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📄 map.c

📁 早期freebsd实现
💻 C
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#define	minusminus	plusplus#define	minusplus	plusminusmain(){    /* Set up */    openpl();    space(-1400, -1000, 1200, 1200);    /* Big box */    move(-1400, -1000);    cont(-1400, 1000);    cont(600, 1000);    cont(600, -1000);    cont(-1400, -1000);    /* Grid -- horizontal lines every 200 */    linemod("dotted");    line(600, -800, -1400, -800);    line(-1400, -600, 600, -600);    line(600, -400, -1400, -400);    line(-1400, -200, 600, -200);    linemod("solid");    line(600, 0, -1400, 0);    linemod("dotted");    line(-1400, 200, 600, 200);    line(600, 400, -1400, 400);    line(-1400, 600, 600, 600);    line(600, 800, -1400, 800);    /* Grid -- vertical lines every 200 */    line(-1200, 1000, -1200, -1000);    line(-1000, 1000, -1000, -1000);    line(-800, 1000, -800, -1000);    line(-600, 1000, -600, -1000);    linemod("solid");    line(-400, 1000, -400, -1000);    linemod("dotted");    line(-200, 1000, -200, -1000);    line(0, 1000, 0, -1000);    line(200, 1000, 200, -1000);    line(400, 1000, 400, -1000);    /* Circles radius +250 on "center" */    linemod("solid");    circle(-400, 0, 250);    circle(-400, 0, 500);    circle(-400, 0, 750);    circle(-400, 0, 1000);    /* A few labels */    move(-670, 1075);    label("- THE PHANTASIA UNIVERSE -");    line(-630, 1045, -115, 1045);    move(-360, 80);    label("Lorien");    move(-385, -100);    label("Ithilien");    move(-560, 80);    label("Rohan");    move(-580, -100);    label("Anorien");    plusplus("Rovanion", -250, 320);    plusplus("The Iron Hills", -100, 560);    plusplus("Rhun", 250, 570);    minusplus("Dunland", -700, 160);    minusplus("Eriador", -920, 300);    minusplus("The Northern Waste", -1240, 320);    minusminus("Gondor", -720, -180);    minusminus("South Gondor", -940, -270);    minusminus("Far Harad", -1100, -500);    plusminus("Mordor", -180, -300);    plusminus("Khand", 0, -500);    plusminus("Near Harad", 40, -780);    move(340, 900);    label("The Moors");    move(300, 840);    label("Adventurous");    move(340, -840);    label("The Moors");    move(300, -900);    label("Adventurous");    move(-1340, 900);    label("The Moors");    move(-1340, 840);    label("Adventurous");    move(-1340, -840);    label("The Moors");    move(-1340, -900);    label("Adventurous");    move(700, 1000);    label("OUTER CIRCLES:");    line(690, 970, 1000, 970);    move(700, 900);    label("> 9:  The Outer Waste");    move(700, 800);    label("> 20: The Dead Marshes");    move(700, 700);    label("> 35: Kennaquhair");    move(700, 600);    label("> 55: Morannon");    move(700, 300);    label("(0,0): The Lord's Chamber");    move(700, -400);    label("Grid squares are 100 x 100");    move(700, -800);    label("Created by Ted Estes");    move(700, -860);    label("Plotted by Chris Robertson");    move(700, -920);    label(" c  1985");    circle(723, -923, 20);    /* Close down */    move(-1380, 1180);    closepl();    exit(0);}plusplus(s, x, y)	/* draw strings in plus plus quadrant */char	*s;int	x, y;{char	s1[2];    while (*s)	{	move(x, y);	s1[0] = *s++;	s1[1] = '\0';	label(s1);	x += 25;	y -= 30;	}}plusminus(s, x, y)	/* draw strings in plus minus quadrant */char	*s;int	x, y;{char	s1[2];    while (*s)	{	move(x, y);	s1[0] = *s++;	s1[1] = '\0';	label(s1);	x += 25;	y += 30;	}}

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