📄 hxparse.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef __HXPARSE_H
#define __HXPARSE_H
/****************************************************************************
* HXParseColor
*
* Parses a smil/html color string and returns its HXxColor value. The
* string should be in one of the following formats: "#RGB", "#RRGGBB",
* or one of the pre-defined strings in the table at the top of this file.
*/
HX_RESULT HXParseColor(const char* pColorString, REF(HXxColor) theColor);
/****************************************************************************
* HXParseDigit
*
* Parses an integer digit, returning an error if the entire string is not
* a digit. The function uses atol for the actual conversion:
* [whitespace][sign]digits
*/
HX_RESULT HXParseDigit(const char* pDigitString, REF(INT32) ulOut);
/****************************************************************************
* HXParseDouble
*
* Parses an double value, returning an error if the entire string is not
* a valid value. The function uses atof for the actual conversion:
* [whitespace] [sign] [digits] [.digits] [ {d | D | e | E}[sign]digits]
*/
HX_RESULT HXParseDouble(const char* pDigitString, REF(double) dOut);
/****************************************************************************
* HXParseColorUINT32
*
* Same as HXParseColor, but it produces the same UINT32 on all platforms.
* HXParseColor produces 0x00BBGGRR on Windows and 0x00RRGGBB on non-Windows.
*/
HX_RESULT HXParseColorUINT32(const char* pszStr, REF(UINT32) rulValue);
/****************************************************************************
* HXParsePercent
*
* Parses a percent value, returning an error if the entire string is not
* a valid value. The string should be: <double> '%' and the '%' must be
* present.
*/
HX_RESULT HXParsePercent(const char* pszStr, REF(double) rdValue);
/****************************************************************************
* HXParseUINT32
*
* Parses an unsigned integer digit, returning an error if the entire
* string is not a digit. The function uses strtoul for the actual conversion:
* [whitespace]digits
*/
HX_RESULT HXParseUINT32(const char* pszStr, REF(UINT32) rulValue);
/****************************************************************************
* HXParseOpacity
*
* Opacity can be expressed as a [0-255] value or as a percent. This method
* attempts to parse as a percent and then if it's not able, it parses as
* a UINT32. The final value is clamped to be in the range [0-255].
*/
HX_RESULT HXParseOpacity(const char* pszStr, REF(UINT32) rulValue);
#endif
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