📄 automove.h
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#pragma once
//========================================================================================
class AutoMove
{
public:
// pass hud_addent
void report_PVS_player (int index, struct cl_entity_s* ent);
void report_grenade(struct cl_entity_s* nade);
void CreateMove(float* forwardmove, float* sidemove);
char followname[32];
protected:
void playeradd(int index, float* origin);
void add(float* origin, float mindist, float maxdist);
float dodgeDir[2];
bool active;
bool grenade_reported;
bool player_reported;
float min_fovangle;
float player_pos[2];
public:
AutoMove(){ grenade_reported=false; player_reported=false; active=false; *followname=0; min_fovangle=360.0; }
};
extern AutoMove automove;
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