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📄 com1.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)com1.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "externs.h"move(thataway, token)int thataway, token;{	wordnumber++;	if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])		if (thataway) {			position = thataway;			newway(token);			time++;		}		else {			puts("You can't go this way.");			newway(token);			whichway(location[position]);			return(0);		}	else if (notes[CANTMOVE] && !notes[LAUNCHED])		puts("You aren't able to move; you better drop something.");	else		puts("You are out of fuel; now you will rot in space forever!");	return(1);}convert(tothis)		/* Converts day to night and vice versa. 	    */int tothis;		/* Day objects are permanent.  Night objects are added*/{			/* at dusk, and subtracted at dawn.		*/	register struct objs *p;	register i, j;	if (tothis == TONIGHT) {		for (i = 1; i <= NUMOFROOMS; i++)			for (j = 0; j < NUMOFWORDS; j++)				nightfile[i].objects[j] = dayfile[i].objects[j];		for (p = nightobjs; p->room != 0; p++)			setbit(nightfile[p->room].objects, p->obj);		location = nightfile;	} else {		for (i = 1; i <= NUMOFROOMS; i++)			for (j = 0; j < NUMOFWORDS; j++)				dayfile[i].objects[j] = nightfile[i].objects[j];		for (p = nightobjs; p->room != 0; p++)			clearbit(dayfile[p->room].objects, p->obj);		location = dayfile;	}}news(){	register int n;	int hurt;	if (time > 30 && position < 32){		puts("An explosion of shuddering magnitude splinters bulkheads and");		puts("ruptures the battlestar's hull.  You are sucked out into the");		puts("frozen void of space and killed.");		die();	}	if (time > 20 && position < 32)		puts("Explosions rock the battlestar.");	if (time > snooze){		puts("You drop from exhaustion...");		zzz();	}	if (time > snooze - 5)		puts("You're getting tired.");	if (time > (rythmn + CYCLE)) {		if (location == nightfile) {			convert(TODAY);			if (OUTSIDE && time - rythmn - CYCLE < 10) {				puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");				puts("You awake from a misty dream-world into stark reality.");				puts("It is day.");			}		} else {			convert(TONIGHT);			clearbit(location[POOLS].objects, BATHGOD);			if (OUTSIDE && time - rythmn - CYCLE < 10) {				puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");				puts("The sky slowly fades from orange to violet to black.  A few stars");				puts("flicker on, and it is night.");				puts("The world seems completly different at night.");			}		}		rythmn = time - time % CYCLE;	}	if (!wiz && !tempwiz)		if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){			tempwiz = 1;			puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");	}	if (testbit(location[position].objects,ELF)){		printf("%s\n",objdes[ELF]);		fight(ELF,rnd(30));	}	if (testbit(location[position].objects,DARK)){		printf("%s\n",objdes[DARK]);		fight(DARK,100);	}	if (testbit(location[position].objects,WOODSMAN)){		printf("%s\n",objdes[WOODSMAN]);		fight(WOODSMAN,50);	}	switch(position){				case 267:		case 257:	/* entering a cave */		case 274:		case 246:			notes[CANTSEE] = 1;			break;		case 160:		case 216:	/* leaving a cave */		case 230:		case 231:		case 232:			notes[CANTSEE] = 0;			break;	}	if (testbit(location[position].objects, GIRL))		meetgirl = 1;	if (meetgirl && CYCLE * 1.5 - time < 10){		setbit(location[GARDEN].objects,GIRLTALK);		setbit(location[GARDEN].objects,LAMPON);		setbit(location[GARDEN].objects,ROPE);	}	if (position == DOCK && (beenthere[position] || time > CYCLE)){		clearbit(location[DOCK].objects, GIRL);		clearbit(location[DOCK].objects,MAN);	}	if (meetgirl && time - CYCLE * 1.5 > 10){		clearbit(location[GARDEN].objects,GIRLTALK);		clearbit(location[GARDEN].objects,LAMPON);		clearbit(location[GARDEN].objects,ROPE);		meetgirl = 0;	}	if (testbit(location[position].objects,CYLON)){		puts("Oh my God, you're being shot at by an alien spacecraft!");		printf("The targeting computer says we have %d seconds to attack!\n",clock);		fflush(stdout);		sleep(1);		if (!visual()){			hurt = rnd(NUMOFINJURIES);			injuries[hurt] = 1;			puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");			puts("The viper shudders under a terrible explosion.");			printf("I'm afraid you have suffered %s.\n", ouch[hurt]);		}		else			clearbit(location[position].objects,CYLON);	}	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){		puts("I'm afraid you have suffered fatal injuries.");		die();	}	for (n=0; n < NUMOFINJURIES; n++)		if (injuries[n] == 1){			injuries[n] = 2;			if (WEIGHT > 5)				WEIGHT -= 5;			else				WEIGHT = 0;		}	if (injuries[ARM] == 2){		CUMBER -= 5;		injuries[ARM]++;	}	if (injuries[RIBS] == 2){		CUMBER -= 2;		injuries[RIBS]++;	}	if (injuries[SPINE] == 2){		WEIGHT = 0;		injuries[SPINE]++;	}	if (carrying > WEIGHT || encumber > CUMBER)		notes[CANTMOVE] = 1;	else		notes[CANTMOVE] = 0;}crash(){	int hurt1,hurt2;	fuel--;	if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){		if (!location[position].flyhere)			puts("You're flying too low.  We're going to crash!");		else{ 			puts("You're out of fuel.  We'll have to crash land!");			if (!location[position].down){				puts("Your viper strikes the ground and explodes into firey fragments.");				puts("Thick black smoke billows up from the wreckage.");				die();			}			position = location[position].down;		}		notes[LAUNCHED] = 0;		setbit(location[position].objects,CRASH);		time += rnd(CYCLE/4);		puts("The viper explodes into the ground and you lose consciousness...");		zzz();		hurt1 = rnd(NUMOFINJURIES - 2) + 2;		hurt2 = rnd(NUMOFINJURIES - 2) + 2;		injuries[hurt1] = 1;		injuries[hurt2] = 1;		injuries[0] = 1;	/* abrasions */		injuries[1] = 1;	/* lacerations */		printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);	}}

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