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# @(#)Makefile 5.12 (Berkeley) 5/30/93# EXTRA# Incorporates code to gather additional performance statistics# SYSV# Use system III/V (instead of V7) type ioctl calls# BSD# Use BSD specific features (mostly timer and signal stuff)# BSD4.1# Use BSD4.1 to avoid some 4.2 dependencies (must be used with# BSD above; do not mix with SYSV)# HIDEBYLINK# If defined, the program attempts to hide from ps# DOCHECKPOINTS# If not defined, checkpoint files are periodically written by the# larn process (no forking) if enabled in the .larnopts description# file. Checkpointing is handy on an unreliable system, but takes# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the# checkpoints (again if enabled in the .larnopts file). This usually# avoids pauses in larn while the checkpointing is being done (on# large machines).# VER# This is the version of the software, example: 12# SUBVER# This is the revision of the software, example: 1# FLUSHNO=## Set the input queue excess flushing threshold (default 5)# NOVARARGS# Define for systems that don't have varargs (a default varargs will# be used).# MACRORND# Define to use macro version of rnd() and rund() (fast and big)# UIDSCORE# Define to use user id's to manage scoreboard. Leaving this out will# cause player id's from the file ".playerids" to be used instead.# (.playerids is created upon demand). Only one entry per id # is# allowed in each scoreboard (winning & non-winning).# VT100# Compile for using vt100 family of terminals. Omission of this# define will cause larn to use termcap, but it will be MUCH slower# due to an extra layer of output interpretation. Also, only VT100# mode allows 2 different standout modes, inverse video, and bold video.# And only in VT100 mode is the scrolling region of the terminal used# (much nicer than insert/delete line sequences to simulate it, if# VT100 is omitted).# NONAP# This causes napms() to return immediately instead of delaying n# milliseconds. This define may be needed on some systems if the nap# stuff does not work correctly (possible hang). nap() is primarilly# used to delay for effect when casting missile type spells.# NOLOG# Turn off logging.PROG= larnMAN6= larn.0CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-stringsSRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ signal.c moreobj.c movem.c regen.c fortune.c savelev.cDPADD= ${LIBTERM} ${LIBCOMPAT}LDADD= -ltermcap -lcompatHIDEGAME=hidegamebeforeinstall: (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \ larnmaze larnopts larn.help \ ${DESTDIR}/usr/share/games/larn).include <bsd.prog.mk>
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