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📄 clock.c

📁 早期freebsd实现
💻 C
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/* This file contains code for X-CHESS.   Copyright (C) 1986 Free Software Foundation, Inc.This file is part of X-CHESS.X-CHESS is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY.  No author or distributoraccepts responsibility to anyone for the consequences of using itor for whether it serves any particular purpose or works at all,unless he says so in writing.  Refer to the X-CHESS General PublicLicense for full details.Everyone is granted permission to copy, modify and redistributeX-CHESS, but only under the conditions described in theX-CHESS General Public License.   A copy of this license issupposed to have been given to you along with X-CHESS so youcan know your rights and responsibilities.  It should be in afile named COPYING.  Among other things, the copyright noticeand this notice must be preserved on all copies.  *//* RCS Info: $Revision: 1.4 $ on $Date: 86/11/26 12:09:47 $ *           $Source: /users/faustus/xchess/RCS/clock.c,v $ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group *	Permission is granted to do anything with this code except sell it *	or remove this message. * * Do stuff with the clocks.  The way things work is as follows.  We call * clock_init to draw the clocks initially, but they don't actually start * running until we call clock_switch for the first time. */#include "xchess.h"int movesperunit = 0;int timeunit = 0;bool clock_started = false;int whiteseconds, blackseconds;static bool white_running = true;static long lastwhite, lastblack;static bool firstmove = true;extern void dohands(), hilight();#define PI 3.1415926535897932384voidclock_draw(win, col)	windata *win;	color col;{	int i;	char buf[BSIZE];	int x = CLOCK_WIDTH / 2, y = CLOCK_WIDTH / 2;	int xp, yp;	int rad = CLOCK_WIDTH / 2 - 10;	Window w = ((col == WHITE) ? win->wclockwin : win->bclockwin);	/* Draw a clock face and the hands. */	XCircle(w, x, y, rad, 0.0, 0.0, 1, 1, win->textcolor.pixel, GXcopy, 			AllPlanes);	rad -= 8;	XSetFont(win->display, DefaultGC(win->display, 0),		 win->small->fid);	XSetForeground(win->display, DefaultGC(win->display, 0),		       win->textcolor.pixel);	XSetBackground(win->display, DefaultGC(win->display, 0),		       win->textback.pixel);	for (i = 1; i <= 12; i++) {		xp = x + rad * cos(PI * 3 / 2 + i * PI / 6) - 4;		yp = y + rad * sin(PI * 3 / 2 + i * PI / 6) - 5;		sprintf(buf, "%d", i);		XDrawString(win->display, w, DefaultGC(win->display, 0),			    xp, yp, buf, strlen(buf));	}	dohands(win, col);	if (white_running) {		hilight(win, WHITE, true);		hilight(win, BLACK, false);	} else {		hilight(win, WHITE, false);		hilight(win, BLACK, true);	}	return;}voidclock_init(win, col)	windata *win;	color col;{	whiteseconds = blackseconds = 0;	clock_started = false;	firstmove = true;	clock_draw(win, col);	return;}voidclock_update(){	int now = time((long *) NULL);	int i;	if (!clock_started) {		lastwhite = lastblack = now;		return;	}		if (white_running) {		whiteseconds += now - lastwhite;		lastwhite = now;		dohands(win1, WHITE);		if (!oneboard)			dohands(win2, WHITE);		if (timeunit) {			i = whiteseconds / timeunit;			if ((i > 0) && (whiteseconds > i * timeunit) &&					(whiteseconds < i * timeunit + 10) &&					(movesperunit * i > movenum)) {				message_add(win1,					"White has exceeded his time limit\n",						true);				if (!oneboard) {					message_add(win2,					"White has exceeded his time limit\n",						true);				}				timeunit = 0;			}		}	} else {		blackseconds += now - lastblack;		lastblack = now;		dohands(win1, BLACK);		if (!oneboard)			dohands(win2, BLACK);		if (timeunit) {			i = blackseconds / timeunit;			if ((i > 0) && (blackseconds > i * timeunit) &&					(blackseconds < i * timeunit + 10) &&					(movesperunit * i > movenum)) {				message_add(win1,					"Black has exceeded his time limit\n",						true);				if (!oneboard) {					message_add(win2,					"Black has exceeded his time limit\n",						true);				}				timeunit = 0;			}		}	}	return;}voidclock_switch(){	if (firstmove) {		clock_started = true;		firstmove = false;		lastwhite = lastblack = time((long *) NULL);	}	if (white_running) {		white_running = false;		lastblack = time((long *) NULL);		hilight(win1, WHITE, false);		hilight(win1, BLACK, true);		if (!oneboard) {			hilight(win2, WHITE, false);			hilight(win2, BLACK, true);		}	} else {		white_running = true;		lastwhite = time((long *) NULL);		hilight(win1, WHITE, true);		hilight(win1, BLACK, false);		if (!oneboard) {			hilight(win2, WHITE, true);			hilight(win2, BLACK, false);		}	}	return;}static voiddohands(win, col)	windata *win;	color col;{	int cx = CLOCK_WIDTH / 2, cy = CLOCK_WIDTH / 2;	double *h = (col == WHITE) ? win->whitehands : win->blackhands;	Window w = (col == WHITE) ? win->wclockwin : win->bclockwin; 	long secs = (col == WHITE) ? whiteseconds : blackseconds;	int rad, x, y, i;	/* First erase the old hands. */	XSetState(win->display, DefaultGC(win->display, 0),		  win->textback.pixel, win->textback.pixel,		  GXcopy, AllPlanes);	rad = CLOCK_WIDTH / 2 - 30;	for (i = 0; i < 3; i++) {		x = cx + rad * sin(PI - h[i]);		y = cy + rad * cos(PI - h[i]);		XSetLineAttributes(win->display,				   DefaultGC(win->display, 0),				   i, LineSolid, 0, 0);		XDrawLine(win->display, w, DefaultGC(win->display, 0),			  cx, cy, x, y);		rad -= 8;	}	h[0] = (secs % 60) * 2 * PI / 60;	h[1] = ((secs / 60) % 60) * 2 * PI / 60;	h[2] = ((secs / 3600) % 12) * 2 * PI / 12;	/* Now draw the new ones. */	XSetState(win->display, DefaultGC(win->display, 0),		  win->textcolor.pixel, win->textback.pixel,		  GXcopy, AllPlanes);	rad = CLOCK_WIDTH / 2 - 30;	for (i = 0; i < 3; i++) {		x = cx + rad * sin(PI - h[i]);		y = cy + rad * cos(PI - h[i]);		XSetLineAttributes(win->display,				   DefaultGC(win->display, 0),				   i, LineSolid, 0, 0);		XDrawLine(win->display, w, DefaultGC(win->display, 0),			  cx, cy, x, y);		rad -= 8;	}	XFlush(win->display);	return;}static voidhilight(win, col, on)	windata *win;	color col;	bool on;{	Window w = (col == WHITE) ? win->wclockwin : win->bclockwin;	char *s = (col == WHITE) ? " WHITE " : " BLACK ";	int x;	x = XTextWidth(win->large, s, strlen(s));	if (on)		XSetState(win->display, DefaultGC(win->display, 0),			  win->textback.pixel,			  win->textcolor.pixel,			  GXcopy,			  AllPlanes);	else		XSetState(win->display, DefaultGC(win->display, 0),			  win->textcolor.pixel,			  win->textback.pixel,			  GXcopy, AllPlanes);	XSetLineAttributes(win->display, DefaultGC(win->display, 0),		      BORDER_WIDTH, LineSolid, CapButt, JoinMiter);	XSetFont(win->display, DefaultGC(win->display, 0),		 win->large->fid);		XDrawLine(win->display, w, DefaultGC(win->display, 0),		  0, CLOCK_HEIGHT - 26,		  CLOCK_WIDTH, CLOCK_HEIGHT - 26);		XDrawImageString(win->display, w, DefaultGC(win->display, 0),			 (CLOCK_WIDTH - x) / 2, CLOCK_HEIGHT,			 s, strlen(s));	if (on)		XSetState(win->display, DefaultGC(win->display, 0),			  win->textcolor.pixel,			  win->textback.pixel,			  GXcopy, AllPlanes);	return;}

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