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📄 scores.c

📁 早期freebsd实现
💻 C
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/*- * Copyright (c) 1992, 1993 *	The Regents of the University of California.  All rights reserved. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * *	@(#)scores.c	8.1 (Berkeley) 5/31/93 *//* * Score code for Tetris, by Darren Provine (kilroy@gboro.glassboro.edu) * modified 22 January 1992, to limit the number of entries any one * person has. * * Major whacks since then. */#include <errno.h>#include <fcntl.h>#include <pwd.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <unistd.h>/* * XXX - need a <termcap.h> */int	tputs __P((const char *, int, int (*)(int)));#include "pathnames.h"#include "screen.h"#include "scores.h"#include "tetris.h"/* * Within this code, we can hang onto one extra "high score", leaving * room for our current score (whether or not it is high). * * We also sometimes keep tabs on the "highest" score on each level. * As long as the scores are kept sorted, this is simply the first one at * that level. */#define NUMSPOTS (MAXHISCORES + 1)#define	NLEVELS (MAXLEVEL + 1)static time_t now;static int nscores;static int gotscores;static struct highscore scores[NUMSPOTS];static int checkscores __P((struct highscore *, int));static int cmpscores __P((const void *, const void *));static void getscores __P((FILE **));static void printem __P((int, int, struct highscore *, int, const char *));static char *thisuser __P((void));/* * Read the score file.  Can be called from savescore (before showscores) * or showscores (if savescore will not be called).  If the given pointer * is not NULL, sets *fpp to an open file pointer that corresponds to a * read/write score file that is locked with LOCK_EX.  Otherwise, the * file is locked with LOCK_SH for the read and closed before return. * * Note, we assume closing the stdio file releases the lock. */static voidgetscores(fpp)	FILE **fpp;{	int sd, mint, lck;	char *mstr, *human;	FILE *sf;	if (fpp != NULL) {		mint = O_RDWR | O_CREAT;		mstr = "r+";		human = "read/write";		lck = LOCK_EX;	} else {		mint = O_RDONLY;		mstr = "r";		human = "reading";		lck = LOCK_SH;	}	sd = open(_PATH_SCOREFILE, mint, 0666);	if (sd < 0) {		if (fpp == NULL) {			nscores = 0;			return;		}		(void)fprintf(stderr, "tetris: cannot open %s for %s: %s\n",		    _PATH_SCOREFILE, human, strerror(errno));		exit(1);	}	if ((sf = fdopen(sd, mstr)) == NULL) {		(void)fprintf(stderr, "tetris: cannot fdopen %s for %s: %s\n",		    _PATH_SCOREFILE, human, strerror(errno));		exit(1);	}	/*	 * Grab a lock.	 */	if (flock(sd, lck))		(void)fprintf(stderr,		    "tetris: warning: score file %s cannot be locked: %s\n",		    _PATH_SCOREFILE, strerror(errno));	nscores = fread(scores, sizeof(scores[0]), MAXHISCORES, sf);	if (ferror(sf)) {		(void)fprintf(stderr, "tetris: error reading %s: %s\n",		    _PATH_SCOREFILE, strerror(errno));		exit(1);	}	if (fpp)		*fpp = sf;	else		(void)fclose(sf);}voidsavescore(level)	int level;{	register struct highscore *sp;	register int i;	int change;	FILE *sf;	const char *me;	getscores(&sf);	gotscores = 1;	(void)time(&now);	/*	 * Allow at most one score per person per level -- see if we	 * can replace an existing score, or (easiest) do nothing.	 * Otherwise add new score at end (there is always room).	 */	change = 0;	me = thisuser();	for (i = 0, sp = &scores[0]; i < nscores; i++, sp++) {		if (sp->hs_level != level || strcmp(sp->hs_name, me) != 0)			continue;		if (score > sp->hs_score) {			(void)printf("%s bettered %s %d score of %d!\n",			    "\nYou", "your old level", level,			    sp->hs_score * sp->hs_level);			sp->hs_score = score;	/* new score */			sp->hs_time = now;	/* and time */			change = 1;		} else if (score == sp->hs_score) {			(void)printf("%s tied %s %d high score.\n",			    "\nYou", "your old level", level);			sp->hs_time = now;	/* renew it */			change = 1;		/* gotta rewrite, sigh */		} /* else new score < old score: do nothing */		break;	}	if (i >= nscores) {		strcpy(sp->hs_name, me);		sp->hs_level = level;		sp->hs_score = score;		sp->hs_time = now;		nscores++;		change = 1;	}	if (change) {		/*		 * Sort & clean the scores, then rewrite.		 */		nscores = checkscores(scores, nscores);		rewind(sf);		if (fwrite(scores, sizeof(*sp), nscores, sf) != nscores ||		    fflush(sf) == EOF)			(void)fprintf(stderr,			    "tetris: error writing %s: %s -- %s\n",			    _PATH_SCOREFILE, strerror(errno),			    "high scores may be damaged");	}	(void)fclose(sf);	/* releases lock */}/* * Get login name, or if that fails, get something suitable. * The result is always trimmed to fit in a score. */static char *thisuser(){	register const char *p;	register struct passwd *pw;	register size_t l;	static char u[sizeof(scores[0].hs_name)];	if (u[0])		return (u);	p = getlogin();	if (p == NULL || *p == '\0') {		pw = getpwuid(getuid());		if (pw != NULL)			p = pw->pw_name;		else			p = "  ???";	}	l = strlen(p);	if (l >= sizeof(u))		l = sizeof(u) - 1;	bcopy(p, u, l);	u[l] = '\0';	return (u);}/* * Score comparison function for qsort. * * If two scores are equal, the person who had the score first is * listed first in the highscore file. */static intcmpscores(x, y)	const void *x, *y;{	register const struct highscore *a, *b;	register long l;	a = x;	b = y;	l = (long)b->hs_level * b->hs_score - (long)a->hs_level * a->hs_score;	if (l < 0)		return (-1);	if (l > 0)		return (1);	if (a->hs_time < b->hs_time)		return (-1);	if (a->hs_time > b->hs_time)		return (1);	return (0);}/* * If we've added a score to the file, we need to check the file and ensure * that this player has only a few entries.  The number of entries is * controlled by MAXSCORES, and is to ensure that the highscore file is not * monopolised by just a few people.  People who no longer have accounts are * only allowed the highest score.  Scores older than EXPIRATION seconds are * removed, unless they are someone's personal best. * Caveat:  the highest score on each level is always kept. */static intcheckscores(hs, num)	register struct highscore *hs;	int num;{	register struct highscore *sp;	register int i, j, k, numnames;	int levelfound[NLEVELS];	struct peruser {		char *name;		int times;	} count[NUMSPOTS];	register struct peruser *pu;	/*	 * Sort so that highest totals come first.	 *	 * levelfound[i] becomes set when the first high score for that	 * level is encountered.  By definition this is the highest score.	 */	qsort((void *)hs, nscores, sizeof(*hs), cmpscores);	for (i = MINLEVEL; i < NLEVELS; i++)		levelfound[i] = 0;	numnames = 0;	for (i = 0, sp = hs; i < num;) {		/*		 * This is O(n^2), but do you think we care?		 */		for (j = 0, pu = count; j < numnames; j++, pu++)			if (strcmp(sp->hs_name, pu->name) == 0)				break;		if (j == numnames) {			/*			 * Add new user, set per-user count to 1.			 */			pu->name = sp->hs_name;			pu->times = 1;			numnames++;		} else {			/*			 * Two ways to keep this score:			 * - Not too many (per user), still has acct, &			 *	score not dated; or			 * - High score on this level.			 */			if ((pu->times < MAXSCORES &&			     getpwnam(sp->hs_name) != NULL &&			     sp->hs_time + EXPIRATION >= now) ||			    levelfound[sp->hs_level] == 0)				pu->times++;			else {				/*				 * Delete this score, do not count it,				 * do not pass go, do not collect $200.				 */				num--;				for (k = i; k < num; k++)					hs[k] = hs[k + 1];				continue;			}		}		levelfound[sp->hs_level] = 1;		i++, sp++;	}	return (num > MAXHISCORES ? MAXHISCORES : num);}/* * Show current scores.  This must be called after savescore, if * savescore is called at all, for two reasons: * - Showscores munches the time field. * - Even if that were not the case, a new score must be recorded *   before it can be shown anyway. */voidshowscores(level)	int level;{	register struct highscore *sp;	register int i, n, c;	const char *me;	int levelfound[NLEVELS];	if (!gotscores)		getscores((FILE **)NULL);	(void)printf("\n\t\t\t    Tetris High Scores\n");	/*	 * If level == 0, the person has not played a game but just asked for	 * the high scores; we do not need to check for printing in highlight	 * mode.  If SOstr is null, we can't do highlighting anyway.	 */	me = level && SOstr ? thisuser() : NULL;	/*	 * Set times to 0 except for high score on each level.	 */	for (i = MINLEVEL; i < NLEVELS; i++)		levelfound[i] = 0;	for (i = 0, sp = scores; i < nscores; i++, sp++) {		if (levelfound[sp->hs_level])			sp->hs_time = 0;		else {			sp->hs_time = 1;			levelfound[sp->hs_level] = 1;		}	}	/*	 * Page each screenful of scores.	 */	for (i = 0, sp = scores; i < nscores; sp += n) {		n = 40;		if (i + n > nscores)			n = nscores - i;		printem(level, i + 1, sp, n, me);		if ((i += n) < nscores) {			(void)printf("\nHit RETURN to continue.");			(void)fflush(stdout);			while ((c = getchar()) != '\n')				if (c == EOF)					break;			(void)printf("\n");		}	}}static voidprintem(level, offset, hs, n, me)	int level, offset;	register struct highscore *hs;	register int n;	const char *me;{	register struct highscore *sp;	int nrows, row, col, item, i, highlight;	char buf[100];#define	TITLE "Rank  Score   Name     (points/level)"	/*	 * This makes a nice two-column sort with headers, but it's a bit	 * convoluted...	 */	printf("%s   %s\n", TITLE, n > 1 ? TITLE : "");	highlight = 0;	nrows = (n + 1) / 2;	for (row = 0; row < nrows; row++) {		for (col = 0; col < 2; col++) {			item = col * nrows + row;			if (item >= n) {				/*				 * Can only occur on trailing columns.				 */				(void)putchar('\n');				continue;			}			(void)printf(item + offset < 10 ? "  " : " ");			sp = &hs[item];			(void)sprintf(buf,			    "%d%c %6d  %-11s (%d on %d)",			    item + offset, sp->hs_time ? '*' : ' ',			    sp->hs_score * sp->hs_level,			    sp->hs_name, sp->hs_score, sp->hs_level);			/*			 * Highlight if appropriate.  This works because			 * we only get one score per level.			 */			if (me != NULL &&			    sp->hs_level == level &&			    sp->hs_score == score &&			    strcmp(sp->hs_name, me) == 0) {				putpad(SOstr);				highlight = 1;			}			(void)printf("%s", buf);			if (highlight) {				putpad(SEstr);				highlight = 0;			}			/* fill in spaces so column 1 lines up */			if (col == 0)				for (i = 40 - strlen(buf); --i >= 0;)					(void)putchar(' ');			else /* col == 1 */				(void)putchar('\n');		}	}}

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