pxrandom.cpp
来自「著名的 helix realplayer 基于手机 symbian 系统的 播放」· C++ 代码 · 共 69 行
CPP
69 行
/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
// system
#include <stdlib.h>
#include <time.h>
// include
#include "hxtypes.h"
// pxcomlib
#include "pxrandom.h"
PXRandomBit::PXRandomBit(UINT32 ulPercent, UINT32 ulSeed)
{
// Check for input error
if (ulPercent == 0 || ulPercent >= 100)
{
ulPercent = 50;
}
// Set the threshold
m_ulThreshold = (ulPercent * RAND_MAX + 50) / 100;
// Set the seed
if (!ulSeed)
{
// No seed specified - use time
ulSeed = (UINT32) time(NULL);
}
// Seed the random number
srand(ulSeed);
}
UINT32 PXRandomBit::GetRandomBit() const
{
UINT32 ulRand = (UINT32) rand();
return (ulRand >= m_ulThreshold ? 1 : 0);
}
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