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📄 rule2flg.h

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#ifndef _RULE2FLG_H_
#define _RULE2FLG_H_

#include "hxtypes.h"


#define HX_3GPPTT_RULE_TO_FLAG_MAP_PROPERTY "3GPP-TT 1.0 Flags"
#define RULE_TO_FLAG_MAP_PROPERTY "RMFF 1.0 Flags"
class RuleToFlagMap
{
public:
    UINT8*	pack(UINT8* buf, UINT32 &len);
    UINT8*	unpack(UINT8* buf, UINT32 len);
    const UINT32	static_size() {return 2;}

    UINT16	num_rules;
    UINT16*	rule_to_flag_map;
};

inline UINT8*
RuleToFlagMap::pack(UINT8* buf, UINT32 &len)
{
    UINT8* off = buf;

    {*off++ = (UINT8) (num_rules>>8); *off++ = (UINT8) (num_rules);}
    {for (int i = 0;  i < num_rules; i++)
	{*off++ = (UINT8) (rule_to_flag_map[i]>>8); *off++ = (UINT8) (rule_to_flag_map[i]);}
    }
    len = off-buf;
    return off;
}

inline UINT8*
RuleToFlagMap::unpack(UINT8* buf, UINT32 len)
{
    if (!buf || !len)
	return 0;
    UINT8* off = buf;

    {num_rules = *off++<<8; num_rules |= *off++;}
    {
	rule_to_flag_map = new UINT16[num_rules];
	for (int i = 0;  i < num_rules; i++)
	{rule_to_flag_map[i] = *off++<<8; rule_to_flag_map[i] |= *off++;}
    }
    return off;
}



/*
class C3GPPTTRuleToFlagMap
{
  public:
    UINT8*      pack(UINT8* buf, UINT32 &len);
    UINT8*      unpack(UINT8* buf, UINT32 len);
    const UINT32 static_size() {return 2;}

    UINT16      m_uiNumRules;
    UINT16*     m_pRuleToFlagMap;
};

inline UINT8*
C3GPPTTRuleToFlagMap::pack(UINT8* buf, UINT32 &len)
{
    UINT8* off = buf;

    {*off++ = (UINT8) (m_uiNumRules>>8); *off++ = (UINT8) (m_uiNumRules);}
    {for (int i = 0;  i < m_uiNumRules; i++)
	{*off++ = (UINT8) (m_pRuleToFlagMap[i]>>8); *off++ = (UINT8) (m_pRuleToFlagMap[i]);}
    }
    len = off-buf;
    return off;
}

inline UINT8*
C3GPPTTRuleToFlagMap::unpack(UINT8* buf, UINT32 len)
{
    if (!buf || !len)
	return 0;
    UINT8* off = buf;

    {m_uiNumRules = *off++<<8; m_uiNumRules |= *off++;}
    {
	m_pRuleToFlagMap = new UINT16[m_uiNumRules];
	for (int i = 0;  i < m_uiNumRules; i++)
	{m_pRuleToFlagMap[i] = *off++<<8; m_pRuleToFlagMap[i] |= *off++;}
    }
    return off;
}
*/

#endif /* _RULE2FLG_H_ */

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