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📄 nova.c

📁 早期freebsd实现
💻 C
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/* * Copyright (c) 1980, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char sccsid[] = "@(#)nova.c	8.1 (Berkeley) 5/31/93";#endif /* not lint */# include	"trek.h"/***  CAUSE A NOVA TO OCCUR****	A nova occurs.  It is the result of having a star hit with**	a photon torpedo.  There are several things which may happen.**	The star may not be affected.  It may go nova.  It may turn**	into a black hole.  Any (yummy) it may go supernova.****	Stars that go nova cause stars which surround them to undergo**	the same probabilistic process.  Klingons next to them are**	destroyed.  And if the starship is next to it, it gets zapped.**	If the zap is too much, it gets destroyed.*/nova(x, y)int	x, y;{	register int		i, j;	register int		se;	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)		return;	if (ranf(100) < 15)	{		printf("Spock: Star at %d,%d failed to nova.\n", x, y);		return;	}	if (ranf(100) < 5)		return (snova(x, y));	printf("Spock: Star at %d,%d gone nova\n", x, y);	if (ranf(4) != 0)		Sect[x][y] = EMPTY;	else	{		Sect[x][y] = HOLE;		Quad[Ship.quadx][Ship.quady].holes += 1;	}	Quad[Ship.quadx][Ship.quady].stars -= 1;	Game.kills += 1;	for (i = x - 1; i <= x + 1; i++)	{		if (i < 0 || i >= NSECTS)			continue;		for (j = y - 1; j <= y + 1; j++)		{			if (j < 0 || j >= NSECTS)				continue;			se = Sect[i][j];			switch (se)			{			  case EMPTY:			  case HOLE:				break;			  case KLINGON:				killk(i, j);				break;			  case STAR:				nova(i, j);				break;			  case INHABIT:				kills(i, j, -1);				break;			  case BASE:				killb(i, j);				Game.killb += 1;				break;			  case ENTERPRISE:			  case QUEENE:				se = 2000;				if (Ship.shldup)					if (Ship.shield >= se)					{						Ship.shield -= se;						se = 0;					}					else					{						se -= Ship.shield;						Ship.shield = 0;					}				Ship.energy -= se;				if (Ship.energy <= 0)					lose(L_SUICID);				break;			  default:				printf("Unknown object %c at %d,%d destroyed\n",					se, i, j);				Sect[i][j] = EMPTY;				break;			}		}	}	return;}

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