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📄 com7.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)com7.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "externs.h"fight(enemy,strength)int enemy,strength;{	int lifeline = 0;	int hurt;	char auxbuf[LINELENGTH];	char *next;	int i;	int exhaustion;fighton:	time++;	snooze -= 5;	if (snooze > time)		exhaustion = CYCLE/(snooze - time);	else {		puts("You collapse exhausted, and he pulverizes your skull.");		die();	}	if (snooze - time < 20)		puts("You look tired! I hope you're able to fight.");	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);	for (i=0; next && i < 10; i++)		next = getword(next, words[i], -1);	parse();	switch(wordvalue[wordnumber]){		case KILL:		case SMITE:			if (testbit(inven,TWO_HANDED))				hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;			else if (testbit(inven,SWORD) || testbit(inven, BROAD))				hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;			else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))				hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;			else 				hurt = rnd(7) - encumber;			if (hurt < 5)				switch(rnd(3)){					case 0:						puts("You swung wide and missed.");						break;					case 1:						puts("He checked your blow. CLASH! CLANG!");						break;					case 2:						puts("His filthy tunic hangs by one less thread.");						break;				}			else if (hurt < 10){				switch(rnd(3)){					case 0:						puts("He's bleeding.");						break;					case 1:						puts("A trickle of blood runs down his face.");						break;					case 2:						puts("A huge purple bruise is forming on the side of his face.");						break;				}				lifeline++;			}			else if (hurt < 20){				switch(rnd(3)){					case 0:						puts("He staggers back quavering.");						break;					case 1:						puts("He jumps back with his hand over the wound.");						break;					case 2:						puts("His shirt falls open with a swath across the chest.");						break;				}				lifeline += 5;			}			else if (hurt < 30){				switch(rnd(3)){					case 0:						printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));						break;					case 1:						puts("The steel bites home and scrapes along his ribs.");						break;					case 2:						puts("You pierce him, and his breath hisses through clenched teeth.");						break;				}				lifeline += 10;			}			else if (hurt < 40){				switch(rnd(3)){					case 0:						puts("You smite him to the ground.");						if (strength - lifeline > 20)							puts("But in a flurry of steel he regains his feet!");						break;					case 1:						puts("The force of your blow sends him to his knees.");						puts("His arm swings lifeless at his side.");						break;					case 2:						puts("Clutching his blood drenched shirt, he collapses stunned.");						break;				}				lifeline += 20;			}			else {				switch(rnd(3)){					case 0:						puts("His ribs crack under your powerful swing, flooding his lungs with blood.");						break;					case 1:						puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");						puts("into his back, severing the spinal cord.");						lifeline += 25;						break;					case 2:						puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");						lifeline += 25;						break;				}				lifeline += 30;			}			break;		case BACK:			if (enemy == DARK && lifeline > strength * 0.33){				puts("He throws you back against the rock and pummels your face.");				if (testbit(inven,AMULET) || testbit(wear,AMULET)){					printf("Lifting the amulet from you, ");					if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){						puts("his power grows and the walls of\nthe earth tremble.");						puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");						puts("The planet is consumed by darkness.");						die();					}					if (testbit(inven,AMULET)){						clearbit(inven,AMULET);						carrying -= objwt[AMULET];						encumber -= objcumber[AMULET];					}					else						clearbit(wear,AMULET);					puts("he flees down the dark caverns.");					clearbit(location[position].objects,DARK);					injuries[SKULL] = 1;					followfight = time;					return (0);				}				else{					puts("I'm afraid you have been killed.");					die();				}			}			else{				puts("You escape stunned and disoriented from the fight.");				puts("A victorious bellow echoes from the battlescene.");				if (back && position != back)					move(back,BACK);				else if (ahead &&position != ahead)					move(ahead,AHEAD);				else if (left && position != left)					move(left,LEFT);				else if (right && position != right)					move(right,RIGHT);				else					move(location[position].down,AHEAD);				return(0);			}		case SHOOT:			if (testbit(inven,LASER)){				if (strength - lifeline <= 50){					printf("The %s took a direct hit!\n",objsht[enemy]);					lifeline += 50;				}				else {					puts("With his bare hand he deflects the laser blast and whips the pistol from you!");					clearbit(inven,LASER);					setbit(location[position].objects,LASER);					carrying -= objwt[LASER];					encumber -= objcumber[LASER];				}			}			else				puts("Unfortunately, you don't have a blaster handy.");			break;		case DROP:		case DRAW:			cypher();			time--;			break;				default:			puts("You don't have a chance, he is too quick.");			break;	}	if (lifeline >= strength){		printf("You have killed the %s.\n", objsht[enemy]);		if (enemy == ELF || enemy == DARK)			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");		clearbit(location[position].objects,enemy);		power += 2;		notes[JINXED]++;		return(0);	}	puts("He attacks...");	/* some embellisments */	hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);	hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);	hurt = hurt < 0 ? 0 : hurt;	hurt =	hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;	if (!injuries[hurt]){		injuries[hurt] = 1;		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);	}	else		puts("You emerge unscathed.");	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){		puts("I'm afraid you have suffered fatal injuries.");		die();	}	goto fighton;}

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