📄 object.c
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/* object.c Larn is copyrighted 1986 by Noah Morgan. */#include "header.h"/* *************** LOOK_FOR_OBJECT *************** subroutine to look for an object and give the player his options if an object was found. */lookforobject(){register int i,j;if (c[TIMESTOP]) return; /* can't find objects is time is stopped */i=item[playerx][playery]; if (i==0) return;showcell(playerx,playery); cursors(); yrepcount=0;switch(i) { case OGOLDPILE: case OMAXGOLD: case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break; case OPOTION: lprcat("\n\nYou have found a magic potion"); i = iarg[playerx][playery]; if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]); opotion(i); break; case OSCROLL: lprcat("\n\nYou have found a magic scroll"); i = iarg[playerx][playery]; if (scrollname[i][0]) lprintf(" of %s",&scrollname[i][1]); oscroll(i); break; case OALTAR: if (nearbymonst()) return; lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break; case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break; case OTHRONE: if (nearbymonst()) return; lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break; case OTHRONE2: if (nearbymonst()) return; lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break; case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break; case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break; case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break; case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break; case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears"); oelevator(1); /* up */ break; case OFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a fountain here"); ofountain(); break; case OSTATUE: if (nearbymonst()) return; lprcat("\n\nYou are standing in front of a statue"); ostatue(); break; case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break; case OIVTELETRAP: if (rnd(11)<6) return; item[playerx][playery] = OTELEPORTER; know[playerx][playery] = 1; case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n"); beep(); nap(3000); oteleport(0); break; case OSCHOOL: if (nearbymonst()) return; lprcat("\n\nYou have found the College of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') { oschool(); /* the college of larn */ } else lprcat(" stay here"); break; case OMIRROR: if (nearbymonst()) return; lprcat("\n\nThere is a mirror here"); omirror(); break; case OBANK2: case OBANK: if (nearbymonst()) return; if (i==OBANK) lprcat("\n\nYou have found the bank of Larn."); else lprcat("\n\nYou have found a branch office of the bank of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar(); if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ } else lprcat(" stay here"); break; case ODEADFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a dead fountain here"); break; case ODNDSTORE: if (nearbymonst()) return; lprcat("\n\nThere is a DND store here."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') dndstore(); /* the dnd adventurers store */ else lprcat(" stay here"); break; case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break; case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears"); oelevator(-1); /* down */ break; case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]); lprcat("\nDo you (c) close it"); iopts(); i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); break; } lprcat("close"); forget(); item[playerx][playery]=OCLOSEDDOOR; iarg[playerx][playery]=0; playerx = lastpx; playery = lastpy; break; case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]); lprcat("\nDo you (o) try to open it"); iopts(); i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); playerx = lastpx; playery = lastpy; break; } else { lprcat("open"); if (rnd(11)<7) { switch(iarg[playerx][playery]) { case 6: c[AGGRAVATE] += rnd(400); break; case 7: lprcat("\nYou are jolted by an electric shock "); lastnum=274; losehp(rnd(20)); bottomline(); break; case 8: loselevel(); break; case 9: lprcat("\nYou suddenly feel weaker "); if (c[STRENGTH]>3) c[STRENGTH]--; bottomline(); break; default: break; } playerx = lastpx; playery = lastpy; } else { forget(); item[playerx][playery]=OOPENDOOR; } } break; case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]); lprcat("\nDo you (g) go inside"); iopts(); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') { newcavelevel(1); playerx=33; playery=MAXY-2; item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0; draws(0,MAXX,0,MAXY); bot_linex(); return; } else ignore(); break; case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]); lprcat("\nDo you (c) climb down"); iopts(); i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); break; } if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; } if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); lastnum=275; losehp(30+rnd(20)); bottomhp(); } else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL); for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */ if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); } draws(0,MAXX,0,MAXY); bot_linex(); return; case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]); lprcat("\nDo you (c) climb up"); iopts(); i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); break; } if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; } if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); lastnum=275; losehp(15+rnd(20)); bottomhp(); return; } lprcat("climb up"); lflush(); nap(3000); newcavelevel(0); for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */ if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); } draws(0,MAXX,0,MAXY); bot_linex(); return; case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */ item[playerx][playery] = OTRAPARROW; know[playerx][playery] = 0; case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */ lastnum=259; losehp(rnd(10)+level); bottomhp(); return; case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */ item[playerx][playery] = ODARTRAP; know[playerx][playery] = 0; case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */ lastnum=260; losehp(rnd(5)); if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3; bottomline(); return; case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */ item[playerx][playery] = OTRAPDOOR; know[playerx][playery] = 1; case OTRAPDOOR: lastnum = 272; /* a trap door */ if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1)) { lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); } lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */ losehp(rnd(5+level)); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex(); return; case OTRADEPOST: if (nearbymonst()) return; lprcat("\nYou have found the Larn trading Post."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') otradepost(); else lprcat("stay here"); return; case OHOME: if (nearbymonst()) return; lprcat("\nYou have found your way home."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') ohome(); else lprcat("stay here"); return; case OWALL: break; case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */ case OLRS: if (nearbymonst()) return; lprcat("\n\nThere is an LRS office here."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') olrs(); /* the larn revenue service */ else lprcat(" stay here"); break; default: finditem(i); break; };}/* function to say what object we found and ask if player wants to take it */finditem(itm) int itm; { int tmp,i; lprintf("\n\nYou have found %s ",objectname[itm]); tmp=iarg[playerx][playery]; switch(itm) { case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON: case OCUBEofUNDEAD: case ONOTHEFT: break; default: if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp); } lprcat("\nDo you want to (t) take it"); iopts(); i=0; while (i!='t' && i!='i' && i!='\33') i=getchar(); if (i == 't') { lprcat("take"); if (take(itm,tmp)==0) forget(); return; } ignore(); }/* ******* OSTAIRS ******* subroutine to process the stair cases if dir > 0 the up else down */ostairs(dir) int dir; { register int k; lprcat("\nDo you (s) stay here "); if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down "); lprcat("or (f) kick stairs? "); while (1) switch(getchar()) { case '\33': case 's': case 'i': lprcat("stay here"); return; case 'f': lprcat("kick stairs"); if (rnd(2) == 1) lprcat("\nI hope you feel better. Showing anger rids you of frustration."); else { k=rnd((level+1)<<1); lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k); lastnum=276; losehp(k); bottomline(); } return; case 'u': lprcat("go up"); if (dir < 0) lprcat("\nThe stairs don't go up!"); else if (level>=2 && level!=11) { k = level; newcavelevel(level-1); draws(0,MAXX,0,MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; case 'd': lprcat("go down"); if (dir > 0) lprcat("\nThe stairs don't go down!"); else if (level!=0 && level!=10 && level!=13) { k = level; newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; }; }/* ********* OTELEPORTER ********* subroutine to handle a teleport trap +/- 1 level maximum */oteleport(err) int err; { register int tmp; if (err) if (rnd(151)<3) died(264); /* stuck in a rock */ c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */ if (level==0) tmp=0; else if (level < MAXLEVEL) { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1; if (tmp<1) tmp=1; } else { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1; if (tmp<MAXLEVEL) tmp=MAXLEVEL; } playerx = rnd(MAXX-2); playery = rnd(MAXY-2); if (level != tmp) newcavelevel(tmp); positionplayer(); draws(0,MAXX,0,MAXY); bot_linex(); }/* ******* OPOTION ******* function to process a potion */opotion(pot) int pot; { lprcat("\nDo you (d) drink it, (t) take it"); iopts(); while (1) switch(getchar()) { case '\33': case 'i': ignore(); return; case 'd': lprcat("drink\n"); forget(); /* destroy potion */ quaffpotion(pot); return; case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget(); return; }; } /* function to drink a potion */quaffpotion(pot) int pot; { register int i,j,k; if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */ potionname[pot][0] = ' '; switch(pot) { case 9: lprcat("\nYou feel greedy . . ."); nap(2000); for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD)) { know[j][i]=1; show1cell(j,i); } showplayer(); return;
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