📄 phantglobs.c
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/* * phantglobs.c - globals for Phantasia */#include "include.h"double Circle; /* which circle player is in */double Shield; /* force field thrown up in monster battle */bool Beyond; /* set if player is beyond point of no return */bool Marsh; /* set if player is in dead marshes */bool Throne; /* set if player is on throne */bool Changed; /* set if important player stats have changed */bool Wizard; /* set if player is the 'wizard' of the game */bool Timeout; /* set if short timeout waiting for input */bool Windows; /* set if we are set up for curses stuff */bool Luckout; /* set if we have tried to luck out in fight */bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */bool Echo; /* set if echo input to terminal */int Users; /* number of users currently playing */int Whichmonster; /* which monster we are fighting */int Lines; /* line on screen counter for fight routines */jmp_buf Fightenv; /* used to jump into fight routine */jmp_buf Timeoenv; /* used for timing out waiting for input */long Fileloc; /* location in file of player statistics */char *Login; /* pointer to login of player */char *Enemyname; /* pointer name of monster/player we are battling*/struct player Player; /* stats for player */struct player Other; /* stats for another player */struct monster Curmonster;/* stats for current monster */struct energyvoid Enrgyvoid;/* energy void buffer */struct charstats *Statptr;/* pointer into Stattable[] *//* lookup table for character type dependent statistics */struct charstats Stattable[7] = { /* MAGIC USER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 18.0, 175.0, 10, /* quickness strength mana energy brains magic lvl */ 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75, /* FIGHTER */ /* max brains, max mana, weakness, gold tote, ring duration */ 10.0, 110.0, 15.0, 220.0, 20, /* quickness strength mana energy brains magic lvl */ 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5, /* ELF */ /* max brains, max mana, weakness, gold tote, ring duration */ 12.0, 150.0, 17.0, 190.0, 13, /* quickness strength mana energy brains magic lvl */ 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0, /* DWARF */ /* max brains, max mana, weakness, gold tote, ring duration */ 7.0, 80.0, 13.0, 255.0, 25, /* quickness strength mana energy brains magic lvl */ 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0, /* HALFLING */ /* max brains, max mana, weakness, gold tote, ring duration */ 11.0, 80.0, 10.0, 125.0, 40, /* quickness strength mana energy brains magic lvl */ 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0, /* EXPERIMENTO */ /* max brains, max mana, weakness, gold tote, ring duration */ 9.0, 90.0, 16.0, 160.0, 20, /* quickness strength mana energy brains magic lvl */ 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0, /* SUPER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 10.0, 225.0, 40, /* quickness strength mana energy brains magic lvl */ 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75 };/* menu of items for purchase */struct menuitem Menu[] = { "Mana", 1, "Shield", 5, "Book", 200, "Sword", 500, "Charm", 1000, "Quicksilver", 2500, "Blessing", 1000, };FILE *Playersfp; /* pointer to open player file */FILE *Monstfp; /* pointer to open monster file */FILE *Messagefp; /* pointer to open message file */FILE *Energyvoidfp; /* pointer to open energy void file */char Databuf[SZ_DATABUF]; /* a place to read data into *//* some canned strings for messages */char Illcmd[] = "Illegal command.\n";char Illmove[] = "Too far.\n";char Illspell[] = "Illegal spell.\n";char Nomana[] = "Not enought mana for that spell.\n";char Somebetter[] = "But you already have something better.\n";char Nobetter[] = "That's no better than what you already have.\n";
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