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📄 configxdlgx.h

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#if !defined(AFX_CONFIGXDLGX_H__67E61C4D_3D41_11D5_BD16_00608F001738__INCLUDED_)
#define AFX_CONFIGXDLGX_H__67E61C4D_3D41_11D5_BD16_00608F001738__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ConfigxDlgx.h : header file
//

#include "SplashWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CConfigxDlgx dialog

class CConfigxDlgx : public CDialog
{
	CSplashWnd	wndSplashWnd;
// Construction
public:
	CConfigxDlgx(CWnd* pParent = NULL);   // standard constructor
	BOOL	fstart;

// Dialog Data
	//{{AFX_DATA(CConfigxDlgx)
	enum { IDD = IDD_DIALOG1 };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CConfigxDlgx)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	void EndDlg();

	// Generated message map functions
	//{{AFX_MSG(CConfigxDlgx)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnTimer(UINT nIDEvent);
	virtual BOOL OnInitDialog();
	virtual void OnCancel();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CONFIGXDLGX_H__67E61C4D_3D41_11D5_BD16_00608F001738__INCLUDED_)

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