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📄 assorted.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)assorted.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "externs.h"table(rig, shot, hittable, on, from, roll)struct ship *on, *from;int rig, shot, hittable, roll;{	register int hhits = 0, chits = 0, ghits = 0, rhits = 0;	int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;	int guns, car, pc, hull;	int crew[3];	register int n;	int rigg[4];	char *message;	struct Tables *tp;	pc = on->file->pcrew;	hull = on->specs->hull;	crew[0] = on->specs->crew1;	crew[1] = on->specs->crew2;	crew[2] = on->specs->crew3;	rigg[0] = on->specs->rig1;	rigg[1] = on->specs->rig2;	rigg[2] = on->specs->rig3;	rigg[3] = on->specs->rig4;	if (shot == L_GRAPE)		Chit = chits = hittable;	else {		tp = &(rig ? RigTable : HullTable)[hittable][roll-1];		Chit = chits = tp->C;		Rhit = rhits = tp->R;		Hhit = hhits = tp->H;		Ghit = ghits = tp->G;		if (on->file->FS)			rhits *= 2;		if (shot == L_CHAIN) {			Ghit = ghits = 0;			Hhit = hhits = 0;		}	}	if (on->file->captured != 0) {		pc -= (chits + 1) / 2;		chits /= 2;	}	for (n = 0; n < 3; n++)		if (chits > crew[n]) {			chits -= crew[n];			crew[n] = 0;		} else {			crew[n] -= chits;			chits = 0;		}	for (n = 0; n < 3; n++)		if (rhits > rigg[n]){			rhits -= rigg[n];			rigg[n] = 0;		} else {			rigg[n] -= rhits;			rhits = 0;		}	if (rigg[3] != -1 && rhits > rigg[3]) {		rhits -= rigg[3];		rigg[3] = 0;	} else if (rigg[3] != -1) {		rigg[3] -= rhits;	}	if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))		makesignal(on, "dismasted!", (struct ship *)0);	if (portside(from, on, 0)) {		guns = on->specs->gunR;		car = on->specs->carR;	} else {		guns = on->specs->gunL;		car = on->specs->carL;	}	if (ghits > car) {		ghits -= car;		car = 0;	} else {		car -= ghits;		ghits = 0;	}	if (ghits > guns){		ghits -= guns;		guns = 0;	} else {		guns -= ghits;		ghits = 0;	}	hull -= ghits;	if (Ghit)		Write(portside(from, on, 0) ? W_GUNR : W_GUNL,			on, 0, guns, car, 0, 0);	hull -= hhits;	hull = hull < 0 ? 0 : hull;	if (on->file->captured != 0 && Chit)		Write(W_PCREW, on, 0, pc, 0, 0, 0);	if (Hhit)		Write(W_HULL, on, 0, hull, 0, 0, 0);	if (Chit)		Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);	if (Rhit)		Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);	switch (shot) {	case L_ROUND:		message = "firing round shot on %s (%c%c)";		break;	case L_GRAPE:		message = "firing grape shot on %s (%c%c)";		break;	case L_CHAIN:		message = "firing chain shot on %s (%c%c)";		break;	case L_DOUBLE:		message = "firing double shot on %s (%c%c)";		break;	case L_EXPLODE:		message = "exploding shot on %s (%c%c)";	}	makesignal(from, message, on);	if (roll == 6 && rig) {		switch(Rhit) {		case 0:			message = "fore topsail sheets parted";			break;		case 1:			message = "mizzen shrouds parted";			break;		case 2:			message = "main topsail yard shot away";			break;		case 4:			message = "fore topmast and foremast shrouds shot away";			break;		case 5:			message = "mizzen mast and yard shot through";			break;		case 6:			message = "foremast and spritsail yard shattered";			break;		case 7:			message = "main topmast and mizzen mast shattered";			break;		}		makesignal(on, message, (struct ship *)0);	} else if (roll == 6) {		switch (Hhit) {		case 0:			message = "anchor cables severed";			break;		case 1:			message = "two anchor stocks shot away";			break;		case 2:			message = "quarterdeck bulwarks damaged";			break;		case 3:			message = "three gun ports shot away";			break;		case 4:			message = "four guns dismounted";			break;		case 5:			message = "rudder cables shot through";			Write(W_TA, on, 0, 0, 0, 0, 0);			break;		case 6:			message = "shot holes below the water line";			break;		}		makesignal(on, message, (struct ship *)0);	}	/*	if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {		on->specs->qual--;		if (on->specs->qual <= 0) {			makesignal(on, "crew mutinying!", (struct ship *)0);			on->specs->qual = 5;			Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);		} else 			makesignal(on, "crew demoralized", (struct ship *)0);		Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);	}	*/	if (!hull)		strike(on, from);}Cleansnag(from, to, all, flag)register struct ship *from, *to;char all, flag;{	if (flag & 1) {		Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);		Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);	}	if (flag & 2) {		Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);		Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);	}	if (!snagged2(from, to)) {		if (!snagged(from)) {			unboard(from, from, 1);		/* defense */			unboard(from, from, 0);		/* defense */		} else			unboard(from, to, 0);		/* offense */		if (!snagged(to)) {			unboard(to, to, 1);		/* defense */			unboard(to, to, 0);		/* defense */		} else			unboard(to, from, 0);		/* offense */	}}strike(ship, from)register struct ship *ship, *from;{	int points;	if (ship->file->struck)		return;	Write(W_STRUCK, ship, 0, 1, 0, 0, 0);	points = ship->specs->pts + from->file->points;	Write(W_POINTS, from, 0, points, 0, 0, 0);	unboard(ship, ship, 0);		/* all offense */	unboard(ship, ship, 1);		/* all defense */	switch (die()) {	case 3:	case 4:		/* ship may sink */		Write(W_SINK, ship, 0, 1, 0, 0, 0);		break;	case 5:	case 6:		/* ship may explode */		Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);		break;	}	Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);}

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