📄 resstr.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#if !defined( _INC_WINDOWS )
#include <windows.h>
#endif
#if !defined( _INC_STDLIB )
#include <stdlib.h>
#endif
// #define DEBUG_CLASS
class ResStr
{
public:
/*
* Class constructors & destructor
*/
// Default constructor
ResStr( void );
// Initialized contstructor
ResStr( UINT32 iResNum );
// Copy constructor
ResStr( const ResStr &theRes );
~ResStr( void );
/*
* Class public methods
*/
// Assignment operator
ResStr &operator=( const ResStr &s );
// Returns our resource number
UINT32 GetResNum( void )
{
return( m_iResNum );
}
// Returns our resource strlen
UINT32 strlen( void )
{
return( m_iLen );
}
// Loads a new string into the ResStr object
BOOL LoadStr( UINT32 iResNum );
// Provide access to the resource string
LPSTR operator&( void )
{
return( m_pcString ? LPSTR( m_pcString ) : LPSTR( m_pcNULL ) );
}
// Combination of loading a new resource string,
// and providing a pointer to the string
LPSTR operator()( UINT32 iResNum = 0 );
protected:
UINT32 m_iLen;
UINT32 m_iResNum;
char *m_pcString;
private:
static char *m_pcNULL; // Pointer to an empty string
// Isolate functions which actually access resources
static UINT32 GetResSize( UINT32 iRes );
static BOOL LoadRes( UINT32 iRes, char *pcBuffer, UINT32 iMax );
};
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