📄 agentctlcharacters.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "agentctlcharacters.h"
// Dispatch interfaces referenced by this interface
#include "agentctlcharacterex.h"
#include "agentctlrequest.h"
/////////////////////////////////////////////////////////////////////////////
// CAgentCtlCharacters properties
/////////////////////////////////////////////////////////////////////////////
// CAgentCtlCharacters operations
CAgentCtlCharacterEx CAgentCtlCharacters::GetItem(LPCTSTR CharacterID)
{
LPDISPATCH pDispatch;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x0, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, parms,
CharacterID);
return CAgentCtlCharacterEx(pDispatch);
}
CAgentCtlCharacterEx CAgentCtlCharacters::Character(LPCTSTR CharacterID)
{
LPDISPATCH pDispatch;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x3, DISPATCH_METHOD, VT_DISPATCH, (void*)&pDispatch, parms,
CharacterID);
return CAgentCtlCharacterEx(pDispatch);
}
void CAgentCtlCharacters::Unload(LPCTSTR CharacterID)
{
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x2, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
CharacterID);
}
CAgentCtlRequest CAgentCtlCharacters::Load(LPCTSTR CharacterID, const VARIANT& LoadKey)
{
LPDISPATCH pDispatch;
static BYTE parms[] =
VTS_BSTR VTS_VARIANT;
InvokeHelper(0x1, DISPATCH_METHOD, VT_DISPATCH, (void*)&pDispatch, parms,
CharacterID, &LoadKey);
return CAgentCtlRequest(pDispatch);
}
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