📄 tags
字号:
BIT signal.c /^#define BIT(a) (1<<((a)-1))$/Mmain main.c /^main(argc,argv)$/adjtime object.c /^adjtime(tim)$/adjustcvalues global.c /^adjustcvalues(itm,arg)$/annihilate monster.c /^annihilate()$/appraise store.c /^appraise(gemstone)$/banktitle store.c /^banktitle(str)$/beep io.c /^beep()$/bit nap.c /^#define bit(_a) (1<<((_a)-1))$/bot_hpx display.c /^bot_hpx()$/bot_linex display.c /^bot_linex()$/bot_spellx display.c /^bot_spellx()$/botside display.c /^botside()$/botsub display.c /^botsub(idx,str)$/bottomdo display.c /^bottomdo()$/bottomgold display.c /^bottomgold()$/bottomhp display.c /^bottomhp()$/bottomline display.c /^bottomline()$/bottomspell display.c /^bottomspell()$/cannedlevel create.c /^cannedlevel(k)$/cast monster.c /^cast()$/cgood monster.c /^int cgood(x,y,itm,monst)$/checkgen create.c /^checkgen()$/checkloss monster.c /^checkloss(x)$/cl_dn io.c /^cl_dn(x,y)$/cl_line io.c /^cl_line(x,y)$/cl_up io.c /^cl_up(x,y)$/clearvt100 io.c /^clearvt100()$/cnsitm store.c /^cnsitm()$/cntlc signal.c /^cntlc() \/* what to do for a ^C *\/$/creategem global.c /^creategem()$/createitem monster.c /^createitem(it,arg)$/createmonster monster.c /^createmonster(mon)$/cursor io.c /^cursor(x,y)$/cursors io.c /^cursors()$/dcount diag.c /^dcount(l)$/diag diag.c /^diag()$/diagdrawscreen diag.c /^diagdrawscreen()$/died scores.c /^died(x)$/diedlog scores.c /^diedlog()$/diedsub scores.c /^diedsub(x)$/direct monster.c /^direct(spnum,dam,str,arg)$/dirpoly monster.c /^dirpoly(spnum)$/dirsub monster.c /^dirsub(x,y)$/dnd_2hed store.c /^dnd_2hed()$/dnd_hed store.c /^dnd_hed()$/dnditem store.c /^dnditem(i)$/dndstore store.c /^dndstore()$/doraw io.c /^#define doraw(_a) if(!rawflg){++rawflg;saveeof=_a./draws display.c /^draws(xmin,xmax,ymin,ymax)$/drawscreen display.c /^drawscreen()$/drop_object global.c /^drop_object(k)$/dropgold monster.c /^dropgold(amount)$/dropobj main.c /^dropobj()$/dropsomething monster.c /^dropsomething(monst)$/eat create.c /^eat(xx,yy)$/eatcookie main.c /^eatcookie()$/emptyhanded global.c /^emptyhanded()$/enchantarmor global.c /^enchantarmor()$/enchweapon global.c /^enchweapon()$/fch moreobj.c /^fch(how,x)$/fcheat diag.c /^fcheat()$/fillmonst create.c /^fillmonst(what)$/fillmroom create.c /^fillmroom(n,what,arg)$/fillroom create.c /^fillroom(what,arg)$/finditem object.c /^finditem(itm)$/flush_buf io.c /^flush_buf()$/flushall tok.c /^flushall()$/fntchange moreobj.c /^fntchange(how)$/fortune fortune.c /^fortune()$/froom create.c /^froom(n,itm,arg)$/fsorry diag.c /^fsorry()$/fullhit monster.c /^fullhit(xx)$/genmonst monster.c /^genmonst()$/getchar io.c /^getchar()$/getlevel savelev.c /^getlevel()$/getpassword global.c /^getpassword()$/getplid scores.c /^getplid(nam)$/gettokstr global.c /^gettokstr(str)$/getyn global.c /^getyn()$/godirect monster.c /^godirect(spnum,dam,str,delay,cshow)$/greedy diag.c /^greedy()$/gtty io.c /^#define gtty(_a,_b) ioctl(_a,TCGETA,_b)$/handsfull store.c /^handsfull()$/hashewon scores.c /^hashewon()$/help help.c /^help()$/hitm monster.c /^hitm(x,y,amt)$/hitmonster monster.c /^hitmonster(x,y)$/hitplayer monster.c /^hitplayer(x,y)$/ifblind monster.c /^ifblind(x,y)$/ignore object.c /^ignore()$/init_term io.c /^init_term()$/iopts object.c /^iopts()$/isconfuse monster.c /^isconfuse()$/lappend io.c /^lappend(str)$/lcreat io.c /^lcreat(str)$/lflush io.c /^lflush ()$/lgetc io.c /^long lgetc()$/lgetl io.c /^char *lgetl()$/lgetw io.c /^char *lgetw()$/lookforobject object.c /^lookforobject()$/lopen io.c /^lopen(str)$/loseexperience global.c /^loseexperience(x)$/losehp global.c /^losehp(x)$/loseint monster.c /^loseint()$/loselevel global.c /^loselevel()$/losemhp global.c /^losemhp(x)$/losemspells global.c /^losemspells(x)$/losespells global.c /^losespells(x)$/lprcat io.c /^lprcat(str)$/lprint io.c /^lprint(x)$/lprintf io.c /^lprintf(str)$/lrclose io.c /^lrclose()$/lrfill io.c /^lrfill(adr,num)$/lrint io.c /^long lrint()$/lwclose io.c /^lwclose()$/lwrite io.c /^lwrite(buf,len)$/mailbill bill.c /^mailbill()$/makeboard scores.c /^makeboard()$/makecode display.c /^#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8)/makemaze create.c /^ makemaze(k)$/makemonst global.c /^makemonst(lev)$/makeobject create.c /^makeobject(j)$/makeplayer create.c /^makeplayer()$/mmove movem.c /^mmove(aa,bb,cc,dd)$/more global.c /^more()$/movemonst movem.c /^movemonst()$/movemt movem.c /^movemt(i,j)$/moveplayer display.c /^moveplayer(dir)$/movsphere movem.c /^movsphere()$/nap nap.c /^nap(x)$/napms nap.c /^napms(x) \/* do nothing *\/$/nearbymonst global.c /^nearbymonst()$/new1sub scores.c /^new1sub(score,i,whoo,taxes)$/new2sub scores.c /^new2sub(score,i,whoo,whyded)$/newcavelevel create.c /^newcavelevel(x)$/newgame io.c /^newgame()$/newobject monster.c /^newobject(lev,i)$/newscore scores.c /^newscore(score, whoo, whyded, winner)$/newsphere monster.c /^newsphere(x,y,dir,life)$/nogold store.c /^static void nogold()$/nospell monster.c /^nospell(x,monst)$/nullf nap.c /^static nullf()$/oaltar moreobj.c /^oaltar()$/obank store.c /^obank()$/obank2 store.c /^obank2()$/obanksub store.c /^obanksub()$/obook object.c /^obook()$/obottomless object.c /^obottomless()$/ochest moreobj.c /^ochest()$/ocookie object.c /^ocookie()$/odeadthrone moreobj.c /^odeadthrone()$/oelevator object.c /^oelevator(dir)$/ofountain moreobj.c /^ofountain()$/ogold object.c /^ogold(arg)$/ohear moreobj.c /^ohear()$/ohome object.c /^ohome()$/ointerest store.c /^ointerest()$/olrs store.c /^olrs()$/omirror object.c /^omirror()$/omnidirect monster.c /^omnidirect(spnum,dam,str)$/oorb object.c /^oorb()$/openhelp help.c /^openhelp()$/opit object.c /^opit()$/opotion object.c /^opotion(pot)$/oschool store.c /^oschool()$/oscroll object.c /^oscroll(typ)$/ostairs object.c /^ostairs(dir)$/ostatue object.c /^ostatue()$/oteleport object.c /^oteleport(err)$/othrone moreobj.c /^othrone(arg)$/otradepost store.c /^otradepost()$/otradhead store.c /^static otradhead()$/outofstock store.c /^outofstock()$/packweight global.c /^packweight()$/parse main.c /^parse()$/parse2 main.c /^parse2()$/paytaxes scores.c /^long paytaxes(x)$/pocketfull global.c /^pocketfull()$/positionplayer global.c /^positionplayer()$/putchar io.c /^int putchar(c)$/qshowstr main.c /^qshowstr()$/quaff main.c /^quaff()$/quaffpotion object.c /^quaffpotion(pot)$/quit global.c /^quit()$/raiseexperience global.c /^raiseexperience(x)$/raisehp global.c /^raisehp(x)$/raiselevel global.c /^raiselevel()$/raisemhp global.c /^raisemhp(x)$/raisemspells global.c /^raisemspells(x)$/raisespells global.c /^raisespells(x)$/randmonst main.c /^randmonst()$/read_scroll object.c /^read_scroll(typ)$/readboard scores.c /^readboard()$/readbook object.c /^readbook(lev)$/readnum main.c /^unsigned long readnum(mx)$/readopts tok.c /^readopts()$/readscr main.c /^readscr()$/recalc global.c /^recalc()$/regen regen.c /^regen()$/restoregame diag.c /^restoregame(fname)$/retcont help.c /^retcont()$/rmsphere monster.c /^rmsphere(x,y)$/rnd global.c /^rnd(x)$/run main.c /^run(dir)$/rund global.c /^rund(x)$/s2choose signal.c /^static s2choose() \/* text to be displayed if ^C d/savegame diag.c /^savegame(fname)$/savelevel savelev.c /^savelevel()$/scbr io.c /^scbr()$/sch_hed store.c /^sch_hed()$/seemagic display.c /^seemagic(arg)$/seepage display.c /^seepage()$/set_score_output io.c /^set_score_output()$/sethard tok.c /^sethard(hard)$/sethp create.c /^sethp(flg)$/setupvt100 io.c /^setupvt100()$/sgam signal.c /^sgam()$/shou scores.c /^shou(x)$/show1 main.c /^show1(idx,str2)$/show1cell display.c /^show1cell(x,y)$/show3 main.c /^show3(index)$/showallscores scores.c /^showallscores()$/showcell display.c /^showcell(x,y)$/showeat main.c /^showeat()$/showplayer display.c /^showplayer()$/showquaff main.c /^showquaff()$/showread main.c /^showread()$/showscores scores.c /^showscores()$/showstr main.c /^showstr()$/showwear main.c /^showwear()$/showwield main.c /^showwield()$/sigbus signal.c /^static void sigbus() { sigpanic(SIGBUS); }$/sigemt signal.c /^static void sigemt() { sigpanic(SIGEMT); }$/sigfpe signal.c /^static void sigfpe() { sigpanic(SIGFPE); }$/sigill signal.c /^static void sigill() { sigpanic(SIGILL); }$/sigiot signal.c /^static void sigiot() { sigpanic(SIGIOT); }$/sigpanic signal.c /^sigpanic(sig)$/sigpipe signal.c /^static void sigpipe() { sigpanic(SIGPIPE); }$/sigsegv signal.c /^static void sigsegv() { sigpanic(SIGSEGV); }$/sigsetup signal.c /^sigsetup()$/sigsys signal.c /^static void sigsys() { sigpanic(SIGSYS); }$/sigterm signal.c /^static void sigterm() { sigpanic(SIGTERM); }$/sigtrap signal.c /^static void sigtrap() { sigpanic(SIGTRAP); }$/sncbr io.c /^sncbr()$/something monster.c /^something(level)$/sortboard scores.c /^sortboard()$/spattack monster.c /^spattack(x,xx,yy)$/speldamage monster.c /^speldamage(x)$/sphboom monster.c /^sphboom(x,y)$/sprintf io.c /^sprintf(str)$/standout io.c /^standout(str)$/stealsomething global.c /^stealsomething()$/stty io.c /^#define stty(_a,_b) ioctl(_a,TCSETA,_b)$/szero main.c /^szero(str)$/t_endup main.c /^t_endup(count)$/t_setup main.c /^t_setup(count)$/take global.c /^take(itm,arg)$/tdirect monster.c /^tdirect(spnum)$/tmcapcnv io.c /^char *tmcapcnv(sd,ss) $/treasureroom create.c /^treasureroom(lv)$/troom create.c /^troom(lv,xsize,ysize,tx,ty,glyph)$/tstop signal.c /^tstop() \/* control Y *\/$/unraw io.c /^#define unraw(_a) _a.c_cc[VMIN]=saveeof;_a.c_cc[VT/va_arg io.c /^#define va_arg(plist,mode) ((mode *)(plist += size/va_end io.c /^#define va_end(plist)$/va_start io.c /^#define va_start(plist) plist = (char *) &va_alist/vxy monster.c /^vxy(x,y)$/wear main.c /^wear()$/welcome help.c /^welcome()$/whatitem main.c /^whatitem(str)$/wield main.c /^wield() $/winshou scores.c /^winshou()$/writeboard scores.c /^writeboard()$/ycwi main.c /^ycwi(x)$/ydhi main.c /^ydhi(x)$/yylex tok.c /^yylex()$/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -