⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 control.c

📁 早期freebsd实现
💻 C
字号:
/* This file contains code for X-CHESS.   Copyright (C) 1986 Free Software Foundation, Inc.This file is part of X-CHESS.X-CHESS is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY.  No author or distributoraccepts responsibility to anyone for the consequences of using itor for whether it serves any particular purpose or works at all,unless he says so in writing.  Refer to the X-CHESS General PublicLicense for full details.Everyone is granted permission to copy, modify and redistributeX-CHESS, but only under the conditions described in theX-CHESS General Public License.   A copy of this license issupposed to have been given to you along with X-CHESS so youcan know your rights and responsibilities.  It should be in afile named COPYING.  Among other things, the copyright noticeand this notice must be preserved on all copies.  *//* RCS Info: $Revision: 1.4 $ on $Date: 86/11/23 17:17:32 $ *           $Source: /users/faustus/xchess/RCS/control.c,v $ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group *	Permission is granted to do anything with this code except sell it *	or remove this message. * * Deal with input from the user. */#include "xchess.h"move *moves;move *foremoves;color nexttomove = WHITE;bool noisyflag = false;move *lastmove;static move *thismove;static void screen_move();voidbutton_pressed(event, win)	XEvent *event;	windata *win;{	int x, y;	XKeyEvent *ev = (XKeyEvent *) event;	if (!oneboard && (win->color != nexttomove)) {		message_add(win, "Wrong player!\n", true);		return;	}	if (progflag && (nexttomove == (blackflag ? WHITE : BLACK))) {		message_add(win, "Wait for the computer...\n", true);		return;	}	if (loading_flag) {		message_add(win, "You'd better not do that now...\n", true);		return;	}	/* Figure out what piece he is pointing at. */	x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);	y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);	if (win->flipped) {		y = SIZE - y - 1;		x = SIZE - x - 1;	}	if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {		fprintf(stderr, "Bad coords (%d, %d)\n", x, y);		return;	}	if (oneboard && (chessboard->square[y][x].color != nexttomove)) {		message_add(win, "Wrong player!\n", true);		return;	} else if (!oneboard && (chessboard->square[y][x].color !=			win->color)) {		message_add(win, "Can't move that\n", true);		return;	}	thismove = alloc(move);	thismove->fromx = x;	thismove->fromy = y;	thismove->piece.color = chessboard->square[y][x].color;	thismove->piece.type = chessboard->square[y][x].type;	if (debug)		fprintf(stderr, "%s selected his %s at (%d, %d)...\n",				colornames[(int) thismove->piece.color],				piecenames[(int) thismove->piece.type],				thismove->fromy, thismove->fromx);	return;}voidbutton_released(event, win)	XEvent *event;	windata *win;{	int x, y;	XKeyEvent *ev = (XKeyEvent *) event;	if (!thismove) {		/* fprintf(stderr, "Error: button hasn't been pressed\n"); */		return;	}	if (loading_flag)		return;	/* Figure out what piece he is pointing at. */	x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);	y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);	if (win->flipped) {		y = SIZE - y - 1;		x = SIZE - x - 1;	}	if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {		fprintf(stderr, "Bad coords (%d, %d)\n", x, y);		return;	}	if ((thismove->fromx == x) && (thismove->fromy == y)) {		message_add(win, "Hey, you touch it, you move it, buddy.\n",				true);		return;	}	if (chessboard->square[y][x].color == thismove->piece.color) {		message_add(win, "Can't put one piece on top of another\n",				true);		return;	}	thismove->tox = x;	thismove->toy = y;	thismove->taken.color = chessboard->square[y][x].color;	thismove->taken.type = chessboard->square[y][x].type;	if (thismove->taken.color != NONE)		thismove->type = CAPTURE;	else if ((thismove->piece.type == KING) && (thismove->fromx == 4) &&			(thismove->tox == 6) &&			(thismove->toy == thismove->fromy))		thismove->type = KCASTLE;	else if ((thismove->piece.type == KING) && (thismove->tox == 2) &&			(thismove->fromx == 4) &&			(thismove->toy == thismove->fromy))		thismove->type = QCASTLE;	else		thismove->type = MOVE;		/* Now check the en-passant case... */	if ((thismove->type == MOVE) && ((thismove->tox == thismove->fromx + 1)			|| (thismove->tox == thismove->fromx - 1)) &&			(thismove->piece.type == PAWN) && lastmove &&			(lastmove->tox == lastmove->fromx) && (lastmove->fromx			== thismove->tox) && ((lastmove->fromy + lastmove->toy)			/ 2 == thismove->toy)) {		thismove->type = CAPTURE;		thismove->enpassant = true;		thismove->taken = lastmove->piece;	}	if (!valid_move(thismove, chessboard)) {		message_add(win, "Invalid move.\n", true);		return;	}	if (debug)		fprintf(stderr, "\t... and moved it to (%d, %d), type %s\n",				thismove->toy, thismove->tox,				movetypenames[(int) thismove->type]);	move_piece(thismove);	if (thismove->check) {		message_add(win1, "Check.\n", true);		if (!oneboard) {			message_add(win2, "Check.\n", true);		}	}	if (!moves)		moves = lastmove = thismove;	else		lastmove = lastmove->next = thismove;	if (progflag)		program_send(thismove);	thismove = NULL;	nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);	clock_switch();	return;}voidprog_move(m)	move *m;{	if (debug)		fprintf(stderr, "program moves from (%d, %d) to (%d, %d)\n",				m->fromy, m->fromx, m->toy, m->tox);	move_piece(m);	if (!moves)		moves = lastmove = m;	else		lastmove = lastmove->next = m;	nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);	clock_switch();	return;}voidmove_piece(m)	move *m;{	/* Update the screen... */	screen_move(m);	/* Move the piece on the board... */	board_move(chessboard, m);	/* And record it... */	record_move(m);	if (noisyflag) {	    XBell(win1->display, 50);	    XBell(win2->display, 50);	}	return;}static voidscreen_move(m)	move *m;{	piece pp;	switch (m->type) {	    case CAPTURE:		jail_add(&m->taken);		/* FALLTHRU */	    case MOVE:		win_erasepiece(m->fromy, m->fromx, WHITE);		if (win_flashmove)			win_flash(m, WHITE);		win_drawpiece(&m->piece, m->toy, m->tox, WHITE);		if (m->enpassant)			win_erasepiece(m->toy + ((m->piece.color == WHITE) ?					1 : -1), m->tox, WHITE);		if (!oneboard) {			win_erasepiece(m->fromy, m->fromx, BLACK);			if (win_flashmove)				win_flash(m, BLACK);			win_drawpiece(&m->piece, m->toy, m->tox, BLACK);			if (m->enpassant)				win_erasepiece(m->toy + ((m->piece.color ==					WHITE) ? 1 : -1), m->tox, WHITE);		}		if ((m->piece.type == PAWN) && (((m->piece.color == BLACK) &&				(m->toy == 7)) || ((m->piece.color == WHITE) &&				(m->toy == 0)))) {			pp.color = m->piece.color;			pp.type = QUEEN;			win_drawpiece(&pp,  m->toy, m->tox, WHITE);			if (!oneboard)				win_drawpiece(&m->piece, m->toy, m->tox, BLACK);		}		break;	    	    case KCASTLE:		if (m->piece.color == WHITE) {			win_erasepiece(7, 4, WHITE);			win_erasepiece(7, 7, WHITE);			if (win_flashmove)				win_flash(m, WHITE);			win_drawpiece(&m->piece, 7, 6, WHITE);			win_drawpiece(&chessboard->square[7][7], 7, 5, WHITE);			if (!oneboard) {				win_erasepiece(7, 4, BLACK);				win_erasepiece(7, 7, BLACK);				if (win_flashmove)					win_flash(m, BLACK);				win_drawpiece(&m->piece, 7, 6, BLACK);				win_drawpiece(&chessboard->square[7][7], 7, 5,						BLACK);			}		} else {			win_erasepiece(0, 4, WHITE);			win_erasepiece(0, 7, WHITE);			if (win_flashmove)				win_flash(m, WHITE);			win_drawpiece(&m->piece, 0, 6, WHITE);			win_drawpiece(&chessboard->square[0][7], 0, 5, WHITE);			if (!oneboard) {				win_erasepiece(0, 4, BLACK);				win_erasepiece(0, 7, BLACK);				if (win_flashmove)					win_flash(m, BLACK);				win_drawpiece(&m->piece, 0, 6, BLACK);				win_drawpiece(&chessboard->square[0][7], 0, 5,						BLACK);			}		}		break;	    case QCASTLE:		if (m->piece.color == WHITE) {			win_erasepiece(7, 4, WHITE);			win_erasepiece(7, 0, WHITE);			if (win_flashmove)				win_flash(m, WHITE);			win_drawpiece(&m->piece, 7, 2, WHITE);			win_drawpiece(&chessboard->square[7][0], 7, 3, WHITE);			if (!oneboard) {				win_erasepiece(7, 4, BLACK);				win_erasepiece(7, 0, BLACK);				if (win_flashmove)					win_flash(m, BLACK);				win_drawpiece(&m->piece, 7, 2, BLACK);				win_drawpiece(&chessboard->square[7][7], 7, 3,						BLACK);			}		} else {			win_erasepiece(0, 4, WHITE);			win_erasepiece(0, 0, WHITE);			if (win_flashmove)				win_flash(m, WHITE);			win_drawpiece(&m->piece, 0, 2, WHITE);			win_drawpiece(&chessboard->square[0][0], 0, 3, WHITE);			if (!oneboard) {				win_erasepiece(0, 4, BLACK);				win_erasepiece(0, 0, BLACK);				if (win_flashmove)					win_flash(m, BLACK);				win_drawpiece(&m->piece, 0, 2, BLACK);				win_drawpiece(&chessboard->square[0][7], 0, 3,						BLACK);			}		}		break;	    default:		fprintf(stderr, "Bad move type %d\n", m->type);	}	return;}/* Retract the last move made... */voidreplay(){	move *m = lastmove, bm;	memset(&bm, 0, sizeof(bm));	switch (m->type) {	    case MOVE:		bm.type = MOVE;		bm.piece = m->piece;		bm.fromx = m->tox;		bm.fromy = m->toy;		bm.tox = m->fromx;		bm.toy = m->fromy;		board_move(chessboard, &bm);		screen_move(&bm);		break;	    case CAPTURE:		bm.type = MOVE;		bm.piece = m->piece;		bm.fromx = m->tox;		bm.fromy = m->toy;		bm.tox = m->fromx;		bm.toy = m->fromy;		board_move(chessboard, &bm);		screen_move(&bm);		chessboard->square[m->toy][m->tox] = m->taken;		bm.piece = m->taken;		bm.fromx = bm.tox = m->tox;		bm.fromy = bm.toy = m->toy;		screen_move(&bm);		jail_remove(&m->taken);		break;	    case KCASTLE:		bm.type = MOVE;		bm.piece.type = KING;		bm.piece.color = m->piece.color;		bm.fromx = 6;		bm.tox = 4;		bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;		board_move(chessboard, &bm);		screen_move(&bm);		bm.type = MOVE;		bm.piece.type = ROOK;		bm.piece.color = m->piece.color;		bm.fromx = 5;		bm.tox = 7;		bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;		board_move(chessboard, &bm);		screen_move(&bm);		if (m->piece.color == WHITE)			chessboard->white_cant_castle_k = false;		else			chessboard->black_cant_castle_k = false;		break;	    case QCASTLE:		bm.type = MOVE;		bm.piece.type = KING;		bm.piece.color = m->piece.color;		bm.fromx = 2;		bm.tox = 4;		bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;		board_move(chessboard, &bm);		screen_move(&bm);		bm.type = MOVE;		bm.piece.type = ROOK;		bm.piece.color = m->piece.color;		bm.fromx = 3;		bm.tox = 0;		bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;		board_move(chessboard, &bm);		screen_move(&bm);		if (m->piece.color == WHITE)			chessboard->white_cant_castle_q = false;		else			chessboard->black_cant_castle_q = false;		break;	}	record_back();	nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);	clock_switch();	if (!moves->next) {		moves->next = foremoves;		foremoves = moves;		moves = lastmove = NULL;	} else {		for (m = moves; m->next; m = m->next)			lastmove = m;		lastmove->next->next = foremoves;		foremoves = lastmove->next;		lastmove->next = NULL;	}	if (progflag)		program_undo();	return;}/* Put back the last move undone. */voidforward(){	prog_move(foremoves);	foremoves = foremoves->next;	return;}/* End the game. */voidcleanup(s)	char *s;{	if (progflag)		program_end();	record_end(s);	XSync(win1->display, 0);	if (!oneboard) {	    XSync(win2->display, 0);	}	exit(0);}voidrestart(){	moves = lastmove = thismove = NULL;	nexttomove = WHITE;	clock_init(win1, WHITE);	clock_init(win1, BLACK);	jail_init(win1);	if (!oneboard) {		clock_init(win2, WHITE);		clock_init(win2, BLACK);		jail_init(win2);	}	board_init(chessboard);	win_restart();	record_reset();	if (progflag) {		program_end();		program_init(progname);	}	return;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -