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📁 早期freebsd实现
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BIT	signal.c	/^#define BIT(a) (1<<((a)-1))$/Mmain	main.c	/^main(argc,argv)$/adjtime	object.c	/^adjtime(tim)$/adjustcvalues	global.c	/^adjustcvalues(itm,arg)$/annihilate	monster.c	/^annihilate()$/appraise	store.c	/^appraise(gemstone)$/banktitle	store.c	/^banktitle(str)$/beep	io.c	/^beep()$/bit	nap.c	/^#define bit(_a) (1<<((_a)-1))$/bot_hpx	display.c	/^bot_hpx()$/bot_linex	display.c	/^bot_linex()$/bot_spellx	display.c	/^bot_spellx()$/botside	display.c	/^botside()$/botsub	display.c	/^botsub(idx,str)$/bottomdo	display.c	/^bottomdo()$/bottomgold	display.c	/^bottomgold()$/bottomhp	display.c	/^bottomhp()$/bottomline	display.c	/^bottomline()$/bottomspell	display.c	/^bottomspell()$/cannedlevel	create.c	/^cannedlevel(k)$/cast	monster.c	/^cast()$/cgood	monster.c	/^int cgood(x,y,itm,monst)$/checkgen	create.c	/^checkgen()$/checkloss	monster.c	/^checkloss(x)$/cl_dn	io.c	/^cl_dn(x,y)$/cl_line	io.c	/^cl_line(x,y)$/cl_up	io.c	/^cl_up(x,y)$/clearvt100	io.c	/^clearvt100()$/cnsitm	store.c	/^cnsitm()$/cntlc	signal.c	/^cntlc()	\/* what to do for a ^C *\/$/creategem	global.c	/^creategem()$/createitem	monster.c	/^createitem(it,arg)$/createmonster	monster.c	/^createmonster(mon)$/cursor	io.c	/^cursor(x,y)$/cursors	io.c	/^cursors()$/dcount	diag.c	/^dcount(l)$/diag	diag.c	/^diag()$/diagdrawscreen	diag.c	/^diagdrawscreen()$/died	scores.c	/^died(x)$/diedlog	scores.c	/^diedlog()$/diedsub	scores.c	/^diedsub(x)$/direct	monster.c	/^direct(spnum,dam,str,arg)$/dirpoly	monster.c	/^dirpoly(spnum)$/dirsub	monster.c	/^dirsub(x,y)$/dnd_2hed	store.c	/^dnd_2hed()$/dnd_hed	store.c	/^dnd_hed()$/dnditem	store.c	/^dnditem(i)$/dndstore	store.c	/^dndstore()$/doraw	io.c	/^#define doraw(_a) if(!rawflg){++rawflg;saveeof=_a./draws	display.c	/^draws(xmin,xmax,ymin,ymax)$/drawscreen	display.c	/^drawscreen()$/drop_object	global.c	/^drop_object(k)$/dropgold	monster.c	/^dropgold(amount)$/dropobj	main.c	/^dropobj()$/dropsomething	monster.c	/^dropsomething(monst)$/eat	create.c	/^eat(xx,yy)$/eatcookie	main.c	/^eatcookie()$/emptyhanded	global.c	/^emptyhanded()$/enchantarmor	global.c	/^enchantarmor()$/enchweapon	global.c	/^enchweapon()$/fch	moreobj.c	/^fch(how,x)$/fcheat	diag.c	/^fcheat()$/fillmonst	create.c	/^fillmonst(what)$/fillmroom	create.c	/^fillmroom(n,what,arg)$/fillroom	create.c	/^fillroom(what,arg)$/finditem	object.c	/^finditem(itm)$/flush_buf	io.c	/^flush_buf()$/flushall	tok.c	/^flushall()$/fntchange	moreobj.c	/^fntchange(how)$/fortune	fortune.c	/^fortune()$/froom	create.c	/^froom(n,itm,arg)$/fsorry	diag.c	/^fsorry()$/fullhit	monster.c	/^fullhit(xx)$/genmonst	monster.c	/^genmonst()$/getchar	io.c	/^getchar()$/getlevel	savelev.c	/^getlevel()$/getpassword	global.c	/^getpassword()$/getplid	scores.c	/^getplid(nam)$/gettokstr	global.c	/^gettokstr(str)$/getyn	global.c	/^getyn()$/godirect	monster.c	/^godirect(spnum,dam,str,delay,cshow)$/greedy	diag.c	/^greedy()$/gtty	io.c	/^#define gtty(_a,_b) ioctl(_a,TCGETA,_b)$/handsfull	store.c	/^handsfull()$/hashewon	scores.c	/^hashewon()$/help	help.c	/^help()$/hitm	monster.c	/^hitm(x,y,amt)$/hitmonster	monster.c	/^hitmonster(x,y)$/hitplayer	monster.c	/^hitplayer(x,y)$/ifblind	monster.c	/^ifblind(x,y)$/ignore	object.c	/^ignore()$/init_term	io.c	/^init_term()$/iopts	object.c	/^iopts()$/isconfuse	monster.c	/^isconfuse()$/lappend	io.c	/^lappend(str)$/lcreat	io.c	/^lcreat(str)$/lflush	io.c	/^lflush ()$/lgetc	io.c	/^long lgetc()$/lgetl	io.c	/^char *lgetl()$/lgetw	io.c	/^char *lgetw()$/lookforobject	object.c	/^lookforobject()$/lopen	io.c	/^lopen(str)$/loseexperience	global.c	/^loseexperience(x)$/losehp	global.c	/^losehp(x)$/loseint	monster.c	/^loseint()$/loselevel	global.c	/^loselevel()$/losemhp	global.c	/^losemhp(x)$/losemspells	global.c	/^losemspells(x)$/losespells	global.c	/^losespells(x)$/lprcat	io.c	/^lprcat(str)$/lprint	io.c	/^lprint(x)$/lprintf	io.c	/^lprintf(str)$/lrclose	io.c	/^lrclose()$/lrfill	io.c	/^lrfill(adr,num)$/lrint	io.c	/^long lrint()$/lwclose	io.c	/^lwclose()$/lwrite	io.c	/^lwrite(buf,len)$/mailbill	bill.c	/^mailbill()$/makeboard	scores.c	/^makeboard()$/makecode	display.c	/^#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8)/makemaze	create.c	/^ makemaze(k)$/makemonst	global.c	/^makemonst(lev)$/makeobject	create.c	/^makeobject(j)$/makeplayer	create.c	/^makeplayer()$/mmove	movem.c	/^mmove(aa,bb,cc,dd)$/more	global.c	/^more()$/movemonst	movem.c	/^movemonst()$/movemt	movem.c	/^movemt(i,j)$/moveplayer	display.c	/^moveplayer(dir)$/movsphere	movem.c	/^movsphere()$/nap	nap.c	/^nap(x)$/napms	nap.c	/^napms(x)	\/* do nothing *\/$/nearbymonst	global.c	/^nearbymonst()$/new1sub	scores.c	/^new1sub(score,i,whoo,taxes)$/new2sub	scores.c	/^new2sub(score,i,whoo,whyded)$/newcavelevel	create.c	/^newcavelevel(x)$/newgame	io.c	/^newgame()$/newobject	monster.c	/^newobject(lev,i)$/newscore	scores.c	/^newscore(score, whoo, whyded, winner)$/newsphere	monster.c	/^newsphere(x,y,dir,life)$/nogold	store.c	/^static void nogold()$/nospell	monster.c	/^nospell(x,monst)$/nullf	nap.c	/^static  nullf()$/oaltar	moreobj.c	/^oaltar()$/obank	store.c	/^obank()$/obank2	store.c	/^obank2()$/obanksub	store.c	/^obanksub()$/obook	object.c	/^obook()$/obottomless	object.c	/^obottomless()$/ochest	moreobj.c	/^ochest()$/ocookie	object.c	/^ocookie()$/odeadthrone	moreobj.c	/^odeadthrone()$/oelevator	object.c	/^oelevator(dir)$/ofountain	moreobj.c	/^ofountain()$/ogold	object.c	/^ogold(arg)$/ohear	moreobj.c	/^ohear()$/ohome	object.c	/^ohome()$/ointerest	store.c	/^ointerest()$/olrs	store.c	/^olrs()$/omirror	object.c	/^omirror()$/omnidirect	monster.c	/^omnidirect(spnum,dam,str)$/oorb	object.c	/^oorb()$/openhelp	help.c	/^openhelp()$/opit	object.c	/^opit()$/opotion	object.c	/^opotion(pot)$/oschool	store.c	/^oschool()$/oscroll	object.c	/^oscroll(typ)$/ostairs	object.c	/^ostairs(dir)$/ostatue	object.c	/^ostatue()$/oteleport	object.c	/^oteleport(err)$/othrone	moreobj.c	/^othrone(arg)$/otradepost	store.c	/^otradepost()$/otradhead	store.c	/^static otradhead()$/outofstock	store.c	/^outofstock()$/packweight	global.c	/^packweight()$/parse	main.c	/^parse()$/parse2	main.c	/^parse2()$/paytaxes	scores.c	/^long paytaxes(x)$/pocketfull	global.c	/^pocketfull()$/positionplayer	global.c	/^positionplayer()$/putchar	io.c	/^int putchar(c)$/qshowstr	main.c	/^qshowstr()$/quaff	main.c	/^quaff()$/quaffpotion	object.c	/^quaffpotion(pot)$/quit	global.c	/^quit()$/raiseexperience	global.c	/^raiseexperience(x)$/raisehp	global.c	/^raisehp(x)$/raiselevel	global.c	/^raiselevel()$/raisemhp	global.c	/^raisemhp(x)$/raisemspells	global.c	/^raisemspells(x)$/raisespells	global.c	/^raisespells(x)$/randmonst	main.c	/^randmonst()$/read_scroll	object.c	/^read_scroll(typ)$/readboard	scores.c	/^readboard()$/readbook	object.c	/^readbook(lev)$/readnum	main.c	/^unsigned long readnum(mx)$/readopts	tok.c	/^readopts()$/readscr	main.c	/^readscr()$/recalc	global.c	/^recalc()$/regen	regen.c	/^regen()$/restoregame	diag.c	/^restoregame(fname)$/retcont	help.c	/^retcont()$/rmsphere	monster.c	/^rmsphere(x,y)$/rnd	global.c	/^rnd(x)$/run	main.c	/^run(dir)$/rund	global.c	/^rund(x)$/s2choose	signal.c	/^static s2choose()	\/* text to be displayed if ^C d/savegame	diag.c	/^savegame(fname)$/savelevel	savelev.c	/^savelevel()$/scbr	io.c	/^scbr()$/sch_hed	store.c	/^sch_hed()$/seemagic	display.c	/^seemagic(arg)$/seepage	display.c	/^seepage()$/set_score_output	io.c	/^set_score_output()$/sethard	tok.c	/^sethard(hard)$/sethp	create.c	/^sethp(flg)$/setupvt100	io.c	/^setupvt100()$/sgam	signal.c	/^sgam()$/shou	scores.c	/^shou(x)$/show1	main.c	/^show1(idx,str2)$/show1cell	display.c	/^show1cell(x,y)$/show3	main.c	/^show3(index)$/showallscores	scores.c	/^showallscores()$/showcell	display.c	/^showcell(x,y)$/showeat	main.c	/^showeat()$/showplayer	display.c	/^showplayer()$/showquaff	main.c	/^showquaff()$/showread	main.c	/^showread()$/showscores	scores.c	/^showscores()$/showstr	main.c	/^showstr()$/showwear	main.c	/^showwear()$/showwield	main.c	/^showwield()$/sigbus	signal.c	/^static void sigbus()	{ sigpanic(SIGBUS); }$/sigemt	signal.c	/^static void sigemt()	{ sigpanic(SIGEMT); }$/sigfpe	signal.c	/^static void sigfpe()	{ sigpanic(SIGFPE); }$/sigill	signal.c	/^static void sigill()	{ sigpanic(SIGILL); }$/sigiot	signal.c	/^static void sigiot()	{ sigpanic(SIGIOT); }$/sigpanic	signal.c	/^sigpanic(sig)$/sigpipe	signal.c	/^static void sigpipe()	{ sigpanic(SIGPIPE); }$/sigsegv	signal.c	/^static void sigsegv()	{ sigpanic(SIGSEGV); }$/sigsetup	signal.c	/^sigsetup()$/sigsys	signal.c	/^static void sigsys()	{ sigpanic(SIGSYS); }$/sigterm	signal.c	/^static void sigterm()	{ sigpanic(SIGTERM); }$/sigtrap	signal.c	/^static void sigtrap()	{ sigpanic(SIGTRAP); }$/sncbr	io.c	/^sncbr()$/something	monster.c	/^something(level)$/sortboard	scores.c	/^sortboard()$/spattack	monster.c	/^spattack(x,xx,yy)$/speldamage	monster.c	/^speldamage(x)$/sphboom	monster.c	/^sphboom(x,y)$/sprintf	io.c	/^sprintf(str)$/standout	io.c	/^standout(str)$/stealsomething	global.c	/^stealsomething()$/stty	io.c	/^#define stty(_a,_b) ioctl(_a,TCSETA,_b)$/szero	main.c	/^szero(str)$/t_endup	main.c	/^t_endup(count)$/t_setup	main.c	/^t_setup(count)$/take	global.c	/^take(itm,arg)$/tdirect	monster.c	/^tdirect(spnum)$/tmcapcnv	io.c	/^char *tmcapcnv(sd,ss)  $/treasureroom	create.c	/^treasureroom(lv)$/troom	create.c	/^troom(lv,xsize,ysize,tx,ty,glyph)$/tstop	signal.c	/^tstop() \/* control Y	*\/$/unraw	io.c	/^#define unraw(_a) _a.c_cc[VMIN]=saveeof;_a.c_cc[VT/va_arg	io.c	/^#define va_arg(plist,mode) ((mode *)(plist += size/va_end	io.c	/^#define va_end(plist)$/va_start	io.c	/^#define va_start(plist) plist = (char *) &va_alist/vxy	monster.c	/^vxy(x,y)$/wear	main.c	/^wear()$/welcome	help.c	/^welcome()$/whatitem	main.c	/^whatitem(str)$/wield	main.c	/^wield()	$/winshou	scores.c	/^winshou()$/writeboard	scores.c	/^writeboard()$/ycwi	main.c	/^ycwi(x)$/ydhi	main.c	/^ydhi(x)$/yylex	tok.c	/^yylex()$/

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