📄 main.c
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/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char copyright[] ="@(#) Copyright (c) 1980, 1993\n\ The Regents of the University of California. All rights reserved.\n";#endif /* not lint */#ifndef lintstatic char sccsid[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";#endif /* not lint */# include "trek.h"# include <stdio.h># include <sgtty.h># include <setjmp.h># define PRIO 00 /* default priority */int Mother = 51 + (51 << 8);/*** #### ##### # #### ##### #### ##### # #** # # # # # # # # # # # #** ### # ##### #### # #### ### ###** # # # # # # # # # # # #** #### # # # # # # # # ##### # #**** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help** from Jeff Poskanzer and Pete Rubinstein.**** I also want to thank everyone here at Berkeley who** where crazy enough to play the undebugged game. I want to** particularly thank Nick Whyte, who made considerable** suggestions regarding the content of the game. Why, I'll** never forget the time he suggested the name for the** "capture" command.**** Please send comments, questions, and suggestions about this** game to:** Eric P. Allman** Project INGRES** Electronics Research Laboratory** Cory Hall** University of California** Berkeley, California 94720**** If you make ANY changes in the game, I sure would like to** know about them. It is sort of an ongoing project for me,** and I very much want to put in any bug fixes and improvements** that you might come up with.**** FORTRASH version by Kay R. Fisher (DEC) "and countless others".** That was adapted from the "original BASIC program" (ha!) by** Mike Mayfield (Centerline Engineering).**** Additional inspiration taken from FORTRAN version by** David Matuszek and Paul Reynolds which runs on the CDC** 7600 at Lawrence Berkeley Lab, maintained there by** Andy Davidson. This version is also available at LLL** and at LMSC. In all fairness, this version was the** major inspiration for this version of the game (trans-** lation: I ripped off a whole lot of code).**** Minor other input from the "Battelle Version 7A" by Joe Miller** (Graphics Systems Group, Battelle-Columbus Labs) and** Ross Pavlac (Systems Programmer, Battelle Memorial** Institute). That version was written in December '74** and extensively modified June '75. It was adapted** from the FTN version by Ron Williams of CDC Sunnyvale,** which was adapted from the Basic version distributed** by DEC. It also had "neat stuff swiped" from T. T.** Terry and Jim Korp (University of Texas), Hicks (Penn** U.), and Rick Maus (Georgia Tech). Unfortunately, it** was not as readable as it could have been and so the** translation effort was severely hampered. None the** less, I got the idea of inhabited starsystems from this** version.**** Permission is given for use, copying, and modification of** all or part of this program and related documentation,** provided that all reference to the authors are maintained.****************************************************************************** NOTES TO THE MAINTAINER:**** There is a compilation option xTRACE which must be set for any** trace information to be generated. It is probably defined in** the version that you get. It can be removed, however, if you** have trouble finding room in core.**** Many things in trek are not as clear as they might be, but are** done to reduce space. I compile with the -f and -O flags. I** am constrained to running with non-seperated I/D space, since** we don't have doubleing point hardware here; even if we did, I** would like trek to be available to the large number of people** who either have an 11/40 or do not have FP hardware. I also** found it desirable to make the code run reentrant, so this** added even more space constraints.**** I use the portable C library to do my I/O. This is done be-** cause I wanted the game easily transportable to other C** implementations, and because I was too lazy to do the doubleing** point input myself. Little did I know. The portable C library** released by Bell Labs has more bugs than you would believe, so** I ended up rewriting the whole blessed thing. Trek excercises** many of the bugs in it, as well as bugs in some of the section** III UNIX routines. We have fixed them here. One main problem** was a bug in alloc() that caused it to always ask for a large** hunk of memory, which worked fine unless you were almost out,** which I inevitably was. If you want the code for all of this** stuff, it is also available through me.**************************************************************************/jmp_buf env;main(argc, argv)int argc;char **argv;{ long vect; /* extern FILE *f_log; */ register char opencode; int prio; register int ac; register char **av; struct sgttyb argp; av = argv; ac = argc; av++; time(&vect); srand(vect); opencode = 'w'; prio = PRIO; if (gtty(1, &argp) == 0) { if ((argp.sg_ispeed ) < B1200) Etc.fast++; } while (ac > 1 && av[0][0] == '-') { switch (av[0][1]) { case 'a': /* append to log file */ opencode = 'a'; break; case 'f': /* set fast mode */ Etc.fast++; break; case 's': /* set slow mode */ Etc.fast = 0; break;# ifdef xTRACE case 't': /* trace */ if (getuid() != Mother) goto badflag; Trace++; break;# endif case 'p': /* set priority */ if (getuid() != Mother) goto badflag; prio = atoi(av[0] + 2); break; default: badflag: printf("Invalid option: %s\n", av[0]); } ac--; av++; } if (ac > 2) syserr(0, "arg count"); /* if (ac > 1) f_log = fopen(av[0], opencode); */ printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n"); if (setjmp(env)) { if ( !getynpar("Another game") ) exit(0); } do { setup(); play(); } while (getynpar("Another game")); fflush(stdout);}
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