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📁 早期freebsd实现
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Cleansnag	assorted.c	/^Cleansnag(from, to, all, flag)$/FIX	pl_6.c	/^#define FIX(x, m) (m - ptr->x > count \\$/Mmain	main.c	/^main(argc, argv)$/Scroll	pl_7.c	/^Scroll()$/Signal	pl_7.c	/^Signal(fmt, ship, a, b, c, d)$/Sync	sync.c	/^Sync()$/Write	sync.c	/^Write(type, ship, isstr, a, b, c, d)$/acceptboard	pl_5.c	/^acceptboard()$/acceptcombat	pl_3.c	/^acceptcombat()$/acceptmove	pl_5.c	/^acceptmove()$/acceptsignal	pl_4.c	/^acceptsignal()$/adjustview	pl_7.c	/^adjustview()$/angle	misc.c	/^angle(dr, dc)$/boardcomp	dr_1.c	/^boardcomp()$/boarding	parties.c	/^boarding(from, isdefense)$/centerview	pl_7.c	/^centerview()$/changesail	pl_4.c	/^changesail()$/checksails	dr_3.c	/^checksails()$/checkup	dr_2.c	/^checkup()$/child	pl_1.c	/^child()$/choke	pl_1.c	/^choke()$/cleanupscreen	pl_7.c	/^cleanupscreen()$/closeon	dr_2.c	/^closeon(from, to, command, ta, ma, af)$/closestenemy	misc.c	/^closestenemy(from, side, anyship)$/colours	misc.c	/^colours(sp)$/compcombat	dr_1.c	/^compcombat()$/couldwin	dr_2.c	/^#define couldwin(f,t) (f->specs->crew2 > t->specs-/distance	misc.c	/^#define distance(x,y) (abs(x) >= abs(y) ? abs(x) +/downview	pl_7.c	/^downview()$/dr_main	dr_main.c	/^dr_main()$/draw_board	pl_7.c	/^draw_board()$/draw_screen	pl_7.c	/^draw_screen()$/draw_slot	pl_7.c	/^draw_slot()$/draw_stat	pl_7.c	/^draw_stat()$/draw_turn	pl_7.c	/^draw_turn()$/draw_view	pl_7.c	/^draw_view()$/endprompt	pl_7.c	/^endprompt(flag)$/eyeball	pl_4.c	/^eyeball(ship)$/fightitout	dr_1.c	/^fightitout(from, to, key)$/grap	dr_4.c	/^grap(from, to)$/grapungrap	pl_3.c	/^grapungrap()$/gunsbear	misc.c	/^gunsbear(from, to)		\/* checks for target bow or s/initialize	pl_main.c	/^initialize()$/initscreen	pl_7.c	/^initscreen()$/isolated	dr_3.c	/^isolated(ship)$/leave	pl_1.c	/^leave(conditions)$/leftview	pl_7.c	/^leftview()$/lo_main	lo_main.c	/^lo_main()$/loadplayer	pl_6.c	/^loadplayer()$/log	misc.c	/^log(s)$/lookout	pl_4.c	/^lookout()$/makesignal	sync.c	/^makesignal(from, fmt, ship, a, b, c)$/maxmove	game.c	/^maxmove(ship, dir, fs)$/maxturns	game.c	/^maxturns(ship, af)$/meleeing	parties.c	/^meleeing(from, to)$/mensent	dr_5.c	/^mensent(from, to, crew, captured, pc, isdefense)$/move	dr_2.c	/^move(p, ship, dir, row, col, drift)$/moveall	dr_3.c	/^moveall()		\/* move all comp ships *\/$/newturn	pl_7.c	/^newturn()$/next	dr_1.c	/^next()$/parties	pl_5.c	/^parties(crew, to, isdefense, buf)$/pl_main	pl_main.c	/^pl_main()$/play	pl_2.c	/^play()$/portside	misc.c	/^portside(from, on, quick)$/prizecheck	dr_2.c	/^prizecheck()$/prompt	pl_7.c	/^prompt(p, ship)$/push	dr_3.c	/^push(from, to)$/range	misc.c	/^range(from, to)$/reload	dr_3.c	/^reload()$/repair	pl_6.c	/^repair()$/resolve	dr_1.c	/^resolve()$/rightview	pl_7.c	/^rightview()$/rmend	dr_2.c	/^rmend(str)$/saywhat	pl_4.c	/^saywhat(sp, flag)$/score	dr_2.c	/^score(movement, ship, to, onlytemp)$/sendbp	dr_3.c	/^sendbp(from, to, sections, isdefense)$/sgetch	pl_7.c	/^sgetch(p, ship, flag)$/sgetstr	pl_7.c	/^sgetstr(pr, buf, n)$/step	dr_3.c	/^step(com, sp, moved)$/stillmoving	dr_3.c	/^stillmoving(k)$/strend	dr_2.c	/^strend(str)$/strike	assorted.c	/^strike(ship, from)$/subtract	dr_5.c	/^subtract(from, totalfrom, crewfrom, fromcap, pcfro/sync_close	sync.c	/^sync_close(remove)$/sync_exists	sync.c	/^sync_exists(game)$/sync_open	sync.c	/^sync_open()$/sync_update	sync.c	/^sync_update(type, ship, a, b, c, d)$/table	assorted.c	/^table(rig, shot, hittable, on, from, roll)$/thinkofgrapples	dr_2.c	/^thinkofgrapples()$/toughmelee	dr_3.c	/^toughmelee(ship, to, isdefense, count)$/try	dr_2.c	/^try(command, temp, ma, ta, af, vma, dir, f, t, hig/turned	pl_6.c	/^turned()$/turnfirst	pl_5.c	/^#define turnfirst(x) (*x == 'r' || *x == 'l')$/unboard	parties.c	/^unboard(ship, to, isdefense)$/unfoul	dr_1.c	/^unfoul()$/unfoulplayer	pl_3.c	/^unfoulplayer()$/ungrap	dr_4.c	/^ungrap(from, to)$/upview	pl_7.c	/^upview()$/

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