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📄 com2.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1983, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)com2.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */#include "externs.h"wearit()		/* synonyms = {sheathe, sheath} */{	register int n;	int firstnumber, value;	firstnumber = wordnumber;	while(wordtype[++wordnumber] == ADJS);	while(wordnumber <= wordcount){		value = wordvalue[wordnumber];		for (n=0; objsht[value][n]; n++);		switch(value){						case -1:				puts("Wear what?");				return(firstnumber);			default:				printf("You can't wear%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);				return(firstnumber);			case KNIFE:		/*	case SHIRT:	*/			case ROBE:			case LEVIS:	/* wearable things */			case SWORD:			case MAIL:			case HELM:			case SHOES:			case PAJAMAS:			case COMPASS:			case LASER:			case AMULET:			case TALISMAN:			case MEDALION:			case ROPE:			case RING:			case BRACELET:			case GRENADE:				if (testbit(inven,value)){					clearbit(inven,value);					setbit(wear,value);					carrying -= objwt[value];					encumber -= objcumber[value];					time++;					printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);				}				else if (testbit(wear,value))					printf("You are already wearing the %s.\n", objsht[value]);				else 					printf("You aren't holding the %s.\n", objsht[value]);				if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)					wordnumber++;				else 					return(firstnumber);		} /* end switch */	} /* end while */	puts("Don't be ridiculous.");	return(firstnumber);}put()		/* synonyms = {buckle, strap, tie} */{	if (wordvalue[wordnumber + 1] == ON){		wordvalue[++wordnumber] = PUTON;		return(cypher());	}	if (wordvalue[wordnumber + 1] == DOWN){		wordvalue[++wordnumber] = DROP;		return(cypher());	}	puts("I don't understand what you want to put.");	return(-1);}draw() 			/* synonyms = {pull, carry} */{	return(take(wear));}use(){	while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);	if (wordvalue[wordnumber] == AMULET && testbit(inven,AMULET) && position != FINAL){		puts("The amulet begins to glow.");		if (testbit(inven,MEDALION)){			puts("The medallion comes to life too.");			if (position == 114){				location[position].down = 160;				whichway(location[position]);				puts("The waves subside and it is possible to descend to the sea cave now.");				time++;				return(-1);			}		}		puts("A light mist falls over your eyes and the sound of purling water trickles in");		puts("your ears.   When the mist lifts you are standing beside a cool stream.");		if (position == 229)			position = 224;		else			position = 229;		time++;		return(0);	}	else if (position == FINAL)		puts("The amulet won't work in here.");	else if (wordvalue[wordnumber] == COMPASS && testbit(inven,COMPASS))		printf("Your compass points %s.\n",truedirec(NORTH,'-'));	else if (wordvalue[wordnumber] == COMPASS)		puts("You aren't holding the compass.");	else if (wordvalue[wordnumber] == AMULET)		puts("You aren't holding the amulet.");	else		puts("There is no apparent use.");	return(-1);}murder(){	register int n;	for (n=0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven,n)) && n < NUMOFOBJECTS; n++);	if (n == NUMOFOBJECTS)		puts("You don't have suitable weapons to kill.");	else {		printf("Your %s should do the trick.\n",objsht[n]);		while (wordtype[++wordnumber] == ADJS);		switch(wordvalue[wordnumber]){						case NORMGOD:				if (testbit(location[position].objects,BATHGOD)){					puts("The goddess's head slices off.  Her corpse floats in the water.");					clearbit(location[position].objects,BATHGOD);					setbit(location[position].objects,DEADGOD);					power += 5;					notes[JINXED]++;				} else if (testbit(location[position].objects,NORMGOD)){					puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");					clearbit(location[position].objects,NORMGOD);					setbit(location[position].objects,DEADGOD);					power += 5;					notes[JINXED]++;					if (wintime)						live();				} else puts("I dont see her anywhere.");				break;			case TIMER:				if (testbit(location[position].objects,TIMER)){					puts("The old man offers no resistance.");					clearbit(location[position].objects,TIMER);					setbit(location[position].objects,DEADTIME);					power++;					notes[JINXED]++;				} else puts("Who?");				break;			case NATIVE:				if (testbit(location[position].objects,NATIVE)){					puts("The girl screams as you cut her body to shreds.  She is dead.");					clearbit(location[position].objects,NATIVE);					setbit(location[position].objects,DEADNATIVE);					power += 5;					notes[JINXED]++;				} else puts("What girl?");				break;			case MAN:				if (testbit(location[position].objects,MAN)){					puts("You strike him to the ground, and he coughs up blood.");					puts("Your fantasy is over.");					die();				}			case -1:				puts("Kill what?");				break;			default:				if (wordtype[wordnumber] != NOUNS)					puts("Kill what?");				else					printf("You can't kill the %s!\n",objsht[wordvalue[wordnumber]]);		}	}}ravage(){	while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);	if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects,wordvalue[wordnumber])){		time++;		switch(wordvalue[wordnumber]){			case NORMGOD:				puts("You attack the goddess, and she screams as you beat her.  She falls down");				puts("crying and tries to hold her torn and bloodied dress around her.");				power += 5;				pleasure += 8;				ego -= 10;				wordnumber--;				godready = -30000;				murder();				win = -30000;				break;			case NATIVE:				puts("The girl tries to run, but you catch her and throw her down.  Her face is");				puts("bleeding, and she screams as you tear off her clothes.");				power += 3;				pleasure += 5;				ego -= 10;				wordnumber--;				murder();				if (rnd(100) < 50){					puts("Her screams have attracted attention.  I think we are surrounded.");					setbit(location[ahead].objects,WOODSMAN);					setbit(location[ahead].objects,DEADWOOD);					setbit(location[ahead].objects,MALLET);					setbit(location[back].objects,WOODSMAN);					setbit(location[back].objects,DEADWOOD);					setbit(location[back].objects,MALLET);					setbit(location[left].objects,WOODSMAN);					setbit(location[left].objects,DEADWOOD);					setbit(location[left].objects,MALLET);					setbit(location[right].objects,WOODSMAN);					setbit(location[right].objects,DEADWOOD);					setbit(location[right].objects,MALLET);				}				break;			default:				puts("You are perverted.");		}	}	else		puts("Who?");}follow(){	if (followfight == time){		puts("The Dark Lord leaps away and runs down secret tunnels and corridoors.");		puts("You chase him through the darkness and splash in pools of water.");		puts("You have cornered him.  His laser sword extends as he steps forward.");		position = FINAL;		fight(DARK,75);		setbit(location[position].objects,TALISMAN);		setbit(location[position].objects,AMULET);		return(0);	}	else if (followgod == time){		puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");		puts("She sits down on a throne.");		position = 268;		setbit(location[position].objects,NORMGOD);		notes[CANTSEE] = 1;		return(0);	}	else 		puts("There is no one to follow.");	return(-1);}

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