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📄 resstr.h

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#if !defined( _INC_WINDOWS )
#include <windows.h>
#endif


#if !defined( _INC_STDLIB )
#include <stdlib.h>
#endif

// #define DEBUG_CLASS

class ResStr
{
public:

	/*
	 *	Class constructors & destructor
	 */
	//	Default constructor
	ResStr( void );
	//	Initialized contstructor
	ResStr( UINT32	iResNum );
	//	Copy constructor
	ResStr( const ResStr &theRes );

	~ResStr( void );

	/*
	 *	Class public methods
	 */

	//	Assignment operator
	ResStr &operator=( const ResStr &s );

	//	Returns our resource number
	UINT32 GetResNum( void )
	{
		return( m_iResNum );
	}

	//	Returns our resource strlen
	UINT32	strlen( void )
	{
		return( m_iLen );
	}

	//	Loads a new string into the ResStr object
	BOOL LoadStr( UINT32 iResNum );

	//	Provide access to the resource string
	LPSTR operator&( void )
	{
		return( m_pcString ? LPSTR( m_pcString ) : LPSTR( m_pcNULL ) );
	}

	//	Combination of loading a new resource string,
	//	and providing a pointer to the string
	LPSTR	operator()( UINT32 iResNum = 0 );

protected:
	UINT32		m_iLen;
	UINT32		m_iResNum;
	char		*m_pcString;

private:
	static char			*m_pcNULL;		//	Pointer to an empty string

	//	Isolate functions which actually access resources

	static UINT32	GetResSize( UINT32 iRes );
	static BOOL	LoadRes( UINT32 iRes, char *pcBuffer, UINT32 iMax );
};

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