📄 crap.java
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Craps extends JApplet implements ActionListener{
final int WON=0,LOST=1,CONTINUE=2;
boolean firstRoll=true;
int sumOfDice=0;
int myPoint=0;
int gameStatus=CONTINUE;
JLabel die1Label,die2Label,sumLabel,pointLabel;
JTextField die1Field,die2Field,sumField,pointField;
JButton rollButton;
public void init()
{
Container container=getContentPane();
container.setLayout(new FlowLayout());
die1Label=new JLabel("Die 1");
container.add(die1Label);
die1Field=new JTextField(10);
die1Field.setEditable(false);
container.add(die1Field);
die2Label=new JLabel("Die 2");
container.add(die2Label);
die2Field=new JTextField(10);
die2Field.setEditable(false);
container.add(die2Field);
sumLabel=new JLabel("Sum is");
container.add(sumLabel);
sumField=new JTextField(10);
sumField.setEditable(false);
container.add(sumField);
pointLabel=new JLabel("Point is");
container.add(pointLabel);
pointField=new JTextField(10);
pointField.setEditable(false);
container.add(pointField);
rollButton=new JButton("Roll Dice");
rollButton.addActionListener(this);
container.add(rollButton);
}
public void actionPerformed(ActionEvent actionEvent)
{
if(firstRoll){
sumOfDice=rollDice();
switch(sumOfDice){
case 7:case 11:
gameStatus=WON;
pointField.setText(" ");
break;
case 2:case 3:case 12:
gameStatus=LOST;
pointField.setText(" ");
break;
default:
gameStatus=CONTINUE;
myPoint=sumOfDice;
pointField.setText(Integer.toString(myPoint));
firstRoll=false;
break;
}
}
else{
sumOfDice=rollDice();
if(sumOfDice==myPoint)
gameStatus=WON;
else
if(sumOfDice==7)
gameStatus=LOST;
}
displayMessage();
}
public int rollDice()
{
int die1,die2,sum;
die1=1+(int)(Math.random()*6);
die2=1+(int)(Math.random()*6);
sum=die1+die2;
die1Field.setText(Integer.toString(die1));
die2Field.setText(Integer.toString(die2));
sumField.setText(Integer.toString(sum));
return sum;
}
public void displayMessage()
{
if(gameStatus==CONTINUE)
showStatus("Roll again.");
else{
if(gameStatus==WON)
showStatus("Player wins."+"Click Roll Dice to play again.");
else
showStatus("Player loses."+"Click Roll Dice to play again.");
firstRoll=true;
}
}
}
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