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📄 dr_3.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "driver.h"moveall()		/* move all comp ships */{	register struct ship *sp, *sq;		/* r11, r10 */	register int n;				/* r9 */	register int k, l;			/* r8, r7 */	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];	char moved[NSHIP];	/*	 * first try to create moves for OUR ships	 */	foreachship(sp) {		struct ship *closest;		int ma, ta;		char af;		if (sp->file->captain[0] || sp->file->dir == 0)			continue;		if (!sp->file->struck && windspeed && !snagged(sp)		    && sp->specs->crew3) {			ta = maxturns(sp, &af);			ma = maxmove(sp, sp->file->dir, 0);			closest = closestenemy(sp, 0, 0);			if (closest == 0)				*sp->file->movebuf = '\0';			else				closeon(sp, closest, sp->file->movebuf,					ta, ma, af);		} else			*sp->file->movebuf = '\0';	}	/*	 * Then execute the moves for ALL ships (dead ones too),	 * checking for collisions and snags at each step.	 * The old positions are saved in row[], col[], dir[].	 * At the end, we compare and write out the changes.	 */	n = 0;	foreachship(sp) {		if (snagged(sp))			(void) strcpy(sp->file->movebuf, "d");		else			if (*sp->file->movebuf != 'd')				(void) strcat(sp->file->movebuf, "d");		row[n] = sp->file->row;		col[n] = sp->file->col;		dir[n] = sp->file->dir;		drift[n] = sp->file->drift;		moved[n] = 0;		n++;	}	/*	 * Now resolve collisions.	 * This is the tough part.	 */	for (k = 0; stillmoving(k); k++) {		/*		 * Step once.		 * And propagate the nulls at the end of sp->file->movebuf.		 */		n = 0;		foreachship(sp) {			if (!sp->file->movebuf[k])				sp->file->movebuf[k+1] = '\0';			else if (sp->file->dir)				step(sp->file->movebuf[k], sp, &moved[n]);			n++;		}		/*		 * The real stuff.		 */		n = 0;		foreachship(sp) {			if (sp->file->dir == 0 || isolated(sp))				goto cont1;			l = 0;			foreachship(sq) {				char snap = 0;				if (sp == sq)					goto cont2;				if (sq->file->dir == 0)					goto cont2;				if (!push(sp, sq))					goto cont2;				if (snagged2(sp, sq) && range(sp, sq) > 1)					snap++;				if (!range(sp, sq) && !fouled2(sp, sq)) {					makesignal(sp,						"collision with %s (%c%c)", sq);					if (die() < 4) {						makesignal(sp,							"fouled with %s (%c%c)",							sq);						Write(W_FOUL, sp, 0, l, 0, 0, 0);						Write(W_FOUL, sq, 0, n, 0, 0, 0);					}					snap++;				}				if (snap) {					sp->file->movebuf[k + 1] = 0;					sq->file->movebuf[k + 1] = 0;					sq->file->row = sp->file->row - 1;					if (sp->file->dir == 1					    || sp->file->dir == 5)						sq->file->col =							sp->file->col - 1;					else						sq->file->col = sp->file->col;					sq->file->dir = sp->file->dir;				}			cont2:				l++;			}		cont1:			n++;		}	}	/*	 * Clear old moves.  And write out new pos.	 */	n = 0;	foreachship(sp) {		if (sp->file->dir != 0) {			*sp->file->movebuf = 0;			if (row[n] != sp->file->row)				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);			if (col[n] != sp->file->col)				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);			if (dir[n] != sp->file->dir)				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);			if (drift[n] != sp->file->drift)				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);		}		n++;	}}stillmoving(k)register int k;{	register struct ship *sp;	foreachship(sp)		if (sp->file->movebuf[k])			return 1;	return 0;}isolated(ship)register struct ship *ship;{	register struct ship *sp;	foreachship(sp) {		if (ship != sp && range(ship, sp) <= 10)			return 0;	}	return 1;}push(from, to)register struct ship *from, *to;{	register int bs, sb;	sb = to->specs->guns;	bs = from->specs->guns;	if (sb > bs)		return 1;	if (sb < bs)		return 0;	return from < to;}step(com, sp, moved)char com;register struct ship *sp;char *moved;{	register int dist;	switch (com) {	case 'r':		if (++sp->file->dir == 9)			sp->file->dir = 1;		break;	case 'l':		if (--sp->file->dir == 0)			sp->file->dir = 8;		break;		case '0': case '1': case '2': case '3':		case '4': case '5': case '6': case '7':		if (sp->file->dir % 2 == 0)			dist = dtab[com - '0'];		else			dist = com - '0';		sp->file->row -= dr[sp->file->dir] * dist;		sp->file->col -= dc[sp->file->dir] * dist;		*moved = 1;		break;	case 'b':		break;	case 'd':		if (!*moved) {			if (windspeed != 0 && ++sp->file->drift > 2 &&			    (sp->specs->class >= 3 && !snagged(sp)			     || (turn & 1) == 0)) {				sp->file->row -= dr[winddir];				sp->file->col -= dc[winddir];			}		} else			sp->file->drift = 0;		break;	}}sendbp(from, to, sections, isdefense)register struct ship *from, *to;int sections;char isdefense;{	int n;	register struct BP *bp;	bp = isdefense ? from->file->DBP : from->file->OBP;	for (n = 0; n < NBP && bp[n].turnsent; n++)		;	if (n < NBP && sections) {		Write(isdefense ? W_DBP : W_OBP, from, 0,			n, turn, to->file->index, sections);		if (isdefense)			makesignal(from, "repelling boarders",				(struct ship *)0);		else			makesignal(from, "boarding the %s (%c%c)", to);	}}toughmelee(ship, to, isdefense, count)register struct ship *ship, *to;int isdefense, count;{	register struct BP *bp;	register obp = 0;	int n, OBP = 0, DBP = 0, dbp = 0;	int qual;	qual = ship->specs->qual;	bp = isdefense ? ship->file->DBP : ship->file->OBP;	for (n = 0; n < NBP; n++, bp++) {		if (bp->turnsent && (to == bp->toship || isdefense)) {			obp += bp->mensent / 100				? ship->specs->crew1 * qual : 0;			obp += (bp->mensent % 100)/10				? ship->specs->crew2 * qual : 0;			obp += bp->mensent % 10				? ship->specs->crew3 * qual : 0;		}	}	if (count || isdefense)		return obp;	OBP = toughmelee(to, ship, 0, count + 1);	dbp = toughmelee(ship, to, 1, count + 1);	DBP = toughmelee(to, ship, 1, count + 1);	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)		return 1;	else		return 0;}reload(){	register struct ship *sp;	foreachship(sp) {		sp->file->loadwith = 0;	}}checksails(){	register struct ship *sp;	register int rig, full; 	struct ship *close;	foreachship(sp) {		if (sp->file->captain[0] != 0)			continue;		rig = sp->specs->rig1;		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)			rig = 0;		if (rig && sp->specs->crew3) {			close = closestenemy(sp, 0, 0);			if (close != 0) {				if (range(sp, close) > 9)					full = 1;				else					full = 0;			} else 				full = 0;		} else			full = 0;		if ((sp->file->FS != 0) != full)			Write(W_FS, sp, 0, full, 0, 0, 0);	}}

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