📄 extern.c
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/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";#endif /* not lint */# include "robots.h"bool Dead; /* Player is now dead */bool Full_clear = TRUE; /* Lots of junk for init_field to clear */bool Jump = FALSE; /* Jump while running, counting, or waiting */bool Newscore; /* There was a new score added */#ifdef FANCYbool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */#endifbool Real_time = FALSE; /* Play in real time? */bool Running = FALSE; /* Currently in the middle of a run */#ifdef FANCYbool Stand_still = FALSE; /* Auto play for standing still pattern */#endifbool Teleport = FALSE; /* Teleport automatically when player must */bool Waiting; /* Player is waiting for end */bool Was_bonus = FALSE; /* Was a bonus last level */char Cnt_move; /* Command which has preceded the count */char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */char *Next_move; /* Next move to be used in the pattern */char *Move_list = "YHBJNLUK";/* List of moves in the pattern */char Run_ch; /* Character for the direction we are running */int Count = 0; /* Command count */int Level; /* Current level */int Num_robots; /* Number of robots left */int Num_scores; /* Number of scores posted */int Score; /* Current score */int Start_level = 1; /* Level on which to start */int Wait_bonus; /* bonus for waiting */COORD Max; /* Max area robots take up */COORD Min; /* Min area robots take up */COORD My_pos; /* Player's current position */COORD Robots[MAXROBOTS]; /* Robots' current positions */jmp_buf End_move; /* Jump to on Real_time */
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