📄 wcorecom.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef __WCORECOM_H
#define __WCORECOM_H
// --------------------------------------------------------------------------
// WinCoreComm
//
// Windows specific class for communicating with other audio sessions.
// --------------------------------------------------------------------------
class WinCoreComm : public HXCoreComm
{
friend class HXCoreComm;
public:
STDMETHOD(StopAllOtherAudioPlayers) (THIS_);
STDMETHOD(AskAllOtherPlayersToUnload) (THIS_);
STDMETHOD(AskAllOtherPlayersToReload) (THIS_);
protected:
WinCoreComm(HXClientEngine* pEngine);
~WinCoreComm();
BOOL Init();
BOOL Shutdown();
BOOL ProcessWindow(HWND hWnd, UINT32 uAction);
void StopAudioWindow(HWND hWnd);
void UnloadWindowPlugins(HWND hWnd);
void ReloadWindowPlugins(HWND hWnd);
HWND m_hWnd;
BOOL m_bReady;
#ifdef _WIN32
ULONG32 m_ulOriginalThreadId;
#endif
static LRESULT CALLBACK CoreCommWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static BOOL CALLBACK CoreCommEnumProc(HWND hWnd, LPARAM lParam);
static UINT32 m_uStopAudioMsg;
static UINT32 m_uUnloadPluginsMsg;
static UINT32 m_uReloadPluginsMsg;
};
// PWMs (private window messages)
// These were taken from the 4.0 player
enum
{
PWM_POSTED_IDLE = WM_USER + 0xCD,
PWM_POSTED_ERROR,
PWM_ASYNC_SELECT,
PWM_RELEASE_AUDIO_DEVICE,
PWM_UNLOAD_PLUGINS,
PWM_RELOAD_PLUGINS
};
#define WCCACTION_STOPAUDIO 0 // tell the enum proc to send a stop message
#define WCCACTION_UNLOADPLUGINS 1 // tell the enum proc to stop and then unload all plugins
#define WCCACTION_RELOADPLUGINS 2 // tell the enum proc to reload all plugins
// state info for the EnumWindows proc
typedef struct
{
WinCoreComm* pComm;
UINT32 uAction;
} EnumAction;
#endif
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