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<p><strong><font color="#990000">Society - object programming with fun</font></strong></p>
<p>In many textbooks objects are explained using "boring" objects like
"boxes" or "points". They well demonstrate some object structure
but do not demonstrate behaviour. Or very complex custom objects are used like
"MouseMotionListenerAndMouseListenerManagerAdapter" or "CanvasUndoRedoShapeEditorChangesTracker"
that confuse students. They often can not understand how objects reference each
other and how these references are created, how one object can be a part of
another object, etc.</p>
<p>The tutorial presented here is not really a tutorial in a common meaning. The
aim of two programs presented here is to demonstrate object behaviour and cross-references
between objects. We have two basic classes - Person and Society. In our testing
programs we create some scenarios where Person objects interact with each other
and a Society. The usage of "natural" objects makes it easier for
students to understand OOP concepts. One program <font color="#000000">uses</font>
images and sounds and tells a story. So, the story is... <font color="#3333FF"><em><br>"<strong><font color="#FF0000" size="+1">O</font></strong>nce
upon a time, in a one Society far, far away ..."</em></font></p>
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