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📄 play_level.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1980, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */# include	"robots.h"/* * play_level: *	Let the player play the current level */play_level(){	register COORD	*cp;	register int	y, x, bonus;	move(My_pos.y, My_pos.x);	addch(PLAYER);	refresh();	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {		if (cp->y < 0)			continue;		move(cp->y, cp->x);		addch(ROBOT);	}	refresh();# ifdef DEBUG	standout();	move(Min.y, Min.x);	addch(inch());	move(Max.y, Max.x);	addch(inch());	standend();# endif DEBUG	setjmp(End_move);	flush_in();	while (!Dead && Num_robots > 0) {		move(My_pos.y, My_pos.x);		if (!jumping())			refresh();		get_move();		if (Real_time)			alarm(0);		if (Field[My_pos.y][My_pos.x] != 0)			Dead = TRUE;		if (!Dead)			move_robots(FALSE);		if (Was_bonus) {			move(Y_PROMPT, X_PROMPT);			clrtoeol();			move(Y_PROMPT + 1, X_PROMPT);			clrtoeol();			Was_bonus = FALSE;		}	}	/*	 * if the player didn't die, add on the possible bonuses	 */	if (!Dead) {		Was_bonus = FALSE;		if (Level == Start_level && Start_level > 1) {			move(Y_PROMPT, X_PROMPT);			printw("Advance bonus: %d", S_BONUS);			refresh();			add_score(S_BONUS);			Was_bonus = TRUE;		}		if (Wait_bonus != 0) {			if (!Was_bonus)				move(Y_PROMPT, X_PROMPT);			else				move(Y_PROMPT + 1, X_PROMPT);			printw("Wait bonus: %d", Wait_bonus);			refresh();			add_score(Wait_bonus);			Was_bonus = TRUE;		}	}}

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