXSimpleList::GetCount() const
{
    return m_nelems;
}

// return TRUE if number of elements == 0
inline BOOL 
CHXSimpleList::IsEmpty() const
{
    return m_nelems == 0;
}

// poke at first element
inline void*& 
CHXSimpleList::GetHead()
{
    HX_ASSERT(m_pHead != NULL);
    return m_pHead->GetValue();
}

// peek at first element
inline void* 
CHXSimpleList::GetHead() const
{
    HX_ASSERT(m_pHead != NULL);
    return m_pHead->GetValue();
}

// poke at last element
inline void*& 
CHXSimpleList::GetTail()
{
    HX_ASSERT(m_pTail != NULL);
    return m_pTail->GetValue();
}

// peek at last element
inline void* 
CHXSimpleList::GetTail() const
{
    HX_ASSERT(m_pTail != NULL);
    return m_pTail->GetValue();
}

inline LISTPOSITION
CHXSimpleList::RemoveAt(LISTPOSITION pos)
{
    HX_ASSERT(pos);
    if (! pos) return NULL;
    return (LISTPOSITION)RemoveNode((CNode*)pos);
}

// remove first element
inline void* 
CHXSimpleList::RemoveHead()
{
    HX_ASSERT(m_pHead != NULL);
    void* value = m_pHead->GetValue();

    // Don't call RemoveAt() - that's a virtual method that subclasses
    // might use to deallocate the data contained in this item, but we
    // want to return that data to the caller
    (void)RemoveNode(m_pHead);
    return value;
}

// remove last element
inline void* 
CHXSimpleList::RemoveTail()
{
    HX_ASSERT(m_pTail != NULL);
    void* value = m_pTail->GetValue();

    // Don't call RemoveAt() - that's a virtual method that subclasses
    // might use to deallocate the data contained in this item, but we
    // want to return that data to the caller
    (void)RemoveNode(m_pTail);
    return value;
}

// insert value before first element
inline LISTPOSITION 
CHXSimpleList::AddHead(void* value)
{
    return InsertBefore((LISTPOSITION)m_pHead, value);
}

// insert value after last element
inline LISTPOSITION 
CHXSimpleList::AddTail(void* value)
{
    return InsertAfter((LISTPOSITION)m_pTail, value);
}

// get LISTPOSITION at start of list
inline LISTPOSITION 
CHXSimpleList::GetHeadPosition() const
{
    return (LISTPOSITION)m_pHead;
}

// get LISTPOSITION at end of list
inline LISTPOSITION 
CHXSimpleList::GetTailPosition() const
{
    return (LISTPOSITION)m_pTail;
}

// return iterator pointing to start of list
inline CHXSimpleList::Iterator 
CHXSimpleList::Begin()
{
    return Iterator(this, m_pHead);
}
// return iterator pointing to end of list
inline CHXSimpleList::Iterator 
CHXSimpleList::End()
{
    return Iterator(this, NULL);
}

///
/// CHXSimpleList::Iterator methods
///
inline 	
CHXSimpleList::Iterator::Iterator()
    : m_pList(0),
      m_pos(NULL)
{
}

inline 	
CHXSimpleList::Iterator::Iterator(CHXSimpleList* pList, LISTPOSITION pos)
    : m_pList(pList),
      m_pos(pos)
{
}

// increment
inline CHXSimpleList::Iterator& 
CHXSimpleList::Iterator::operator++()
{
    HX_ASSERT (m_pos);
    (void)m_pList->GetNext(m_pos);
    return *this;
}

// comparison
inline BOOL 
CHXSimpleList::Iterator::operator==(const Iterator& iter) const
{
    return m_pList == iter.m_pList && m_pos == iter.m_pos;
}

// comparison
inline BOOL 
CHXSimpleList::Iterator::operator!=(const Iterator& iter) const
{
    return !operator==(iter);
}

// get value
inline void* 
CHXSimpleList::Iterator::operator*()
{
    HX_ASSERT (m_pList && m_pos);
    return m_pList->GetAt(m_pos);
}

//
// CHXStringList inline methods
//

// add string at head
inline LISTPOSITION 
CHXStringList::AddHeadString(const char* pString)
{
    return AddHead(new CHXString(pString));
}

// add string at tail
inline LISTPOSITION 
CHXStringList::AddTailString(const char* pString)
{
    return AddTail(new CHXString(pString));
}

// get the next string in the list
inline CHXString* 
CHXStringList::GetNext(LISTPOSITION& pos) const
{
    return (CHXString*)CHXSimpleList::GetNext(pos);
}


#endif /* HXLIST_H_ */

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