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📄 game.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)game.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "externs.h"maxturns(ship, af)register struct ship *ship;char *af;{	register int turns;	turns = ship->specs->ta;	if (*af = (ship->file->drift > 1 && turns)) {		turns--;		if (ship->file->FS == 1)			turns = 0;	}	return turns;}maxmove(ship, dir, fs)register struct ship *ship;int dir, fs;{	register int riggone = 0, Move, flank = 0;	Move = ship->specs->bs;	if (!ship->specs->rig1)		riggone++;	if (!ship->specs->rig2)		riggone++;	if (!ship->specs->rig3)		riggone++;	if (!ship->specs->rig4)		riggone++;	if ((ship->file->FS || fs) && fs != -1) {		flank = 1;		Move = ship->specs->fs;	}	if (dir == winddir)		Move -= 1 + WET[windspeed][ship->specs->class-1].B;	else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)		Move -= 1 + WET[windspeed][ship->specs->class-1].C;	else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)		Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;	else if (dir == winddir + 4 || dir == winddir - 4)		Move = 0;	else 		Move -= WET[windspeed][ship->specs->class-1].A;	Move -= riggone;	Move = Move < 0 ? 0 : Move;	return(Move);}

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