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📄 diag.c

📁 早期freebsd实现
💻 C
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/*	diag.c		Larn is copyrighted 1986 by Noah Morgan. */#include <sys/types.h>#include <sys/times.h>#include <sys/stat.h>#include "header.h"extern long int initialtime;extern int rmst,maxitm,lasttime;extern char nosignal;static struct tms cputime;/*	***************************	DIAG -- dungeon diagnostics	***************************	subroutine to print out data for debugging */#ifdef EXTRAstatic int rndcount[16];diag()	{	register int i,j;	int hit,dam;	cursors();  lwclose();	if (lcreat(diagfile) < 0)	/*	open the diagnostic file	*/		{		lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);		}	write(1,"\nDiagnosing . . .\n",18);	lprcat("\n\nBeginning of DIAG diagnostics ----------\n");/*	for the character attributes	*/	lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);	lprintf("\ngold: %d  Experience: %d  Character level: %d  Level in caverns: %d",		(long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);	lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);	lprcat("\f\nHere's the dungeon:\n\n");	i=level;	for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)		{		newcavelevel(j);		lprintf("\nMaze for level %s:\n",levelname[level]);		diagdrawscreen();		}	newcavelevel(i);	lprcat("\f\nNow for the monster data:\n\n");	lprcat("   Monster Name      LEV  AC   DAM  ATT  DEF    GOLD   HP     EXP   \n");	lprcat("--------------------------------------------------------------------------\n");	for (i=0; i<=MAXMONST+8; i++)		{		lprintf("%19s  %2d  %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);		lprintf(" %3d  %3d  %3d  ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);		lprintf("%6d  %3d   %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);		}	lprcat("\n\nHere's a Table for the to hit percentages\n");	lprcat("\n     We will be assuming that players level = 2 * monster level");	lprcat("\n     and that the players dexterity and strength are 16.");	lprcat("\n    to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");	lprcat("\n    damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");	lprcat("\n    to hit:  if rnd(22) < to hit  then player hits\n");	lprcat("\n    Each entry is as follows:  to hit / damage / number hits to kill\n");	lprcat("\n          monster     WC = 4         WC = 20        WC = 40");	lprcat("\n---------------------------------------------------------------");	for (i=0; i<=MAXMONST+8; i++)		{		hit = 2*monster[i].armorclass+2*monster[i].level+16;		dam = 16 - c[HARDGAME];		lprintf("\n%20s   %2d/%2d/%2d       %2d/%2d/%2d       %2d/%2d/%2d",					monster[i].name,					(long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),					(long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),					(long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));		}	lprcat("\n\nHere's the list of available potions:\n\n");	for (i=0; i<MAXPOTION; i++)	lprintf("%20s\n",&potionname[i][1]);	lprcat("\n\nHere's the list of available scrolls:\n\n");	for (i=0; i<MAXSCROLL; i++)	lprintf("%20s\n",&scrollname[i][1]);	lprcat("\n\nHere's the spell list:\n\n");	lprcat("spell          name           description\n");	lprcat("-------------------------------------------------------------------------------------------\n\n");	for (j=0; j<SPNUM; j++)		{		lprc(' ');	lprcat(spelcode[j]);		lprintf(" %21s  %s\n",spelname[j],speldescript[j]); 		}	lprcat("\n\nFor the c[] array:\n");	for (j=0; j<100; j+=10)		{		lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);		}	lprcat("\n\nTest of random number generator ----------------");	lprcat("\n    for 25,000 calls divided into 16 slots\n\n");	for (i=0; i<16; i++)  rndcount[i]=0;	for (i=0; i<25000; i++)	rndcount[rund(16)]++;	for (i=0; i<16; i++)  { lprintf("  %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }	lprcat("\n\n");			lwclose();	lcreat((char*)0);		lprcat("Done Diagnosing . . .");	return(0);	}/*	subroutine to count the number of occurrences of an object */dcount(l)	int l;	{	register int i,j,p;	int k;	k=0;	for (i=0; i<MAXX; i++)		for (j=0; j<MAXY; j++)			for (p=0; p<MAXLEVEL; p++)				if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;	return(k);	}/*	subroutine to draw the whole screen as the player knows it */diagdrawscreen()	{	register int i,j,k;	for (i=0; i<MAXY; i++)/*	for the east west walls of this line	*/		{		for (j=0; j<MAXX; j++)	if (k=mitem[j][i]) lprc(monstnamelist[k]); else								lprc(objnamelist[item[j][i]]);		lprc('\n');		}	}#endif/*	to save the game in a file */static long int zzz=0;savegame(fname)	char *fname;	{	register int i,k;	register struct sphere *sp;	struct stat statbuf;	nosignal=1;  lflush();	savelevel();	ointerest();	if (lcreat(fname) < 0)		{		lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);		nosignal=0;  return(-1);		}	set_score_output();	lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);	for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)		if (beenhere[k])			lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);	times(&cputime);	/* get cpu time */	c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;	lwrite((char*)&c[0],100*sizeof(long));	lprint((long)gtime);		lprc(level);	lprc(playerx);		lprc(playery);	lwrite((char*)iven,26);	lwrite((char*)ivenarg,26*sizeof(short));	for (k=0; k<MAXSCROLL; k++)  lprc(scrollname[k][0]);	for (k=0; k<MAXPOTION; k++)  lprc(potionname[k][0]);	lwrite((char*)spelknow,SPNUM);		 lprc(wizard);	lprc(rmst);		/*	random monster generation counter */	for (i=0; i<90; i++)	lprc(itm[i].qty);	lwrite((char*)course,25);			lprc(cheat);		lprc(VERSION);	for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */	for (sp=spheres; sp; sp=sp->p)		lwrite((char*)sp,sizeof(struct sphere));	/* save spheres of annihilation */	time(&zzz);			lprint((long)(zzz-initialtime));	lwrite((char*)&zzz,sizeof(long));	if (fstat(lfd,&statbuf)< 0) lprint(0L);	else lprint((long)statbuf.st_ino); /* inode # */	lwclose();	lastmonst[0] = 0;#ifndef VT100	setscroll();#endif VT100	lcreat((char*)0);  nosignal=0;	return(0);	}restoregame(fname)	char *fname;	{	register int i,k;	register struct sphere *sp,*sp2;	struct stat filetimes;	cursors(); lprcat("\nRestoring . . .");  lflush();	if (lopen(fname) <= 0)		{		lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);		nap(2000); c[GOLD]=c[BANKACCOUNT]=0;  died(-265); return;		}	lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);	for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)		if (beenhere[k])			lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);	lrfill((char*)&c[0],100*sizeof(long));	gtime = lrint();	level = c[CAVELEVEL] = lgetc();	playerx = lgetc();		playery = lgetc();	lrfill((char*)iven,26);		lrfill((char*)ivenarg,26*sizeof(short));	for (k=0; k<MAXSCROLL; k++)  scrollname[k][0] = lgetc();	for (k=0; k<MAXPOTION; k++)  potionname[k][0] = lgetc();	lrfill((char*)spelknow,SPNUM);		wizard = lgetc();	rmst = lgetc();			/*	random monster creation flag */	for (i=0; i<90; i++)	itm[i].qty = lgetc();	lrfill((char*)course,25);			cheat = lgetc();	if (VERSION != lgetc())		/*  version number  */		{		cheat=1;		lprcat("Sorry, But your save file is for an older version of larn\n");		nap(2000); c[GOLD]=c[BANKACCOUNT]=0;  died(-266); return;		}	for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */	for (sp=0,i=0; i<c[SPHCAST]; i++)		{		sp2 = sp;		sp = (struct sphere *)malloc(sizeof(struct sphere));		if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }		lrfill((char*)sp,sizeof(struct sphere));	/* get spheres of annihilation */		sp->p=0;	/* null out pointer */		if (i==0) spheres=sp;	/* beginning of list */			else sp2->p = sp;		}	time(&zzz);	initialtime = zzz-lrint();	fstat(fd,&filetimes);	/*	get the creation and modification time of file	*/	lrfill((char*)&zzz,sizeof(long));	zzz += 6;	if (filetimes.st_ctime > zzz) fsorry();	/*	file create time	*/	else if (filetimes.st_mtime > zzz) fsorry(); /*	file modify time	*/	if (c[HP]<0) { died(284); return; }	/* died a post mortem death */	oldx = oldy = 0;	i = lrint();  /* inode # */	if (i && (filetimes.st_ino!=i)) fsorry();	lrclose();	if (strcmp(fname,ckpfile) == 0)		{		if (lappend(fname) < 0) fcheat();  else { lprc(' '); lwclose(); }		lcreat((char*)0);		}	else if (unlink(fname) < 0) fcheat(); /* can't unlink save file *//*	for the greedy cheater checker	*/	for (k=0; k<6; k++) if (c[k]>99) greedy();	if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();	if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */		{		long tmp;		tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */		c[EXPERIENCE] = skill[24];		raiseexperience((long)tmp);		}	getlevel();  lasttime=gtime;	}/*	subroutine to not allow greedy cheaters */greedy()	{#if WIZID	if (wizard) return;#endif	lprcat("\n\nI am so sorry, but your character is a little TOO good!  Since this\n");	lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");	lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");	lprcat("to continue.\n"); nap(5000);  c[GOLD]=c[BANKACCOUNT]=0;  died(-267); return;	}/*	subroutine to not allow altered save files and terminate the attempted	restart */fsorry()	{	lprcat("\nSorry, but your savefile has been altered.\n");	lprcat("However, seeing as I am a good sport, I will let you play.\n");	lprcat("Be advised though, you won't be placed on the normal scoreboard.");	cheat = 1;	nap(4000);	}/*	subroutine to not allow game if save file can't be deleted */fcheat()	{#if WIZID	if (wizard) return;#endif	lprcat("\nSorry, but your savefile can't be deleted.  This can only mean\n");	lprcat("that you tried to CHEAT by protecting the directory the savefile\n");	lprcat("is in.  Since this is unfair to the rest of the larn community, I\n");	lprcat("cannot let you play this game.\n");	nap(5000);  c[GOLD]=c[BANKACCOUNT]=0;  died(-268); return;	}

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