📄 newogc.mak
字号:
# Microsoft Developer Studio Generated NMAKE File, Based on newOgc.dsp
!IF "$(CFG)" == ""
CFG=newOgc - Win32 Debug
!MESSAGE Keine Konfiguration angegeben. newOgc - Win32 Debug wird als Standard verwendet.
!ENDIF
!IF "$(CFG)" != "newOgc - Win32 Release" && "$(CFG)" != "newOgc - Win32 Debug"
!MESSAGE Ung乴tige Konfiguration "$(CFG)" angegeben.
!MESSAGE Sie k攏nen beim Ausf乭ren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "newOgc.mak" CFG="newOgc - Win32 Debug"
!MESSAGE
!MESSAGE F乺 die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "newOgc - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "newOgc - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR Eine ung乴tige Konfiguration wurde angegeben.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "newOgc - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\ogc.dll" "$(OUTDIR)\newOgc.bsc"
CLEAN :
-@erase "$(INTDIR)\aim.obj"
-@erase "$(INTDIR)\aim.sbr"
-@erase "$(INTDIR)\apihook.obj"
-@erase "$(INTDIR)\apihook.sbr"
-@erase "$(INTDIR)\attack.obj"
-@erase "$(INTDIR)\attack.sbr"
-@erase "$(INTDIR)\calcscreen.obj"
-@erase "$(INTDIR)\calcscreen.sbr"
-@erase "$(INTDIR)\client.obj"
-@erase "$(INTDIR)\client.sbr"
-@erase "$(INTDIR)\color.obj"
-@erase "$(INTDIR)\color.sbr"
-@erase "$(INTDIR)\interface.obj"
-@erase "$(INTDIR)\interface.sbr"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\main.sbr"
-@erase "$(INTDIR)\opengl.obj"
-@erase "$(INTDIR)\opengl.sbr"
-@erase "$(INTDIR)\parsemsg.obj"
-@erase "$(INTDIR)\parsemsg.sbr"
-@erase "$(INTDIR)\PELOADER.OBJ"
-@erase "$(INTDIR)\PELOADER.SBR"
-@erase "$(INTDIR)\playeritems.obj"
-@erase "$(INTDIR)\playeritems.sbr"
-@erase "$(INTDIR)\protection.obj"
-@erase "$(INTDIR)\protection.sbr"
-@erase "$(INTDIR)\sprites.obj"
-@erase "$(INTDIR)\sprites.sbr"
-@erase "$(INTDIR)\stringfinder.obj"
-@erase "$(INTDIR)\stringfinder.sbr"
-@erase "$(INTDIR)\timehandling.obj"
-@erase "$(INTDIR)\timehandling.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\newOgc.bsc"
-@erase "$(OUTDIR)\ogc.dll"
-@erase "$(OUTDIR)\ogc.exp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NEWOGC_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\newOgc.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\newOgc.bsc"
BSC32_SBRS= \
"$(INTDIR)\aim.sbr" \
"$(INTDIR)\apihook.sbr" \
"$(INTDIR)\attack.sbr" \
"$(INTDIR)\calcscreen.sbr" \
"$(INTDIR)\client.sbr" \
"$(INTDIR)\color.sbr" \
"$(INTDIR)\interface.sbr" \
"$(INTDIR)\main.sbr" \
"$(INTDIR)\opengl.sbr" \
"$(INTDIR)\parsemsg.sbr" \
"$(INTDIR)\playeritems.sbr" \
"$(INTDIR)\protection.sbr" \
"$(INTDIR)\sprites.sbr" \
"$(INTDIR)\stringfinder.sbr" \
"$(INTDIR)\timehandling.sbr" \
"$(INTDIR)\PELOADER.SBR"
"$(OUTDIR)\newOgc.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\ogc.pdb" /machine:I386 /out:"$(OUTDIR)\ogc.dll" /implib:"$(OUTDIR)\ogc.lib"
LINK32_OBJS= \
"$(INTDIR)\aim.obj" \
"$(INTDIR)\apihook.obj" \
"$(INTDIR)\attack.obj" \
"$(INTDIR)\calcscreen.obj" \
"$(INTDIR)\client.obj" \
"$(INTDIR)\color.obj" \
"$(INTDIR)\interface.obj" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\opengl.obj" \
"$(INTDIR)\parsemsg.obj" \
"$(INTDIR)\playeritems.obj" \
"$(INTDIR)\protection.obj" \
"$(INTDIR)\sprites.obj" \
"$(INTDIR)\stringfinder.obj" \
"$(INTDIR)\timehandling.obj" \
"$(INTDIR)\PELOADER.OBJ"
"$(OUTDIR)\ogc.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
TargetPath=.\Release\ogc.dll
SOURCE="$(InputPath)"
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
$(DS_POSTBUILD_DEP) : "$(OUTDIR)\ogc.dll" "$(OUTDIR)\newOgc.bsc"
copy .\Release\ogc.dll c:\sierra\half-life\newx4x.dll
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ELSEIF "$(CFG)" == "newOgc - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\newOgc.dll" "$(OUTDIR)\newOgc.bsc"
CLEAN :
-@erase "$(INTDIR)\aim.obj"
-@erase "$(INTDIR)\aim.sbr"
-@erase "$(INTDIR)\apihook.obj"
-@erase "$(INTDIR)\apihook.sbr"
-@erase "$(INTDIR)\attack.obj"
-@erase "$(INTDIR)\attack.sbr"
-@erase "$(INTDIR)\calcscreen.obj"
-@erase "$(INTDIR)\calcscreen.sbr"
-@erase "$(INTDIR)\client.obj"
-@erase "$(INTDIR)\client.sbr"
-@erase "$(INTDIR)\color.obj"
-@erase "$(INTDIR)\color.sbr"
-@erase "$(INTDIR)\interface.obj"
-@erase "$(INTDIR)\interface.sbr"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\main.sbr"
-@erase "$(INTDIR)\opengl.obj"
-@erase "$(INTDIR)\opengl.sbr"
-@erase "$(INTDIR)\parsemsg.obj"
-@erase "$(INTDIR)\parsemsg.sbr"
-@erase "$(INTDIR)\PELOADER.OBJ"
-@erase "$(INTDIR)\PELOADER.SBR"
-@erase "$(INTDIR)\playeritems.obj"
-@erase "$(INTDIR)\playeritems.sbr"
-@erase "$(INTDIR)\protection.obj"
-@erase "$(INTDIR)\protection.sbr"
-@erase "$(INTDIR)\sprites.obj"
-@erase "$(INTDIR)\sprites.sbr"
-@erase "$(INTDIR)\stringfinder.obj"
-@erase "$(INTDIR)\stringfinder.sbr"
-@erase "$(INTDIR)\timehandling.obj"
-@erase "$(INTDIR)\timehandling.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\newOgc.bsc"
-@erase "$(OUTDIR)\newOgc.dll"
-@erase "$(OUTDIR)\newOgc.exp"
-@erase "$(OUTDIR)\newOgc.ilk"
-@erase "$(OUTDIR)\newOgc.lib"
-@erase "$(OUTDIR)\newOgc.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NEWOGC_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\newOgc.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\newOgc.bsc"
BSC32_SBRS= \
"$(INTDIR)\aim.sbr" \
"$(INTDIR)\apihook.sbr" \
"$(INTDIR)\attack.sbr" \
"$(INTDIR)\calcscreen.sbr" \
"$(INTDIR)\client.sbr" \
"$(INTDIR)\color.sbr" \
"$(INTDIR)\interface.sbr" \
"$(INTDIR)\main.sbr" \
"$(INTDIR)\opengl.sbr" \
"$(INTDIR)\parsemsg.sbr" \
"$(INTDIR)\playeritems.sbr" \
"$(INTDIR)\protection.sbr" \
"$(INTDIR)\sprites.sbr" \
"$(INTDIR)\stringfinder.sbr" \
"$(INTDIR)\timehandling.sbr" \
"$(INTDIR)\PELOADER.SBR"
"$(OUTDIR)\newOgc.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\newOgc.pdb" /debug /machine:I386 /out:"$(OUTDIR)\newOgc.dll" /implib:"$(OUTDIR)\newOgc.lib" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\aim.obj" \
"$(INTDIR)\apihook.obj" \
"$(INTDIR)\attack.obj" \
"$(INTDIR)\calcscreen.obj" \
"$(INTDIR)\client.obj" \
"$(INTDIR)\color.obj" \
"$(INTDIR)\interface.obj" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\opengl.obj" \
"$(INTDIR)\parsemsg.obj" \
"$(INTDIR)\playeritems.obj" \
"$(INTDIR)\protection.obj" \
"$(INTDIR)\sprites.obj" \
"$(INTDIR)\stringfinder.obj" \
"$(INTDIR)\timehandling.obj" \
"$(INTDIR)\PELOADER.OBJ"
"$(OUTDIR)\newOgc.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
TargetPath=.\Debug\newOgc.dll
SOURCE="$(InputPath)"
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
$(DS_POSTBUILD_DEP) : "$(OUTDIR)\newOgc.dll" "$(OUTDIR)\newOgc.bsc"
copy .\Debug\newOgc.dll c:\sierra\half-life\newx4x.dll
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("newOgc.dep")
!INCLUDE "newOgc.dep"
!ELSE
!MESSAGE Warning: cannot find "newOgc.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "newOgc - Win32 Release" || "$(CFG)" == "newOgc - Win32 Debug"
SOURCE=.\aim.cpp
"$(INTDIR)\aim.obj" "$(INTDIR)\aim.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\apihook.cpp
"$(INTDIR)\apihook.obj" "$(INTDIR)\apihook.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\attack.cpp
"$(INTDIR)\attack.obj" "$(INTDIR)\attack.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\calcscreen.cpp
"$(INTDIR)\calcscreen.obj" "$(INTDIR)\calcscreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\client.cpp
!IF "$(CFG)" == "newOgc - Win32 Release"
CPP_SWITCHES=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NEWOGC_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\newOgc.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\client.obj" "$(INTDIR)\client.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "newOgc - Win32 Debug"
CPP_SWITCHES=/nologo /MTd /W3 /GX /Od /Ob2 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NEWOGC_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\newOgc.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\client.obj" "$(INTDIR)\client.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\color.cpp
"$(INTDIR)\color.obj" "$(INTDIR)\color.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\common\interface.cpp
"$(INTDIR)\interface.obj" "$(INTDIR)\interface.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\main.cpp
"$(INTDIR)\main.obj" "$(INTDIR)\main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\opengl.cpp
"$(INTDIR)\opengl.obj" "$(INTDIR)\opengl.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\misc\parsemsg.cpp
"$(INTDIR)\parsemsg.obj" "$(INTDIR)\parsemsg.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\peloader\PELOADER.CPP
"$(INTDIR)\PELOADER.OBJ" "$(INTDIR)\PELOADER.SBR" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\playeritems.cpp
"$(INTDIR)\playeritems.obj" "$(INTDIR)\playeritems.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\protection.cpp
"$(INTDIR)\protection.obj" "$(INTDIR)\protection.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sprites.cpp
"$(INTDIR)\sprites.obj" "$(INTDIR)\sprites.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\stringfinder.cpp
"$(INTDIR)\stringfinder.obj" "$(INTDIR)\stringfinder.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\timehandling.cpp
"$(INTDIR)\timehandling.obj" "$(INTDIR)\timehandling.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -