📄 cpqueue.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/*******************************************************************
*
* NAME: CPQueue.h
*
* CLASS:
* CPtrQueue class declaration.
*
* DESCRIPTION:
* Class declaration for a 'Queue of pointers' object.
* This object inherits from the CByteQueue object by
* overriding the GetElementSize() method, and
* defining it's own assignemt operator.
*
* NOTES (from CByteQueue):
* The only time a subclass MUST provide a virtual override
* is for the GetElementSize() method when the subclass changes
* the size of queued elements. All other virtual methods
* provide fully functional default behavior that will ramain
* functional even when the ElementSize changes.
*
* The assignment operator is one of the few cases where a
* subclass will need to provide new functionality by virtue of
* inheriting from the base. Subclasses should use the base
* method for assigning the bits of the base class prior to
* performing their own assignment related operations.
*
*******************************************************************/
#if !defined( _CPQUEUE_H )
#define _CPQUEUE_H
#include "cbqueue.h"
class CPtrQueue : public CByteQueue
{
public:
/*
* These are the functions we NEED to implement to get the
* desired functionality out of our base class CByteQueue.
*/
/*
** CPtrQueue( nMaxPtrs )
*
* PARAMETERS:
* nMaxPtrs The maximum number of pointers we want to be able
* to enqueue.
*
* DESCRIPTION:
* Parameterized constructor.
* This is the primary means of constructing a Pointer Queue.
*
* RETURNS:
* void
*/
CPtrQueue( UINT16 nMaxPtrs ) :
CByteQueue( nMaxPtrs * sizeof( void * ), sizeof( void * ) )
{
// Deliberately empty
}
/*
** UINT16 GetElementSize()
*
* PARAMETERS:
* void
*
* DESCRIPTION:
* Returns the size of one of our queue elements.
* In this case it's the size of a pointer.
*
* RETURNS:
* The size of a queue element.
*/
virtual UINT16 GetElementSize() const
{
return( sizeof( void * ) );
}
/*
** CPtrQueue &operator=( rReferent )
*
* PARAMETERS:
* Constant reference to a queue we want to copy.
*
* DESCRIPTION:
* Custom assignment operator allows us to assign Queues.
*
* RETURNS:
* A reference to the queue we've assigned into.
*/
CPtrQueue &operator=( const CPtrQueue &rReferent )
{
// return( CByteQueue::operator=( rReferent ) );
this->CByteQueue::operator=( rReferent );
return( *this );
}
/*
* These are the functions we've added to provide
* some of the semantics that are in the problem
* domain of a queue of pointers.
*/
/*
** UINT16 EnQueuePtr( pPtr )
*
* PARAMETERS:
* A pointer we want to enqueue.
*
* DESCRIPTION:
* Takes the value assigned to pPtr and enqueues it.
*
* RETURNS:
* The number of bytes we put into the queue.
*/
UINT16 EnQueuePtr( void *pPtr )
{
return( Base_EnQueueBytes( &pPtr, sizeof( pPtr ) ) );
}
/*
** void *DeQueuePtr( BOOL &bIsValid )
*
* PARAMETERS:
* A reference to a boolean flag indicating if the return is valid.
*
* DESCRIPTION:
* Dequeues the head pointer element in the queue.
*
* RETURNS:
* The value of the head pointer element we've dequeue'd.
*/
void *DeQueuePtr( BOOL &bIsValid )
{
UINT16 iWrote;
void *pPtr;
iWrote = Base_DeQueueBytes( &pPtr, sizeof( pPtr ) );
if (iWrote)
{
bIsValid = TRUE;
return( pPtr );
}
else
{
bIsValid = FALSE;
return( NULL );
}
}
/*
** void *PeekPtrAt( nIndex, BOOL &bIsValid )
*
* PARAMETERS:
* nIndex The index of the element off of the head
* queue element we want to peek at.
*
* DESCRIPTION:
* Peeks at an element offset from the queue head.
*
* RETURNS:
* The value of the pointer element we're peeking at
* (if it's a valid element).
* bIsValid is set to true or false to indicate the
* validity of the return value.
* (since a NULL pointer might be a valid queue entry.
*/
void *PeekPtrAt( UINT16 nIndex, BOOL &bIsValid )
{
UINT16 iCount;
void *pPtr;
iCount = PeekAt( nIndex, &pPtr );
if (iCount)
{
bIsValid = TRUE;
return( pPtr );
}
else
{
bIsValid = FALSE;
return( NULL );
}
}
};
#endif // !defined( _CPQUEUE_H )
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